View Full Version : The Rise & Fall of Full-Motion Video

07-18-2005, 11:14 PM
They've been given quite a bad rap by gamers and to this day, and mere mention of them can still provoke anger and frustration among the Sega faithful. They are full-motion video games, and they are among the most disliked genres around. Why? What earned them the ire and wrath of gamers everywhere? To find out, Sega-16 takes a look into this much-maligned group of games in our latest feature The Rise & Fall of Full-Motion Video (http://www.sega-16.com/2005/07/rise-and-fall-of-full-motion-video/). Enjoy!

07-19-2005, 03:51 PM
I find it odd that there could have been a 'rise' at all.
Even when this stuff was new I quickly started to wonder how a person would PLAY these games.

07-19-2005, 08:15 PM
Some of them are actually fun little games. I wish people would have more of an open mind.

07-19-2005, 09:22 PM
The best use of FMV was probably in the Command & Conquer games. In other games it usually just felt unneccesary.

05-24-2010, 04:49 PM
Ah cinematics, great feature in gaming.