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Zebbe
09-13-2012, 10:32 AM
This thread is about some game which supposedly was coming out a few years ago, but the developer kept adding things nobody asked for so it's been delayed forever.

Had the development started the day when the Mega Drive was released in Japan, it still wouldn't have been out when the Saturn was released in that country.

djshok
09-13-2012, 12:37 PM
Shouldn't this be in the Genesis section, since you know... it's a Genesis game...

Other than that FUCK YEAH, I'm loving the artwork. Characters are looking pretty badass, except for the speedo twins, I could do without them. Otherwise though it's looking pretty sweet. Reminds me a bit of Comix Zone.

Zebbe
09-13-2012, 02:07 PM
Yeah, it can be in the Genesis section.

MODS! Move the thread, please.

I love the speedo twins. Like Mona & Lisa of SoR, but the other way around :).

Barone
09-13-2012, 02:21 PM
Ai Cho Aniki comes to mind...

Kamahl
09-13-2012, 02:31 PM
Speedo Twins are awesome!

http://3.bp.blogspot.com/-vDjii0BE6Us/Tqad0KY6mnI/AAAAAAAACkg/BdjgNTBoxjo/s1600/cho-aniki-bakaretsu6.gif

XGoldenboyX
09-13-2012, 02:31 PM
LOL they are actually Turkish body builders, drenched in oil.....just like Turkish wrestling :P

SpaceFlea
09-13-2012, 02:42 PM
I wholly agree with the others on the boards that the first two look ripped right out of Ninja Scroll. And I know I've seen that third pic (or one ridiculously similar - perhaps from Cho Aniki) before. I also don't see how any of these characters fit a cyber punk theme at all. To be honest, this is more than a tad weak...

XGoldenboyX
09-13-2012, 03:42 PM
Thank you for the encouragement for some! .......These will fit when you will see their background and story plot in the Cyber world... There are many characters that will be revealed later.

And for the reference on Ninja Scroll, well the only similarity is in the style, these characters are being conceptualised with a story background, and he’s dressed as an ancient Indian warrior/ King type. The anime influence and progression of my own artwork as also always been influenced by japanese anime.

have a look!
http://luismartinsartwork.daportfolio.com/

take care!

Kamahl
09-13-2012, 03:58 PM
You worked on Chrono Ressurection? Awesome man, that game looked brilliant (well, what was released of it before Squeenix decided to be total asswipes)

XGoldenboyX
09-13-2012, 04:01 PM
Thank you ! : ) yes I was the co-creator with my friend Nathan : )

TVC 15
09-13-2012, 05:04 PM
*Sees Chrono Resurrection concept art work and weeps bitter man tears*

Keep up the good work! Looks great, I like the fact the characters don't instantly seem like there 'cyber punk' themed, its like focus grouping rock'n'roll down to its constituent parts, until you reach the point that you've forgotten what makes great music in the first place. You have to juxtapose, contradict and mix styles to make something fresh otherwise whatever you make will seem trite.

sheath
09-13-2012, 06:28 PM
I think anime style character art is ideal for the Genesis' four 15 color palettes really. As long as it has good animation and fighting that at least attempts to reach Streets of Rage quality I would be happy with a tele tubby Beat-em Up though. Also, I played Last Battle all the way through because I loved the Fist of the North Star characters even before I knew about the movie. I don't think anyone can go wrong there with a post "apocalyptic" (misused term, cataclysm people) game.

I am playing Rage right now and am so far disappointed by the wild west themed good guys coupled with the street urchin/zombie/gang/thugs I have to shoot. For a scenario that is supposed to have infinite possibilities we sure seem to be limited in imagination. ;)

StarMist
09-13-2012, 08:29 PM
As long as it has good animation and fighting that at least attempts to reach Streets of Rage quality I would be happy with a tele tubby Beat-em Up though.NO NO NO. Streets of Rage 2 is the absolute minimum that will be acceptable for WaterMelon's new brawler. Anything less will be a waste of time.

Barone
09-13-2012, 08:30 PM
^This.

sheath
09-13-2012, 09:04 PM
Sorry guys, I am just assuming that since nobody has ever made a better beat-em up than Streets of Rage 2 there must have been magical fairies running off hours at Sega during its development.

retrospiel
09-13-2012, 09:04 PM
Looks great but please don't forget something players can identify with - like Axel and Blaze.



Sprite sizes in Project Y probably should be rather Golden Axe III-ish to Bare Knuckle II-ish so you can squeeze some more enemies on screen at once. A larger sprite size would drastically reduce the playfield and limit the number of objects you could display at once. Bare Knuckle III sends enemies away, out of screen during a fight scene to give the impression of more enemies on screen at once.


Another hint: A good 16-bit brawler needs a "returning thug" - like the footclan soldiers in TMNT or the Galsia/Donovan/Signal/Biker gang in Streets of Rage. They're literally faceless (Signal, Biker, footclan soldier) so they can be used again and again, with the only difference in appearance being the colors of their clothes (Signal, Biker, footclan soldier) or the weapons they're holding (Glasia, Donovan, Biker, footclan soldier).

StarMist
09-13-2012, 09:38 PM
Sorry guys, I am just assuming that since nobody has ever made a better beat-em up than Streets of Rage 2 there must have been magical fairies running off hours at Sega during its development.So what's the problem? WaterMelon is the Magical Game Factory and all its fairies work full time.

Then there are 4 problems with your statement.
(1) = very few brawlers were made for long after SoR2
(2) = I disagree it hasn't been at least equalled. I don't care to dispute it now since I've derailed enough threads lately but look to the PS.
(3) = it's twenty years later. There ought to be some development by now.
(4) = WM are a bunch of groveling hacks if they don't strive to better everything that's come before them. But I believe they do.

sheath
09-13-2012, 09:43 PM
So what's the problem? WaterMelon is the Magical Game Factory and all its fairies work full time.

Then there are 4 problems with your statement.
(1) = very few brawlers were made for long after SoR2
(2) = I disagree it hasn't been at least equalled. I don't care to dispute it now since I've derailed enough threads lately but look to the PS.
(3) = it's twenty years later. There ought to be some development by now.
(4) = WM are a bunch of groveling hacks if they don't strive to better everything that's come before them. But I believe they do.

I am not contesting any of this. I also have not inspected the Magical Game Factory for evidence of fairies with experience in the Streets of Rage. I certainly do hope that motion 4 is seconded and approved at this meeting by a very illustrious member.

roboblart
09-13-2012, 10:41 PM
Whoa, they still make genesis games? How much money am I going to slam down to get this game?

Joe Redifer
09-13-2012, 10:45 PM
When is this game due to get named?

XGoldenboyX
09-13-2012, 10:51 PM
Whoa, they still make genesis games? How much money am I going to slam down to get this game?

Hey Roboblart, you can always support us by going to Magical Game Factory, that's the best way to make sure this game becomes a success.

Thanks : )

www.magicalgamefactory.com/en/factory/project-y_2/

XGoldenboyX
09-13-2012, 10:53 PM
When is this game due to get named?

Hi Joe,
I am not entirely sure yet. You can contact Tulio or Fonzie to get more details.

: )

roboblart
09-13-2012, 11:06 PM
Hey Roboblart, you can always support us by going to Magical Game Factory, that's the best way to make sure this game becomes a success.

Thanks : )

www.magicalgamefactory.com/en/factory/project-y_2/
Don't worry dude, I donated $5 and plan on buying Pier Solar when I get more money.

Thunderblaze16
09-13-2012, 11:15 PM
I can't wait for Watermelon to someday make a shmup game that's similar to Thunder Force IV or Gley Lancer!

Thunderblaze16
09-13-2012, 11:19 PM
I just registered in a way to support them. Am I able to pre-order the game now?

XGoldenboyX
09-13-2012, 11:42 PM
I just registered in a way to support them. Am I able to pre-order the game now?

Yes if you invest at least 500Gems : ) I believe. All the info is on WM website.

cheers!

Barone
09-14-2012, 12:15 AM
I just registered in a way to support them. Am I able to pre-order the game now?
Yeah, join us over there...
By investing 500 GEMS ($50) in Project Y you guarantee an exclusive investor's edition of the game (they are promising a package even richer than the Pier Solar posterity edition's, which was already superb).
The forum discussions are usually very cool and lighthearted there, I think you'll enjoy it.

Bramsworth
09-14-2012, 01:07 AM
I feel like I should know, but what games out there already serve as examples of a "role playing brawler?" Streets of Rage doesn't have the role playing portion I'm assuming...?

Anyway it's great to see this project revealed a little, finally :D

roboblart
09-14-2012, 01:10 AM
I feel like I should know, but what games out there already serve as examples of a "role playing brawler?" Streets of Rage doesn't have the role playing portion I'm assuming...?

Anyway it's great to see this project revealed a little, finally :D
River City Ransom is a good example.

SEGA.GENESIS1989
09-14-2012, 02:57 AM
Great job on the stills Luis! I can't wait to see the final version! I imagine that the manual will be in full color and contain alot of your artwork.

StarMist
09-14-2012, 07:22 AM
I feel like I should know, but what games out there already serve as examples of a "role playing brawler?" None, that's the point. Or one of the many points. RCR has stat development so it's RPGing in that sense but I think we'll get quite a bit more from WM. If one wished to be perverse Psychometre Eiji could be adduced for its amount of story, but let's not.

sheath
09-14-2012, 07:57 AM
Guardian Heroes has experience points and individual stat upgrades, including magic spell upgrades and health. Plus it has branching story paths. I'm pretty sure it qualifies. I even had to grind the first two levels to be able to finish the game.

Black_Tiger
09-14-2012, 08:09 AM
I feel like I should know, but what games out there already serve as examples of a "role playing brawler?" Streets of Rage doesn't have the role playing portion I'm assuming...

