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NintendoDieScreaming
07-30-2005, 07:49 PM
Moved on over to Forum Feedback. :)

Welcome! Always nice to see another Genesis fan here.

I like that idea, and it would give our Record Breakers forum some much-needed traffic.

Thank you! I'm glad to be here.


Here's the official rules...

SEGA GENESIS HIGH SCORE CLUB
OFFICIAL RULES

01) Game Selection.

Each week, a member of the High Score Club will choose a video game. The order of members will go according to who signed up (for the club) when. Ideally, the game will be chosen before Monday, when the thread for the Game will go up. The thread will close at 11:00 PM on Sunday, giving the players a week to try to rack up their best score. Players can play the chosen game either on their Genesis, or through Emulation. Compilation sets will be allowed, as long as it's an approved Genesis compilation.

Example: Say the Game Of The Week is Sonic 2. If you don't own the Sonic 2 cartridge alone, but have a cartridge or ROM for the Genesis that DOES have Sonic 2 on it, you may use that title to play Sonic 2. You may use the Sonic Jam cartridge for Genesis, since it's a Genesis compilation. You may not, however, use the "Sonic Mega Collection+" title for X-box/PS2/GameCube.

02) Submitting A High Score.

All you have to do to submit a High Score is post in the Game Of The Week's thread. Screenshots are perferred, but not required. If you make some completely outstanding claim, like you made The Revenge Of Shinobi's counter roll three times or something, however, I may ask for a screenshot.

In the case of a "Roll" (which is rare in the Genesis world), I'd like to ask for a coherent "before and after" screenshot.

03) Playing The Game.

I will IM the member that gets to choose the next game around Thursday or Friday, asking for their game of choice. On Monday, the thread will go up. You may submit scores until 11:00 PM (Your time zone) Sunday. I would perfer that we not repeat games over and over again.

04) Earning Points In The Club.

At the end of the week, I will find the three highest scores. First Place gets 7 points. Second Place gets 5 points, and Third Place recieves 3. If there are any ties, everyone involved in the tie gets the same amount of points.

Example: There is a tie for Second Place. Both competitors get 5 points.

05) The Whole Point Of This.

The whole point of the High Score Club is to have a hell of a lot of fun playing the Sega Genesis.


Does that answer the questions so far? I hope we're interested enough by Monday... ...it'd be a blast to start playing that soon.

Melf
07-30-2005, 09:44 PM
Let's get this party started! Someone pick a game!

I suggest we start a new thread for each week, and post the overall results here.

NintendoDieScreaming
07-30-2005, 11:55 PM
Let's get this party started! Someone pick a game!

I suggest we start a new thread for each week, and post the overall results here.


I'm glad to see such enthusiasm!

I think that since this is the first week, we should start with the game that started it all for Sega's Blue Hedgehog That Could...

...Sonic 1.

Melf, since you've got the most spirit for this so far, I'll PM you next Sunday, asking your game of choice.

NOTE: Starting new threads for each game was one of my original intentions.

Mel
07-31-2005, 01:23 AM
well, goahead and start the thread =) I'll have to unleashe the sonicness onto my poor unsuspecting Genesis =-)

tim333
07-31-2005, 02:49 AM
For many games, a no-death rule would be necessary. For example, in Sonic 1 dying allows you to keep racking up your score. In Toejam and Earl 2 (again, for example), however, there's no way to score the same points twice no matter how many times you die, so no such rule would be necessary.

For a game like Sonic, however, a high score competition that allowed deaths would be pretty pointless. I could get the highest score by racking up lots of lives and then dying in a high-scoring stage repeatedly. Even if one isn't trying to cheat this way, unintended deaths would mess with the competition - someone who never died would be at a disadvantage, which is certainly unfair.

j_factor
07-31-2005, 05:09 AM
I would think for Sonic you'd go by time instead of score.

Drixxel
07-31-2005, 09:52 PM
A Sonic speed run, eh? I'm game.

VinnyT
08-01-2005, 01:31 PM
*signs-up*

Mel
08-01-2005, 03:10 PM
I'll do both, but I've never beatens sonic, so expect more submissions for the no-death score.

landstalkerx
08-01-2005, 09:40 PM
Are we allowed to use emulator save states?

NintendoDieScreaming
08-01-2005, 10:40 PM
Are we allowed to use emulator save states?


CRAP! I forgot about that...


...I think it would be better if we did NOT use save states.

j_factor
08-01-2005, 10:52 PM
A Sonic speed run, eh? I'm game.

That sounds like a good idea, but I was just thinking of picking a specific level and competing on times for that.

Drixxel
08-02-2005, 10:49 PM
The only problem with individual level runs would be setting up the game for such a run. It'd be fine with emulators (just have a save state made available for download at the desired level), but hell for play on a console, since you'd have to work your way up to that specific point to start up the olympic championships. Doing the whole competition on an emulator would certainly make proving your time easier as well, bar any screenshot doctoring.

That being said, yeah, I think per level speed runs would be a great idea.

j_factor
08-03-2005, 03:52 AM
The only problem with individual level runs would be setting up the game for such a run. It'd be fine with emulators (just have a save state made available for download at the desired level), but hell for play on a console, since you'd have to work your way up to that specific point to start up the olympic championships.

Up, Down, Left, Right, A+Start.
19, 65, 09, 17, C, A+Start.
Up, Down, Down, Left, Right, B.
Left Left Left, Right Right Right, Up Up Up, Start, A.

Drixxel
08-03-2005, 09:44 AM
Oh right... joyful level select. I am an ass.
Looks as if level speed running has no obstacles at all. This is good.