Capcom's AD&D games are another form of a RPG brawler.

XGoldenboyX
09-14-2012, 09:07 AM
Great job on the stills Luis! I can't wait to see the final version! I imagine that the manual will be in full color and contain alot of your artwork.


I hope so too : ) but thank you, glad you like our designs and style so far. Crafting goodies with packaging is not an issue for my friend Fonzie, he has quite the ideas hehe!

StarMist
09-14-2012, 09:43 AM
Guardian Heroes has experience points and individual stat upgrades, including magic spell upgrades and health. Plus it has branching story paths. I'm pretty sure it qualifies. I even had to grind the first two levels to be able to finish the game.Forgive me for putting my own priorities first but this is one of the criteria that caused me to say they were no RPG brawlers. The leveling up stuff would be a drag unless it only applied to unlocking new abilities; raising stats would instead make one's initial statistics feel gimped. The alternative of raising game difficulty with rising stats is possible but would defeat the purpose of stat increase to many players; it would be analogous to racing games where car speed rises are met with new circuits but too many players would wish for the chance to play overpowered characters against a default challenge level. I'm also hoping for a considerable amount of skippable/deseligible story, say on par with the NES Ninja Gaidens'. Plus many megabytes of unlockables. And all these things should be easy to supply, they're merely an index of imagination and effort. The actual game engine will be the test, and yes no matter what it ought to better every 16 bit game, every PS and Saturn game, and to boot that Xbox brawler you sometimes go on about.

--- that's a less illustrative post than I intended but Z doesn't like me running my mouth on what should be in his games.

sheath
09-14-2012, 09:55 AM
The first three scenes in Guardian Heroes leading up to and introducing the Skeleton Warrior is essentially an introduction. I use these fights to juggle characters and gain maximum levels for the first level which begins later. I don't necessarily have to do this, but I like to be able to dive into the huge fights with wanton abandon and not die after getting kicked around a little, or needlessly spam the invincible special attacks. I can play the game more carefully and allow the Skeleton to take the punishment and steal my precious experience points, I just find this less amusing.

Gran Turismo, Sega GT and Forza are considered Car RPGs and I'm pretty sure they gimp the cars at the start and up the anti of car upgrades during the races. I'm not really wrapping my head around your caveat.

Barone
09-14-2012, 10:05 AM
Gran Turismo, Sega GT and Forza are considered Car RPGs
Erroneously considered, IMO.

StarMist
09-14-2012, 10:16 AM
I'm not really wrapping my head around your caveat.You see my edit after the dashes.


Gran Turismo, Sega GT and Forza are considered Car RPGs and I'm pretty sure they gimp the cars at the start and up the anti of car upgrades during the races.They certainly do. Nothing like that will be acceptable to me, nor I fancy to many others.
What I meant was in most racing games one advances circuits and in doing so meets the new circuit's greater speed with an enhancement of speed to one's own car or a new faster car. This raised speed is nontransferable: it can't be used on the previous slower circuit. Whilst this sort of progression system would make sense for a brawler, ie once Blaze and Axel's power has increased 25% they have to play on Hard mode against more enemies etc, I believe most players would begrudge a system that didn't allow them to use powered up Blaze and Axel against the default amount of foes--equivalent to using that next circuit's Ferrari on the opening tracks against a bunch of stock consumer Fords.

sheath
09-14-2012, 10:33 AM
Ah I see, you're talking about the gripe-ability of not being allowed to be fully powered and essentially play the game on easy. That sounds like something that could easily be done in a menu option if people need to have the option. I personally like it when games feel like a constant march of progress, I never liked messing around with game genie codes all that much either.

SpaceFlea
09-14-2012, 12:07 PM
I feel like I should know, but what games out there already serve as examples of a "role playing brawler?" Streets of Rage doesn't have the role playing portion I'm assuming...?

I think the D&D brawlers on the Saturn are the best example.

old man
09-14-2012, 07:23 PM
(2) = I disagree it hasn't been at least equalled. I don't care to dispute it now since I've derailed enough threads lately but look to the PS.


I know you don't mean PS as in Playstation, do you?



P.S. consider this thread derailed.

StarMist
09-14-2012, 08:24 PM
P.S. consider this thread derailed.Thanks.

I know you don't mean PS as in Playstation, do you?By PS I mean, always, the Porn Sweepstakes.

(*a moment to dream*)

Ahh...Where were we? Oh yes, Gekido. Sure it's Sega blasphemy to enjoy a brawler with polygons but what the hell, there it is. Btw I'd've been all over that SoR update had Sega not welched. The games are 3D anyway, they might as well use polygons.

Arm
09-15-2012, 04:59 AM
I think gameplay wise, you should take as a reference guardian heroes on the saturn and code of princess (3ds) which is its unofficial sequel.

Ecco
09-15-2012, 05:13 AM
I guess I've never played an RPG-brawler but I do have faith in WM to make another great game. (Or maybe this is not technically WM; not sure.)

Anyways if it has RPG elements then I want to be able to beat up guys & steal their motorcycles, scooters, cars, etc.

Also I want to be able to beat up some guys and steal their girlfriends.

Maybe go in stores like restaurants & break everything, & take their cash register & food.

How about going in a strip club and beating everyone and taking food, beer, cash, plus finding new girlfriends with the strippers. Maybe u can power up with every new girlfriend u get!

Hey how about some guns, baseball bats, golf clubs, and other extra weapons besides the classic knife & pipe. :cool:

Barone
09-15-2012, 07:10 AM
Anyways if it has RPG elements then I want to be able to beat some people and steal their motorcycle for example. Also I want to be able to beat up some guys and steal their girlfriends. Maybe be able to go in stores like restaurants & break everything, & take their cash register & food. How about going in a strip club and beating everyone and taking food, beer, cash, plus finding new girlfriends with the strippers. Maybe u can power up with every new girlfriend u get!
:D
Rep'ed. Some people will find your ideas a bit disturbing but I like them.

Ecco
09-15-2012, 07:44 AM
^Ha thanks; Just trying to imagine WTF to do in an RPG brawler, since I've never played the genre.

Disturbing? I don't know; The brawler genre itself is more disturbing then my extra ideas. lol (And from the brawlers I've played, they are not meant to be taken too seriously anyways.)

Also I want some visual over-stimulation, like Streets of Rage 2. You know, neon signs, lots of colors, & eye candy. :cool: Some blood-effects might be nice (subtle like in Shinobi III, not ridiculous like Mortal Kombat).

New weapons ideas: throwing beer bottles (full and also empty ones); Holding a broken bottle and slashing guys with it;

throwing exploding Malatov cocktails. :cool:

Maybe a couple rocks and bricks to pick up and throw sometimes. :cool:

Hey let's have some nice environmental damage; Let's smash windows on buildings, & smash cars up.

And not a lot of guns. Just a couple. For example, that cop in Final Fight CD, always seemed like u should be able to take his gun. Maybe just a pistol and also some kind of rapid-fire gun. They could even be special attacks -- whip out a machine gun and spray down the whole screen. :cool:

sheath
09-15-2012, 10:19 AM
I like the environmental interactivity. I always wanted to throw an enemy onto a car hood and damage the car like in the bonus round in Final Fight. I also wouldn't mind being able to throw them threw the windshield into the car, and use the car doors as context sensitive weapons (think the drowning scene in Lethal Weapon 2).

Oh, and it would be a lot easier to take the fighting seriously if you sometimes had to run for strategic reasons. So there could be chase scenes, where you have to knock boxes and things on the ground behind you, these should probably be pure side scrolling platforming like segments. The goal of the chase strategically should be to single out an opponent, thin the herd, or just get them to have to file into a narrow corridor so they have to take you on one or two at a time.

Maybe it could be a one time scene where you fall into a nest where a knife gang lives, so everybody has knifes and you are unarmed. Otherwise having eight to twelve enemies on screen for any other segments and just fighting them all wouldn't make sense. If you had to run in the same scenario for some special scene and then just fight the same thugs any other time it'd break the verisimilitude.

The fighting mechanics is what I really want to discuss. It needs to be at a minimum as complex as Streets of Rage Remix, but I would prefer a Virtua Fighter quality move sets, counters and combos and that the enemy AI have the same. Shenmue's move upgrade system would be absolutely awesome, where the moves evolve and become more refined the more you use them. Maybe you could pick up moves from enemies too and then have to practice them on thugs to get better at them. . ... ... .. *DROOL*

Olls
09-15-2012, 10:46 AM
shutupandtakemymoney.jpg

I'm tired of RPGs being released and re-released. Thumbs up for finally coming up with an action title. Even though it has some RPG elements, that's okay.

Radtastic89
09-15-2012, 01:28 PM
I can't wait to hear more info on this game. As soon as I get the money I'm defiantly going to pre-order.

roboblart
09-17-2012, 11:31 PM
The deed has been done. I donated the rest of the money needed for the investor special. Now to do the hardest part: waiting.

XGoldenboyX
09-18-2012, 10:26 AM
I can't wait to hear more info on this game. As soon as I get the money I'm defiantly going to pre-order.


Soon you will be able to see more character designs and new iteration of at least one already posted.
Luis - WM

Zebbe
09-25-2012, 03:36 PM
Added a few new artworks in the first post.

Radtastic89
09-25-2012, 05:04 PM
I have now become an investor.

djshok
09-25-2012, 05:12 PM
Added a few new artworks in the first post.

Nice!! I'm dinn' that tentacle arm mohawk guy.

Joe Redifer
09-25-2012, 08:37 PM
First game screen from Project Y released! Yes, this screen is actually in the game. It's near the beginning. You saw it here first, folks.

Click here to see it! (http://www.joeredifer.com/crap/projectY.png)

XGoldenboyX
09-25-2012, 09:22 PM
First game screen from Project Y released! Yes, this screen is actually in the game. It's near the beginning. You saw it here first, folks.

Click here to see it! (http://www.joeredifer.com/crap/projectY.png)


HAHAHA Joe is that you from GameSack ? Man I love your videos, great stuff : ) I Still have to watch them all.

And yeah! nice first screenshot Tic! Tic! Tic! Your making a funny? I hope you like these concepts.

Later!

Obviously
09-25-2012, 10:14 PM
Looking forward to this. I skipped out on Pier Solar but brawlers are right up my alley.

Crazy Climber
09-26-2012, 08:06 AM
Just made my 501 gem investment, can't wait!!!

djshok
09-26-2012, 10:13 AM
First game screen from Project Y released! Yes, this screen is actually in the game. It's near the beginning. You saw it here first, folks.

Click here to see it! (http://www.joeredifer.com/crap/projectY.png)

http://i0.kym-cdn.com/photos/images/original/000/000/681/what-you-did-there-i-see-it.thumbnail.jpg

XGoldenboyX
10-10-2012, 11:05 AM
Enjoy! : )

5449

http://1morecastle.com/2012/10/the-homebrew-corner-project-y-sega-genesismegadrive-part-i/

XGoldenboyX
10-17-2012, 12:07 PM
Enjoy!

5550

http://1morecastle.com/2012/10/the-homebrew-corner-project-y-sega-genesismegadrive-part-ii/

Joe Redifer
10-17-2012, 05:56 PM
Cool. I imagine after I see screens is when I'll take the plunge and pre-order with magical gems. As far as the game comparing to Streets of Rage, etc, yeah those comparisons will be unavoidable. I just hope they don't try to "out Streets of Rage Streets of Rage" but just make this game as good as possible as a stand-alone game. So while I imagine many might waste time saying it's inferior to Streets of Rage or Final Fight or Rival Turf as an excuse not to buy it, we are at least getting another beat em up and I highly doubt it's gonna be weak like, say, Growl.

retrospiel
10-17-2012, 07:22 PM
CE's notes for 16-bit era bmups:

1. keep sprite sizes down to increase the playfield (maybe use 320x480i?) and shove more enemies on screen (bk3 sends enemies out of screen to give the impression of more enemies on screen at once)

2. use few basic enemies with different weapons to provide more variety with less work (ala TMNT)

3. borrow existing source material (ie. extract from Open Beats of Rage PAK files, or SORR) and rework/redraw what you need

4. prolong deadlines, 2013 isn't exactly a realistic goal. Maybe 12/2013, but I cannot imagine you getting this done earlier.

5. don't forget Axel and Blaze clones for players to identify with

Zebbe
10-17-2012, 07:45 PM
I think players can identify with new original characters, clones aren't needed. It will just come off as a lazy rip-off.

SpaceFlea
10-17-2012, 08:34 PM
I think you should just take everyone's money and run for the hills.

old man
10-17-2012, 09:17 PM
Make sure there are herms and gay guys you can beat up. Those are what make or break a fighting game for me. We don't want our girlfriends getting kidnapped by guys that are going to "do stuff" with them.

XGoldenboyX
10-17-2012, 09:48 PM
Cool. I imagine after I see screens is when I'll take the plunge and pre-order with magical gems. As far as the game comparing to Streets of Rage, etc, yeah those comparisons will be unavoidable. I just hope they don't try to "out Streets of Rage Streets of Rage" but just make this game as good as possible as a stand-alone game. So while I imagine many might waste time saying it's inferior to Streets of Rage or Final Fight or Rival Turf as an excuse not to buy it, we are at least getting another beat em up and I highly doubt it's gonna be weak like, say, Growl.

Thank you Joe, glad to hear your opinion, well hehe! just like your show, you always have an opinion. Go Sega! except you wont be able to steal me a copy of a game haha!
I agree, we will do our best to create an original game, after all the goal is to make another great game for our loved console the Sega Genesis. On that, he he he I do somewhat like Growl :P

Also thank you for everyone else's comments as well.

:)

Thunderblaze16
10-17-2012, 11:41 PM
Easter eggs, the game MUST have easter eggs! I love little stuff like this.

Guntz
10-18-2012, 12:32 AM
I liked the Swine Flu joke in Pier Solar, hopefully there's something similar to that in this beat em up. :)

QuickSciFi
10-18-2012, 01:01 AM
All I can hope for is that the writing be at least as good as that of Pier Solar.

Joe Redifer
10-18-2012, 05:16 AM
Well Zebbe's there so it will have some humor for sure (he's the one who put most of it in Pier Solar). But I don't think people play beat 'em ups for the story. By the way, will there be a novelization of this game? :)

Zebbe
10-18-2012, 07:51 AM
I'm glad you like that joke Guntz, I wrote it during the crazy times of the swine flu :P. Something similar in Project Y should be possible, as there will be drugs in this game, however the overall humour level of Pier Solar will be harder to reach, since it is darker and will be less to interact with this time around.

A novelization? Why not! Who contacts the Road Avenger writer for us? :)

madmax2069
10-18-2012, 10:44 AM
I'm glad you like that joke Guntz, I wrote it during the crazy times of the swine flu :P. Something similar in Project Y should be possible, as there will be drugs in this game, however the overall humour level of Pier Solar will be harder to reach, since it is darker and will be less to interact with this time around.

A novelization? Why not! Who contacts the Road Avenger writer for us? :)

(Insert bathsalt zombie joke here)

I'm going to buy pier solar, and I will buy this next game.

xelement5x
10-18-2012, 11:22 AM
So, are they still doing like an investor edition or special edition or whatever of this game then?

Zebbe
10-18-2012, 12:14 PM
Yeah, what makes you think we will not? Check this page: http://www.magicalgamefactory.com/en/factory/projecty_2/specials/

makinagenesis
10-18-2012, 02:26 PM
So, are they still doing like an investor edition or special edition or whatever of this game then?

your a genesis/md fan and you haven't even looked into this game?

xelement5x
10-18-2012, 04:40 PM
I was following the GEMS crap earlier but to be honest I wasn't even sure how it was going to turn out and didn't really want to mess around with it much. It actually looks like it will be made now so like Joe said I'm interested in pre-ordering/investoring a copy if there is progress being made.

old man
10-18-2012, 08:46 PM
I'm glad you like that joke Guntz, I wrote it during the crazy times of the swine flu :P. Something similar in Project Y should be possible, as there will be drugs in this game, however the overall humour level of Pier Solar will be harder to reach, since it is darker and will be less to interact with this time around.

A novelization? Why not! Who contacts the Road Avenger writer for us? :)


Fuck Yeah! Cocaine power-up for invincibility FTW.

SEGA.GENESIS1989
10-18-2012, 10:34 PM
Fuck Yeah! Cocaine power-up for invincibility FTW.

Hahahaha! Why stop at a cocaine power up when you can achieve super human strength like Hulk by ingesting a PCP/Angel Dust power up! :daze:


( Kids I was only joking! Don't do drugs! )

Drakon
10-18-2012, 10:52 PM
It worked for lance armstrong.


Hahahaha! Why stop at a cocaine power up when you can achieve super human strength like Hulk by ingesting a PCP/Angel Dust power up! :daze:


( Kids I was only joking! Don't do drugs! )

Joe Redifer
10-19-2012, 01:48 AM
I am glad there will be drugs in this game because drugs are pretty cool. Only dweebs don't use drugs. 420 4 LIFE LOL WEED YOLO!

Anyway I was just playing a bit of Cyborg Justice. Gonna have a hard time beating that fine, fine beat 'em up.

XGoldenboyX
10-19-2012, 08:51 AM
I am glad there will be drugs in this game because drugs are pretty cool. Only dweebs don't use drugs. 420 4 LIFE LOL WEED YOLO!

Anyway I was just playing a bit of Cyborg Justice. Gonna have a hard time beating that fine, fine beat 'em up.


HAHA! Im sure that is sarcastic Joe : ) poor Cyborg justice, the only great thing about that game is it's name. Even Cosmic Carnage is cooler.

About the drugs, they are like pharmaceutical engineered ones type of thing, can say any further he he!

makinagenesis
10-19-2012, 12:38 PM
ideally a crack/meth fiend as a playable character

djshok
10-19-2012, 12:44 PM
DRUGS

Obviously
10-19-2012, 03:09 PM
I am glad there will be drugs in this game because drugs are pretty cool. Only dweebs don't use drugs. 420 4 LIFE LOL WEED YOLO!

Anyway I was just playing a bit of Cyborg Justice. Gonna have a hard time beating that fine, fine beat 'em up.

If we can't rip the arms or torsos off of meth addicts in Project Y and incorporate those body parts into our character I'll just stick to Cyborg Justice myself.

Joe Redifer
10-19-2012, 07:01 PM
Now this all is kind of a fine idea for another game. Well maybe not a fine idea. Dude takes some LSD, has to fight his way through his hallucinations. Oh wait, that's every Mario game ever.

old man
10-19-2012, 07:02 PM
There is no justice for Cyborg Justice.

Joe Redifer
10-19-2012, 08:13 PM
I was actually playing Cyborg Justice for possible inclusion into an episode about bad games. But in playing it I felt it just wasn't bad enough to include. It's certainly no gem, however. Took me awhile to figure out how to jump over the gap on the first level. And I think the first level is the only place in the game where more than one enemy appears onscreen at once. Plus every enemy (even the bosses) can be defeated with a TAP-TAP-TAP - WAIT - TAP-TAP-TAP punch routine.

QuickSciFi
10-19-2012, 08:27 PM
^I think I just figured-out what my next game to beat will be. Thanks.

Zebbe
10-20-2012, 12:50 AM
Plus every enemy (even the bosses) can be defeated with a TAP-TAP-TAP - WAIT - TAP-TAP-TAP punch routine.

That's how I beat most of the bosses and the stronger enemies in Streets of Rage II :).

Joe Redifer
10-20-2012, 03:05 AM
But at least that game runs at a quicker pace. Also doesn't work with more than one enemy on screen. Streets of Rage 2 for the win yo! Yes I am saying that Streets of Rage 2 is BETTER than Cyborg Justice. Booyah!

QuickSciFi
10-20-2012, 06:04 AM
There's an understatement.

old man
10-20-2012, 07:52 PM
But the question is, is Growl better than Cyborg Justice? Hmmmmmm.........

sheath
10-20-2012, 09:34 PM
Single player gameplay wise, and level design wise, I would say GROWL on Genesis is better than Cyborg Justice.

djshok
10-20-2012, 10:16 PM
But the question is, is Growl better than Cyborg Justice? Hmmmmmm.........

Oh lord yes. Growl has some redeeming qualities, the only good thing about Cyborg Justice is the name, like Goldenboy said.

Thunderblaze16
10-20-2012, 10:16 PM
I say they should make a SEGA-16 Brawl game, and create the game using SEGA characters.

If not, then please include Alien Soldier in your upcoming game as one of the fighting characters, I would pre-order that shit right away. :love:

Zebbe
10-21-2012, 12:52 AM
Can't do any of those two, because of copyright.

QuickSciFi
10-21-2012, 02:11 AM
On that same note, is it safe to assume we can expect some sort of cameo from Pier Solar? Or at least some references?

Zebbe
10-21-2012, 10:18 AM
Yes, I would really like that so I hope we can include something :).

Barman
11-12-2012, 04:44 AM
Fonzie recently said on the Magical factory's forum that Project Y's sprite engine will be kick-ass!
Here are the quotes:


We're about kick the neogeo's ass with WM's brand new sprite engine and tools :) Stay tunned! Sprite Monger Powa!


Yeah, we have to use Capcom CPS2 sprites for testing because SOR3 sprites are too small, no matter the quantity. It's like a cheap breakfast for our engine :) Stay tuned!

Sounds really goooood!!!!!!!!!!
Can't wait to see a demo. Fonzie also said that the sprites could be the size of Final Fight characters.

retrospiel
11-12-2012, 12:10 PM
Fonzie also said that the sprites could be the size of Final Fight characters.

That sounds FANTASTIC indeed! - However, I would like to ask the developers to still keep it down with the sprites. After spending more than half a decade in the Beats of Rage mod scene I have learned that it is indefinitely better to have smaller characters on screen than big ones.

King of Fighters characters are too big. They are fine for bosses or mini bosses but not for the bulk of characters in the game.

- That is why games like SOR2, TMNT, Return of Double Dragon, or Final Fight 2 & 3 are better than Final Fight 1 or any Neo Geo bmup. That is why Guy is more fun than Haggar. It is why Axel and Blaze are generally better than Max.

Streets of Rage 2 is roughly perfect in character to screen size ratio.

djshok
11-12-2012, 12:45 PM
I can't wait to see some screenshots of this game.

Zebbe
11-12-2012, 01:48 PM
That sounds FANTASTIC indeed! - However, I would like to ask the developers to still keep it down with the sprites. After spending more than half a decade in the Beats of Rage mod scene I have learned that it is indefinitely better to have smaller characters on screen than big ones.

King of Fighters characters are too big. They are fine for bosses or mini bosses but not for the bulk of characters in the game.

- That is why games like SOR2, TMNT, Return of Double Dragon, or Final Fight 2 & 3 are better than Final Fight 1 or any Neo Geo bmup. That is why Guy is more fun than Haggar. It is why Axel and Blaze are generally better than Max.

Streets of Rage 2 is roughly perfect in character to screen size ratio.

You should write that on the Project Y board on MGF :).

Joe Redifer
11-13-2012, 01:41 AM
Sounds exciting. I don't think they'd make them so big as to break gameplay. Sprites can be used for other things as well, such as tons of enemies onscreen in higher difficulties or elements of the background that the player could interact with.

matteus
12-13-2012, 06:48 AM
Hadn't noticed much talk about this so thought I'd create a thread! Maybe make it a sticky? Has anyone seen fonz's tech demo :D

1XsFYSnPBSo

PHANTOM2040
12-13-2012, 07:31 AM
Thanks for this. I have high hopes for this game.

sheath
12-13-2012, 08:50 AM
Very nice, that actually makes me fairly hopeful for this game. At the very least I know they are going to push the hardware.

NostalgicMachine
12-13-2012, 08:51 AM
Looks interesting for sure!

retrospiel
12-13-2012, 02:16 PM
I remember talking to Fonzie about the possibility of porting my Beats of Rage game to Sega CD and this looks a lot like a continuation or rewrite of the proof of concept sprite demo he came up with back then. Now I am really glad I didn't hesitate to ask :)

Anyway, this thread probably should be merged with http://www.sega-16.com/forum/showthread.php?22142-Project-Y-Official-Thread

Obviously
12-13-2012, 03:15 PM
As I said before this is the first Genesis/MD homebrew that I'm really excited about. Can't wait to see more.

Zebbe
12-13-2012, 03:32 PM
It's not a homebrew like Pier Solar, it's made at WaterMelon's (quite new) office :).

Obviously
12-13-2012, 03:36 PM
Well office brew sounds like a brand of coffee. I guess in retrospect so does home brew.

Now I want coffee.

sheath
12-13-2012, 04:17 PM
Oh no, WaterMelon has an office now? That means overhead and sales projections. Before you know it you'll be getting bought by Disney and forced to make Kingdom Hearts - Carz cross overs.

SpaceFlea
12-13-2012, 05:16 PM
That's great news about the office. Perhaps now you can devote time and effort to a sequel on the Saturn titled Pier Stolar...

Guntz
12-13-2012, 06:03 PM
Watermelon has an office now? What happened to the days of development over the internet?

Does this mean we can storm the Watermelon offices with torches and pitchforks when we don't get what we want? :)

Joe Redifer
12-13-2012, 06:28 PM
It's not a homebrew like Pier Solar, it's made at WaterMelon's (quite new) office :).

So how are they adjusting to life in the US? Why are YOU here, Zebbe?

oldskool
12-14-2012, 12:02 AM
Fonz is the man

StarMist
12-14-2012, 03:40 AM
Well office brew sounds like a brand of coffee. I guess in retrospect so does home brew.'Homebrew' refers to alcohol. So you can have Irish coffee.
Perhaps WaterMelon can increase their funds through some well chosen spot-placement advertising? You know, instead of a character's smacking the end off a generic bottle and stabbing someone with it WaterMelon could put some fancy scaling to work and zoom in to show the Jameson label--before it's covered in blood. Such an endorsement arrangement would of course lead to free product deliveries at the office, which would improve worker morale and overall productivity.

QuickSciFi
12-14-2012, 03:56 AM
^Beer, not Whiskey.

StarMist
12-14-2012, 04:12 AM
Yeah but beer doesn't mix well with coffee. Really, really not.

Zebbe
12-14-2012, 05:02 AM
So how are they adjusting to life in the US? Why are YOU here, Zebbe?

The office only has six employees right now, most of them already lived in USA before. I am not one of them, but I plan to make a work trip next year.

djshok
12-14-2012, 01:06 PM
Is the WM office in the US? I thought you guys were all in Europe?

Zebbe
12-14-2012, 01:39 PM
Fonzie is from France, but lived most of the Pier Solar development time in China. He is now is USA with Tulio (the other founder), who is from Brazil originally.

Joe Redifer
12-14-2012, 05:41 PM
Oops I meant to ask "Why aren't you here?" Dumb ol' me.

Jesse813
12-14-2012, 06:29 PM
Remember to push the Genesis to the Max for this game. And how much mode 7 do you plan on putting in the snes game?:p

XGoldenboyX
02-14-2013, 10:41 PM
Hi all,
here are tree new colored concepts (one new character). Every month we will be posting a new concept art teaser. Until the very last months, were we will then show you allot more ; )

http://fc04.deviantart.net/fs71/f/2013/045/c/a/tug_by_xgoldenboyx-d5ux7dk.png

http://fc01.deviantart.net/fs70/f/2013/045/5/0/rondo_by_xgoldenboyx-d5ux5f8.png

http://fc08.deviantart.net/fs70/f/2013/045/e/b/chavez_by_xgoldenboyx-d5uxj7m.png

Luis! WM

Moirai
02-14-2013, 11:03 PM
muscles.

XGoldenboyX
02-14-2013, 11:25 PM
muscles.

Hahaha! YES :notworthy:

Anonymouse
02-15-2013, 03:47 AM
Wasn't the theme cyber punk?

XGoldenboyX
02-15-2013, 09:39 AM
LOL.... and it is Post APOCALYPTIC - CyberPunk

Cyber looking charcaters in neon color lighting will be coming as well..... Just dont expect all charcaters to have all kinds of gadgets and wires everywhere....Just wait and see.

Other then that anything good to say about these ?

Kamahl
02-15-2013, 09:45 AM
Chavez = Best character ever.

Anonymouse
02-15-2013, 09:53 AM
The artwork is very professional looking. I think it is great, I just had images of blade runner style people in mind.

matteus
02-15-2013, 10:48 AM
Fantastic work :)

Chavez = Super Mario mixed with Mike Haggar :D

My only grudge is we've not seen a single sprite yet :p

XGoldenboyX
02-15-2013, 10:52 AM
not yet : )

But I can tell you that they are being created, and look pretty good.

matteus
02-15-2013, 11:09 AM
not yet : )

But I can tell you that they are being created, and look pretty good.

Glad to hear they're in progress! :) 6 months to go till D day!

streetsofrage
02-16-2013, 07:17 PM
does anyone know if we can put our real names in the credits ?

old man
02-16-2013, 08:08 PM
Offices in the US? That country everybody hates? D: Does this mean we can just do away with all that "Mega Drive" nonsense and just call them Genesis games now? :p

Joe Redifer
02-16-2013, 08:55 PM
Great stuff but could you imagine how physically cumbersome it would be to be one of those dudes in real life? You wouldn't have a lot of flexibility. Just trying to get in and out of a car for example...

jerry coeurl
02-17-2013, 03:40 AM
I've heard that before the filming of Conan The Barbarian began, Arnie had to bulk down because his arms were so big he couldn't actually swing a sword.

XGoldenboyX
02-17-2013, 10:43 AM
Yes Joe.. you would need vaseline to fit inside the car..... hehe!

Kamahl
02-17-2013, 10:54 AM
Yes Joe.. you would need vaseline to fit inside the car..... hehe!
That should totally be a powerup in the game: "Oiled UP!"

old man
02-18-2013, 07:37 PM
That should totally be a powerup in the game: "Oiled UP!"

The "Project Y" code name is starting to make sense now.

retrospiel
02-18-2013, 09:09 PM
As good as these concepts look artistically I have to ask whether the game itself will feature only the Haggar type of playable characters ? If so that would be a shame. I am pretty sure people want Axel, Blaze, and Adam, not 4x Haggar.

sheath
02-18-2013, 09:54 PM
Well, if these aren't all villains then at the very least you can play as little people twins.

XGoldenboyX
02-18-2013, 10:57 PM
LOL.... one of these 3 is a playable character.... and yes.. we have a variety of sizes and types of characters. No need to worry.

Kamahl
02-19-2013, 05:27 AM
one of these 3 is a playable character....
I know it's Tug, but I wish it was chavez :(.

PHANTOM2040
02-26-2013, 07:40 AM
Obtained with fervor by the investors, we can guarantee the game will have a bare minimum 40 megabits cartridge.

I don't see why they wouldn't use the max out of 64 MEGA's. Also the female character designs look good as well

Zebbe
02-26-2013, 08:19 AM
Cost, maybe? :)

XGoldenboyX
02-26-2013, 09:02 AM
Chavez with Shirt...

http://fc07.deviantart.net/fs71/f/2013/056/f/9/wm_project_y_chavez_shirt_by_xgoldenboyx-d5w6xcz.png

Official Project ART
http://www.magicalgamefactory.com/en/boards/projecty-about_8/Official-Project-ART_10449/

Kamahl
02-26-2013, 09:39 AM
Shirt?

Joe Redifer
02-26-2013, 12:49 PM
40 MEGA POWER is pretty good for a beat 'em up. Remember that this game won't need to have the amount of text in multiple languages that Pier Solar had so that frees up some space. I don't know how much space the text took up in Pier Solar though. I wonder if voice work will be needed. I volunteer if you need anything in English without accents. You know what I sound like and I can record professionally and provide uncompressed files. You know how to contact me. But then again voices may not be needed.

Zebbe
02-26-2013, 01:50 PM
Great to hear, Joe! I thought you'd hate WaterMelon forever after that video fiasco. It's not good to be rancourous for too long :). I'm sure your voice would fit a few characters in the game.

PHANTOM2040
02-26-2013, 08:35 PM
Cost, maybe? :)

It worked with Pier Solar. Less MEGA POWER could also mean less buyers.

Also, I can send in some cowboy sounds if you have a character it would match. I can do American or Mexican.

XGoldenboyX
02-27-2013, 08:38 AM
40 MEGA POWER is pretty good for a beat 'em up. Remember that this game won't need to have the amount of text in multiple languages that Pier Solar had so that frees up some space. I don't know how much space the text took up in Pier Solar though. I wonder if voice work will be needed. I volunteer if you need anything in English without accents. You know what I sound like and I can record professionally and provide uncompressed files. You know how to contact me. But then again voices may not be needed.

All I can say Joe is that some of our current characters are twice as big or taller then those in Streets of Rage 2... : )

And we are hard at work to overcome some technical aspects of the Genesis, but Fonzie seems confident. Only time will tell ; )

By the way, I love the Genesis, it`s still one of the best looking consoles ever made. It screams power!

SpaceFlea
02-27-2013, 10:15 AM
It worked with Pier Solar. Less MEGA POWER could also mean less buyers.

Doubtful, since the investors were only willing to pay for 40. They're already getting more than they asked for.

Zebbe
02-27-2013, 10:37 AM
It worked with Pier Solar. Less MEGA POWER could also mean less buyers.

Pier Solar was financed completely differently.

Super Street Fighter 2 had less buyers than Street Fighter 2: Special Champion Edition.

retrospiel
02-27-2013, 11:35 AM
All I can say Joe is that some of our current characters are twice as big or taller then those in Streets of Rage 2... : )

Again, this is technically very impressive but on the other hand: Who would want to play a bmup where the player's sprite or some regular thug takes up 1/3 of the screen. That would be ridiculous! And amateurish! I really, really hope you are talking about bosses... :? :mad: :(

xelement5x
02-27-2013, 01:00 PM
Again, this is technically very impressive but on the other hand: Who would want to play a bmup where the player's sprite or some regular thug takes up 1/3 of the screen. That would be ridiculous! And amateurish! I really, really hope you are talking about bosses... :? :mad: :(

Obviously you have never played China Warrior on the TurboGrafx 16 ;)

Zebbe
02-27-2013, 02:01 PM
Again, this is technically very impressive but on the other hand: Who would want to play a bmup where the player's sprite or some regular thug takes up 1/3 of the screen.

I would. I would also like a game without characters that are like Axel and Blaze :D.

Joe Redifer
02-27-2013, 02:20 PM
I don't think they're gonna make a game that plays all clunky. Think about it. These guys have been playing Mega Drive games for decades. It's not like they're someone like Titus who makes games with absolutely no idea how they should be enjoyed. Just look at Pier Solar, their first effort. I'm confident that it'll be good. Maybe quirky, but that's OK. I'm not really expecting a straightforward beat 'em up and that's fine.

sheath
02-27-2013, 03:10 PM
I would. I would also like a game without characters that are like Axel and Blaze :D.

As long as there is at least one fighter who feels like a technical martial artist I will even be able to stomach anime art style.

retrospiel
02-27-2013, 03:29 PM
Obviously you have never played China Warrior on the TurboGrafx 16 ;)

E6wX7HwNhuQ

Exactly how I picture Project Y by some of the more recent discussions. =P

edit: obviously not guys, I'm joking. Come on, I am not that kind of idiot.



I would. I would also like a game without characters that are like Axel and Blaze :D.

Okay, I gotta agree with this. It's less that I want an exact Axel/Blaze clone but more like some sort of stereotypical hero character the player can identify with.

MrRatburn
02-27-2013, 03:39 PM
E6wX7HwNhuQ

Exactly how I picture Project Y by some of the more recent discussions. =P


I don't know if it was the ridiculously large sprites, the MC's chillax walk cycle, or the semi-retarded music but this made me laugh!

PHANTOM2040
02-28-2013, 07:19 AM
Pier Solar was financed completely differently.

Super Street Fighter 2 had less buyers than Street Fighter 2: Special Champion Edition.


That's could because people couldn't justify buying Super Street Fighter 2 after buying Street Fighter 2: Special Champion Edition. That would be like you releasing this game as a 40 MEG and later releasing some kind of ultimate edition at the 64 MEG and wondering where all of the buyers are. Not even to mention that Super Street Fighter 2 was a port of the SNES version so all the characters had small sprites compared to Street Fighter 2: Special Champion Edition. Super Street Fighter 2 plays better although most cannot see why since they don't like fighters enough to see the subtle yet very important improvements.

retrospiel
02-28-2013, 07:50 AM
SF2CE is as much of a port of the SNES version as SSF2 is. Both aren't actual ports I think. They just shared some resources like the character sprites and used the same resolution (for many good reasons, including saving valuable space on cartridge).

- but yeah, I agree with your point. SSF2 didn't sell as good as expected because people had already bought SF2CE.

promking
02-28-2013, 08:11 AM
Is there an general idea for a release for this yet?

sheath
02-28-2013, 11:09 AM
The target is August of this year last I checked.

XGoldenboyX
02-28-2013, 12:11 PM
Again, this is technically very impressive but on the other hand: Who would want to play a bmup where the player's sprite or some regular thug takes up 1/3 of the screen. That would be ridiculous! And amateurish! I really, really hope you are talking about bosses... :? :mad: :(


HA HA ha ... Sorry : ) No, what we have right now isnt like the China Turbo-16 game at all. It`s just that the charcaters we have right now are in General slightly bigger or bigger compared to the SOR ones.

What if I dare say they are as big if not slightly taller then some characters of Final Fight ARCADE : D

; )

XGoldenboyX
02-28-2013, 12:24 PM
I don't think they're gonna make a game that plays all clunky. Think about it. These guys have been playing Mega Drive games for decades. It's not like they're someone like Titus who makes games with absolutely no idea how they should be enjoyed. Just look at Pier Solar, their first effort. I'm confident that it'll be good. Maybe quirky, but that's OK. I'm not really expecting a straightforward beat 'em up and that's fine.

: ) so far so good. Keep sending those positive thought`s to us.

tbp
02-28-2013, 03:45 PM
Big sprites is a great thing. But in the 16 bits 90's era they meant slow/bad animated action in many side scrolling brawlers.
I am looking forward to watching a demo video of this project. Because reaching this ambitious goal would mean that
you are doing a better work that Capcom did on the Final Fight CD port. And I am curious and sceptical about this point.

Zebbe
02-28-2013, 04:46 PM
It was Sega who ported Final Fight to Mega-CD, not Capcom.

Kamahl
02-28-2013, 06:04 PM
I am looking forward to watching a demo video of this project. Because reaching this ambitious goal would mean that
you are doing a better work that Capcom did on the Final Fight CD port. And I am curious and sceptical about this point.

http://www.youtube.com/watch?v=1XsFYSnPBSo

sheath
02-28-2013, 06:42 PM
It was Sega who ported Final Fight to Mega-CD, not Capcom.


Actually, it was a small time developer called A-Wave that adapted Final Fight to Mega CD, not Sega proper.

Joe Redifer
02-28-2013, 07:47 PM
What else has A-Wave done?

SEGA.GENESIS1989
02-28-2013, 09:26 PM
What else has A-Wave done?

NES Astro Fang: Super Machine
Game Boy Koro Dice
NES Mini-Putt
Game Boy Mini-Putt
Game Boy The Adventures of Star Saver
Game Boy Rubble Saver II
SNES Sougou Kakutougi Astral Bout
Sega CD Final Fight CD
Turbo CD Super Darius II
SNES Sougou Kakutougi: Astral Bout 2 - The Total Fighters
SNES Umi Tsuri Mejin: Suzuki Hen
SNES Sougou Kakutougi Rings: Astral Bout 3
SNES Fishing Koshien
PlayStation Fishing Koushien II
Arcade Games Sea Bass Fishing
PlayStation Murakoshi Masami no Bakuchou Nippon Rettou
PlayStation Murakoshi Masami no Bakuchou Nippon Rettou: TsuriCon Edition

SOURCE: http://www.gamefaqs.com/features/company/73662.html

PHANTOM2040
02-28-2013, 10:52 PM
NES Astro Fang: Super Machine
Game Boy Koro Dice
NES Mini-Putt
Game Boy Mini-Putt
Game Boy The Adventures of Star Saver
Game Boy Rubble Saver II
SNES Sougou Kakutougi Astral Bout
Sega CD Final Fight CD
Turbo CD Super Darius II
SNES Sougou Kakutougi: Astral Bout 2 - The Total Fighters
SNES Umi Tsuri Mejin: Suzuki Hen
SNES Sougou Kakutougi Rings: Astral Bout 3
SNES Fishing Koshien
PlayStation Fishing Koushien II
Arcade Games Sea Bass Fishing
PlayStation Murakoshi Masami no Bakuchou Nippon Rettou
PlayStation Murakoshi Masami no Bakuchou Nippon Rettou: TsuriCon Edition

SOURCE: http://www.gamefaqs.com/features/company/73662.html


I'm kind of embarrassed my old team's work getting brought up.

tbp
03-01-2013, 12:43 PM
Actually, it was a small time developer called A-Wave that adapted Final Fight to Mega CD, not Sega proper.
Sorry for this mistake. So my question is : do you think it is possible to do a better work than A-Wave did with Final Fight CD ? Or a technically better game than Bare Knuckles 3 ?

Is there a script or subtittles for the video above please ? Don't understand all the words from the guy with a big moustache. But it seems to be a great challenge for WaterMelon.

sheath
03-01-2013, 12:47 PM
Fonzie, in the video above, says that he has all of those full size sprites/characters with full animation moving with very little CPU resource used. In other words, the basic engine for displaying full sized sprites, bigger than the Bare Knuckle games and on par with Final Fight Arcade, is ready and there is plenty of resources left for gameplay, collision detection, AI and whatever else.

Zebbe
03-21-2013, 04:39 PM
Here is an interview with Luis, conceptual artist and character designer of Project Y:

http://www.magicalgamefactory.com/en/blogs/?rdirectlink=14

:)

SEGA.GENESIS1989
03-22-2013, 01:25 AM
Thanks for the update Zebbe! I am going to save this article for tomorrow morning! I'll enjoy reading it as I sip my coffee and eat by toasted poppy seed bagel. I am so stoked to play this game! Yippy! :)

madmax2069
03-22-2013, 02:17 AM
I just wish that they would fix their site so I can login on my android phone, I want to buy pier solar and the upcoming project y.

Spaced
03-22-2013, 10:45 AM
I've just added my 500 gems at last.

PHANTOM2040
03-23-2013, 10:30 AM
http://www.magicalgamefactory.com/en/factory/projecty_2/

Why lieing about the size being second biggest game? SSF2 is this big.

Zebbe
03-23-2013, 11:50 AM
It's not a lie if it shares the second place with that game.

ranCORE16bitz
03-25-2013, 11:31 PM
Can't wait to see the final product it will be a treat no matter what

Joe Redifer
03-26-2013, 02:59 PM
Project Y will have better sounding voices (if it has voice) than SSF2. I bet the memory will be used much more wisely because in all honesty I'm kind of blown away that SSF2 needs 40 MEGA POWER. Seems more like a 32 Meg game to me.

Vector2013
03-26-2013, 03:45 PM
Project Y will have better sounding voices (if it has voice) than SSF2.

Hope so, SSF2 voices sounded horrible. Why can't it sound as clear as VF32x (the voices and some graphics come from Genesis). IMO most Genesis voices sound horrible, but there are some gems.

sheath
03-26-2013, 04:04 PM
There shouldn't be any reason to worry about the voice sample quality. Even back in the day developers knew how to properly time their DAC code better than Capcom did with the Street Fighter games. The rest of the sample quality is probably due to limited cart space and bad compression schemes. None of these problems should be present for Watermelon.

I suspect that Super Street Fighter 2 on Genesis is only 40mbits because they had limited or no compression for the audio samples. So the SNES game could be 32mbit with "ADPCM" compression and the Genesis version needed more space for lower quality samples.

Vector2013
03-26-2013, 05:11 PM
There shouldn't be any reason to worry about the voice sample quality. Even back in the day developers knew how to properly time their DAC code better than Capcom did with the Street Fighter games.

Name 10 games Sega themselves made besides 32 x VF from 1988 to 1996 that had clear voices come out of the Genesis. Golden Axe screams are cringe worthy, EC voices are garbled, and the list goes on.

Edit :

I'm sure Watermelon will do a great job as Pier Solar seemed great overall. Is Project Y going to be on both snes and genesis ? I don't think snes had many (or any ?) posthumous releases. Genesis seems to have a lot more.

sheath
03-26-2013, 05:21 PM
Name 10 games Sega themselves made besides 32 x VF from 1988 to 1996 that had clear voices come out of the Genesis. Golden Axe screams are cringe worthy, EC voices are garbled, and the list goes on.

Eternal Champion's voices (http://www.gamepilgrimage.com/sites/default/files/sounds/Eternalchampionsgen.MP3) are garbled? I guess TJ&E's voices have some break ups as well and they aren't a proper Sega game anyway, just a garage studio Sega promoted/funded. The Streets of Rage games have some breaks too, but that is Ancient's fault not Sega's, but still they sound fine. Actually, the Golden Axe games aren't as "laryngitis" like to me as the Street Fighter games are, and besides Mortal Kombat (http://www.gamepilgrimage.com/sites/default/files/sounds/MK2gen.MP3) and WeaponLord destroyed Capcom's offerings in the sound department at least.

If the SNES were to get a version of Project Y it would run headlong into the same sprite size limitations that other SNES beat-em ups did, and thus be relatively limited in number of characters/objects on screen to the Genesis version. I would guess that WM would just do a Dreamcast and modern download version after the Genesis game.

Kamahl
03-26-2013, 05:27 PM
Name 10 games Sega themselves made besides 32 x VF from 1988 to 1996 that had clear voices come out of the Genesis. Golden Axe screams are cringe worthy, EC voices are garbled, and the list goes on.
Shinobi 3?

Vector2013
03-26-2013, 05:28 PM
Some of the voices on EC are crappy yes. Like I said, name 10 games (esp made by Sega themselves) I can tell my friend about to show the Genesis could perform clear voices. He likes SNES and he says 99% of Genesis voices from games sound like hissy crap. Is he correct ?

Vector2013
03-26-2013, 05:31 PM
Shinobi 3?

That's 10 ? But okay let's add that to "genesis clear voice list" list so I can show my friend the games (who likes both but says SNES hands down sound better) so I can let him hear. Let's add EC if you want though.

01) VF 32 x (voices from genesis, clear as hell)
02) Shinobi 3 ?
03) EC ?
04)
05)
06)
07)
08)
09)
10)

sheath
03-26-2013, 05:41 PM
Considering the 32X games that use the Genesis exclusively for clear samples your friend is not correct. Ten games made by Sega with "clear" samples off hand:

Space Harrier II
Altered Beast
Revenge of Shinobi
Strider
Crack Down
Eswat
Super Monaco GP

Some of these don't have to deal with proper timing because no FM is playing at the same time. Other than these I'd point to the sports talk games and TJ&E and Streets of Rage series particularly. For non-Sega games I'd look to Rolling Thunder 2, and the aforementioned Mortal Kombat games and WeaponLord for good sample quality with music playing.

Kamahl
03-26-2013, 05:43 PM
Comix Zone, Lion King (It starts...), Alien Soldier, The Earthworm Jims, Altered Beast, the "SEEEEGAAAAAA" voice, Mega Turrican (Presented by: Data East), ESWAT (Mission Completed), Space Harrier (Get Readdy!), Task Force Harrier, Dynamite Headdy, Strider 2 (yeah.... seriously), Mortal Kombat 3, WeaponLord, etc...


http://www.youtube.com/watch?v=yWXzfh8eHRw

Vector2013
03-26-2013, 05:49 PM
Considering the 32X games that use the Genesis exclusively for clear samples


I mentioned that with VF 32x.


your friend is not correct.

Well if most of Genesis carts don't sound clear, he is correct that overall the SNES voices crap on Genesis voices then.


Ten games made by Sega with "clear" samples off hand:

Space Harrier II
Altered Beast (Power up is very clear)
Revenge of Shinobi
Strider
Crack Down
Eswat
Super Monaco GP



Okay 7. I'll add these too that you mentioned basically.

NFL Sportstalk 94
TJ&E
Streets of Rage series particularly. (Not close to 32 x VF clear but okay I guess)
Rolling Thunder 2
Mortal Kombat
WeaponLord


for good sample quality with music playing.

I'm speaking strictly voices from characters but fair enough.


01 Space Harrier II
02 Altered Beast ("power up" is clear)
03 Revenge of Shinobi
04 Strider
05 Crack Down
06 Eswat
07 Super Monaco GP
08 NFL Sportstalk 94
09 TJ&E
10 Streets of Rage series particularly. (Not close to 32 x VF clear but it's okay "gwar for punch, screetch cat for girl scream")
11 Rolling Thunder 2
12 Mortal Kombat
13 WeaponLord
14 Shinobi 3
15 Whatever

And non of those are close to VF 32 x (genesis voice) clarity. I might have to agree with him.

villahed94
03-26-2013, 05:53 PM
And if PCM music counts:


http://www.youtube.com/watch?v=IPr4V1c2VqA

Vector2013
03-26-2013, 06:00 PM
I said voices (character voices basically) over 5 times now. It's not a music comparison but a voice comparison. (Yeah I'm sure some Genesis music uses PCM voices over instrumentals but I'm not talking about that).

villahed94
03-26-2013, 06:04 PM
Add this:


http://www.youtube.com/watch?v=rOrMesuUu5w

and with FM music at the same time:


http://www.youtube.com/watch?v=PC9vGQ-DHjY

sheath
03-26-2013, 06:22 PM
Virtua Racing 32X is, according to emulators, running all of its in game sound off of the Genesis. That is very impressive, probably the most impressive thing I have seen from the Genesis sound system.

Vector2013
03-26-2013, 06:25 PM
Virtua Racing 32X is, according to emulators, running all of its in game sound off of the Genesis. That is very impressive, probably the most impressive thing I have seen from the Genesis sound system.

I agree, I play it all the time, in fact both those 32 x games VF and VR are thee best examples of Genesis sound. So we got 2 great sounding ones and 13 okay to decent sounding ones. Honestly, that's not a dent in it's library so I'm going to have to agree with him overall so far.

sheath
03-26-2013, 06:32 PM
I agree, I play it all the time, in fact both those 32 x games VF and VR are thee best examples of Genesis sound. So we got 2 great sounding ones and 13 okay to decent sounding ones. Honestly, that's not a dent in it's library so I'm going to have to agree with him overall so far.

I think it is fair to say that Genesis voice sample stink in most games. What exactly are you agreeing with, Genesis sound stinks?

Vector2013
03-26-2013, 06:32 PM
Okay 16 I'll add Alien Soldier

"Alien Soldier


Release Date: February 24, 1995

Key Techincal Features:
Large, well-animated character sprite
High quality sound effects and voices

Treasure excelled in the music and sound effects departments as well – several extremely clear voices can be heard throughout the game (a feat thought to be near impossible due to the Genesis’ dated sound chip), there are lots of meaty explosions throughout your battles.

It is obviously a shame that this title never made it to the States as it is one of the most technically superior games for the console."

http://www.racketboy.com/retro/sega/genesis/best-sega-genesis-graphics-sound

villahed94
03-26-2013, 06:50 PM
Okay 16 I'll add Alien Soldier

"Alien Soldier


Release Date: February 24, 1995

Key Techincal Features:
Large, well-animated character sprite
High quality sound effects and voices

Treasure excelled in the music and sound effects departments as well – several extremely clear voices can be heard throughout the game (a feat thought to be near impossible due to the Genesis’ dated sound chip), there are lots of meaty explosions throughout your battles.

It is obviously a shame that this title never made it to the States as it is one of the most technically superior games for the console."

http://www.racketboy.com/retro/sega/genesis/best-sega-genesis-graphics-sound

That game was a Sega Channel exclusive, and that was the only way it made it to America.

Vector2013
03-26-2013, 06:59 PM
That game was a Sega Channel exclusive, and that was the only way it made it to America.

Can I play Alien Soldier, Panorama Cotton (j), Flink (e) and Red Zone on Everdrive on my Genesis ?

villahed94
03-26-2013, 07:02 PM
You can play them all as long as the MegaKey option is enabled.

Vector2013
03-26-2013, 07:04 PM
I think it is fair to say that Genesis voice sample stink in most games. What exactly are you agreeing with, Genesis sound stinks?

No, as I said many times and what we have been discussing, that the voices from the Genesis games overall stink compared to SNES ones. We got 20 games that are great to okay with clear voices so far, not a lot.

The music is subjective. I wasn't talking about that though.

Pound for pound considering all this though (voices, music, sound quality), I'll give the SNES the win on overall sound.

SEGA.GENESIS1989
03-26-2013, 08:30 PM
In my conversation with StarMyst (Where is that guy anyways? Probably on hiatus to the Bahamas! :p), I remarked how great the voice samples appeared to be in the game "Strider Returns" (Not to be confused with "Strider"): The voice samples are quite numerous and extremely clear.

Vector2013
03-26-2013, 08:34 PM
In my conversation with StarMyst (Where is that guy anyways? Probably on hiatus to the Bahamas! :p), I remarked how great the voice samples appeared to be in the game "Strider Returns": The voice samples are quite numerous and extremely clear.

Thanks I will add it to list, we got like 20 now. Is that Strider II that came out in UK nobody wants to remember ? Also are these "this guy at this company managed to get more than 64 colors on screen" rumors true ? Maybe Pier Solar did or Project Y will ? Heard it for like 5 games so far. And is Batman and Robin on Sega CD same exact one as Genesis one just with extra drive levels ?

old man
03-26-2013, 09:49 PM
Aren't there voices in Light Crusader also? That's another Treasure game too. It seemed like AD&D: Warriors of the Eternal Sun had some voices too. I'm not sure about that one though.

Vector2013
03-26-2013, 09:56 PM
Aren't there voices in Light Crusader also? That's another Treasure game too. It seemed like AD&D: Warriors of the Eternal Sun had some voices too. I'm not sure about that one though.

Maybe. Were the voices nice and clear with great quality or crappy and hissy sounding ?

PHANTOM2040
03-26-2013, 10:23 PM
Just read 2 pages of thread crapping on the Project Y thread.

SEGA.GENESIS1989
03-26-2013, 10:35 PM
Thanks I will add it to list, we got like 20 now. Is that Strider II that came out in UK nobody wants to remember ? ...

Yep! That's the one! I'm probably in the minority when I say that "Strider Returns" plays fine: It's a tad slower than the original but personally, I don't think it breaks the gameplay. The game was released in North America.

sheath
03-26-2013, 10:43 PM
Yep! That's the one! I'm probably in the minority when I say that "Strider Returns" plays fine: It's a tad slower than the original but personally, I don't think it breaks the gameplay. The game was released in North America.

Strider Returns isn't just a tad slower than the original or the Genesis adaptation, it's a bad UK platformer with Strider shoehorned into it. Strider is all about speed and constant movement. Maybe Strider Returns could pass for a Genesis sequel to NES Strider, but even that would be a stretch.

As to this "list", seriously, are we only looking for vocal samples, and for what purpose, to prove one SNES fan wrong? They can never be proven wrong, Nintendo never did anything wrong and muffled audio is on their list of rights.

SEGA.GENESIS1989
03-26-2013, 11:36 PM
Strider Returns isn't just a tad slower than the original or the Genesis adaptation, it's a bad UK platformer with Strider shoehorned into it. Strider is all about speed and constant movement. Maybe Strider Returns could pass for a Genesis sequel to NES Strider, but even that would be a stretch.

As to this "list", seriously, are we only looking for vocal samples, and for what purpose, to prove one SNES fan wrong? They can never be proven wrong, Nintendo never did anything wrong and muffled audio is on their list of rights.

Mea culpa! But in my defense I did say I was in the minority on this subject! It's because I sometimes enjoy bad games! :p

sheath
03-26-2013, 11:39 PM
Mea culpa! But in my defense I did say I was in the minority on this subject! It's because I sometimes enjoy bad games! :p

If Strider Returns was compared to Alien 3 or the Shadow of the Beast games, or most of EA's platformers for that matter, I would completely agree that it isn't bad. ;)

Joe Redifer
03-27-2013, 12:08 AM
Altered Beast ("Wise from your gwave" with slight hiss and "ha ha ha" with white noise for 2 seconds after is clear ?)

#1 - "Wise fwum yo gwave" is not the fault of the Genesis. Many people who lack any kind of intelligence assume that the Genesis somehow changes RISE to WISE and so on. These people are idiots. If you mispronounce something into the microphone, the recording will reflect that. He would still say "wise" instead of "rise" on the mighty SNES super voice chip which has better voices than real life. It's true! Not muffled at all. Though I will never understand why they re-recorded the voices from the arcade version.

#2 - You must be listening on a broken Genesis if you are hearing white noise after a sample is ending. Please use a working Genesis.

You seem to be looking only for flaws and glossing over what actually does work. Altered Beast doesn't get a pass because you're listening on a broken Genesis and you think the Genesis changes the pronunciation of the words? Brilliant.

Vector2013
03-27-2013, 12:26 AM
#1 - "Wise fwum yo gwave" is not the fault of the Genesis.


Who said it was ?


Many people who lack any kind of intelligence assume that the Genesis somehow changes RISE to WISE and so on. These people are idiots.


You got that right.


If you mispronounce something into the microphone, the recording will reflect that.


Of course.



#2 - You must be listening on a broken Genesis if you are hearing white noise after a sample is ending. Please use a working Genesis.


It's a working model 1 va6. I heard it on all my Genesis models over the years anyway even remember hearing it in 1989 when Altered Beast came with my Genesis.



You seem to be looking only for flaws and glossing over what actually does work.


Not at all. I'm talking about a specific thing, but tired of repeating it.


Altered Beast doesn't get a pass because you're listening on a broken Genesis and you think the Genesis changes the pronunciation of the words? Brilliant.

What are you talking about ? I never said it changed the pronunciation, I was just mocking that infamous voice. And my Genesis isn't broken. SMH.

Joe Redifer
03-27-2013, 12:36 AM
What is SMH? Suck My Heiny? No thanks. You brought up Wise from your gwave and questioned it as clear. It is. I have never heard the white noise you speak of. Either your Genesis is broken or your copy of Altered Beast is.

Vector2013
03-27-2013, 12:53 AM
What is SMH? Suck My Heiny? No thanks. You brought up Wise from your gwave and questioned it as clear. It is. I have never heard the white noise you speak of. Either your Genesis is broken or your copy of Altered Beast is.

Shaking My Head, because I never said wise from wur gwave was because of the Genesis, it's an infamous thing so I just type it how it sounds as like a joke. There I said it again, so did I just imply it was because of Genesis again ? Of course not. It's no where as clear as other voices like VF 32x voices, wait I'm repeating myself again.

The noise I speak of is after you beat the boss you hear the "har har har" sample but it waits to cut off until a second after the "har har har", which sounds crappy imo. Did you ever sample something on a workstation or keyboard that could sample and not cut it off correctly ? If so that is how it sounds. Listen to it again and you'll see what I mean, and there are Genesis' game which sound a hell of a lot better with voice samples that I listed. Yeah Altered Beast sounds okay.


Either your Genesis is broken or your copy of Altered Beast is.

Or you don't get what I mean. I doubt my multiple Genesis I had, or copies of Altered Beast were broken. Listen closely. I don't count that part as clear. Guess we have different standards of clear, VF 32 x, yes now that's clear.

Joe Redifer
03-27-2013, 01:07 AM
Something being cut prematurely is COMPLETELY DIFFERENT than white noise lasting for 2 seconds. But I seem to recall 7 full "ha's". It could be cut, but again that is not a limitation of the Genesis. Actually I'm not sure what we're talking about here. You ask for examples of good Genesis voices, examples are provided, you refute many of them. I will allow a cut sample to be described as "less than good" but the sample itself is clear (with no white noise anywhere). Other samples in the game are also good.

This is white noise (takes a full minute to fade in so skip ahead) (http://www.youtube.com/watch?v=1KaOrSuWZeM)

Vector2013
03-27-2013, 01:20 AM
Something being cut prematurely is COMPLETELY DIFFERENT than white noise lasting for 2 seconds.


I hear it after the "har hars".


But I seem to recall 7 full "ha's".


Fine, "Har har har har har har har".


It could be cut, but again that is not a limitation of the Genesis.


Did I say it was because of that ?


Actually I'm not sure what we're talking about here.


Not surprising.


You ask for examples of good Genesis voices, examples are provided, you refute many of them.


I refuted many of them ? Quote that. Quote me refuting many on my list. Is that why I added them all to my list ?


I will allow a cut sample to be described as "less than good"


That is what I'm saying.


but the sample itself is clear (with no white noise anywhere).


It's not as clear as others on list. I don't mean white noise like a uhf, I call noise from microphone recording but nobody talking (slighest of hiss) that when I used to engineer, people not trimming things off correctly drove me nuts. So I had to engineer the previous engineer work because his ear wasn't as good as mine.



Other samples in the game are also good.


Did I say they were bad ? Did I say it wasn't "good" ? Was just saying it's not as clear as others which sound way better and I could use a top 10 with.

Joe Redifer
03-27-2013, 01:24 AM
Like I said, you're glossing over what's good and only talking about what's bad in Altered Beast.

I just did these recordings from my system during gameplay, not the sound test. These have not been edited at all:

The laugh after the boss is defeated. (http://www.joeredifer.com/crap/alteredbeast1.wav)
No white noise ANYWHERE.

The opening Wise Fwum yo gwave (http://www.joeredifer.com/crap/alteredbeast2.wav)
No slight hiss at all. There is some aliasing, but still much more clear than many SNES voices.

Actually what are you arguing about? That VF32X has the best voices? That's it? Who cares?

Vector2013
03-27-2013, 01:34 AM
Like I said, you're glossing over what's good and only talking about what's bad in Altered Beast.

Like I said to you multiple times, I'm talking about voice samples only, and just pointed out those as not that great (even compared to others in that game, I agree).



I just did these recordings from my system during gameplay, not the sound test. These have not been edited at all:

The laugh after the boss is defeated. (http://www.joeredifer.com/crap/alteredbeast1.wav)
No white noise ANYWHERE.

The opening Wise Fwum yo gwave (http://www.joeredifer.com/crap/alteredbeast2.wav)
No slight hiss at all. There is some aliasing, but still much more clear than many SNES voices.


Yes slight noise (because sample wasn't cut off/trimmed correctly but the har hars weren't great sounding), exactly.



Actually what are you arguing about? That VF32X has the best voices? That's it? Who cares?

I'm not arguing about anything, I'm correcting your incorrect assumptions (I never said Genesis mispronounces anything, my Genesis isn't broke, my game isn't broke etc). If you read my posts, you would know I wanted to gather up a top 10 list of Genesis voice samples to let my friend hear that Genesis voices can sound great and very clear, because he says SNES overall have better voices, which I kind of agree with but I will listen to the ones people mentioned and pick the best to show him not all Genesis voices are crap. Who cares?, then stop discussing it then. I'm hoping Project Y will have clear voices, this subject was brought up before I posted here.

Joe Redifer
03-27-2013, 02:08 AM
To be honest there were two new pages of posts just today so I could have missed where you said you wanted examples for a friend. But still no white noise. The only reason I'm arguing with you is because you are giving out incorrect information.

Vector2013
03-27-2013, 02:18 AM
To be honest there were two new pages of posts just today so I could have missed where you said you wanted examples for a friend.


Okay that is understandable but please don't suggest things I'm not (Genesis mispronounces it) or keep repeating my Genesis' and Altered Beasts copies I had are broken.


But still no white noise. The only reason I'm arguing with you is because you are giving out incorrect information.

Incorrect information ? No we both mentioned there is noise (even the slightest) there.


[QUOTE=djvectorman;566802]I don't mean white noise like a uhf, I call noise from microphone recording but nobody talking (slightest of hiss) that when I used to engineer, people not trimming things off correctly drove me nuts. So I had to engineer the previous engineer work because his ear wasn't as good as mine.


"There is some aliasing"

Yeah it's annoying as hell. Maybe it just irritates me more than it does you.

Vector2013
03-27-2013, 02:23 AM
But if you want me to address what I call it again, okay it's not white noise like a UHF (I just call dead noise white noise as I stated). But it's a noise/hiss/sound I can definitely hear.

Edit :

Hopefully we are done discussing semantics now. If Project Y has voices I hope it sounds great like what me and sheath mentioned. Does Pier Solar have voices ?

retrospiel
03-27-2013, 10:49 AM
KsMRe_QenvU

oKsUAywSyEg

Vector2013
03-27-2013, 12:35 PM
Thanks Chris, great first video as it shows what my friend and me were discussing basically. I got a list of 25 games to show off voices. The power up voice on altered beast sounds the best in that game imo.

old man
03-27-2013, 10:04 PM
Those videos......... who could have made them? His name seems so familiar for some reason. :?

Joe Redifer
03-28-2013, 02:12 AM
Hopefully we are done discussing semantics now.

Almost! :) You said the white noise happens after the laugh. The Rise from your grave has the "slight hiss". I will give you that one since there is a bit of aliasing in the digitization, but the laugh is, for all intents and purposes, perfectly fine. Especially for a launch game.


Those videos......... who could have made them? His name seems so familiar for some reason. :?

I wonder... ;)

retrospiel
03-28-2013, 07:53 AM
All I know is that the author's some "Joe R." or "J. Redifer". Dunno if that helps.

TmEE
03-28-2013, 11:27 AM
It is not aliasing, it is quantisation noise. Aliasing you hear on the AAAAAGGGGHHHH of Space Harrier. Quantisation noise comes from just 256 possible levels on 8bit sounds and is especially noticable on quiet parts as the SnR is just 48db, Aliasing noises come from low sample rate and happen in the frequency spectrum and look like inverted repeats towards higher and higher frequencies of "good" frequencies.

Vector2013
03-28-2013, 04:50 PM
Ha, yeah I should have just said noise. Yes for a launch title the voices are fine (but there are many others that sound way better and that was just my point like Dynamite H or others in video above we discussed before), power up sounds the clearest imo.

The laugh or Rise is okay but esp the second long dead air/non trimmed noise bothers me, that all. I haven't played AB in a while, but remember hearing a high pitch frequency still playing after audio of voice on one of them, because it's like not trimmed or cut off properly, but I'm no expert in VG audio however I do have a great ear and I always noticed it.

I'll apologize for saying white noise because that is just something me and other engineers in studio called dead air (like slightest of hiss or frequency or a recording where no voice or instrument are going on, but you hear mixer still recording which we called white noise (not like uhf) or dead noise/air). Like I said, if somebody sampled a piano I would have to trim if off at end better because previous engineer didn't stop or trim the sample off properly, so you hear like a dead air (frequency of bit rate the entire length of that the sample/sample time used) but right after piano it is very noticeable. Hope I'm explaining that okay. Semantics though, but I shouldn't have said white noise outside our studio.

This echos what I mean.


TmEE

Quantisation noise comes from just 256 possible levels on 8bit sounds and is especially noticable on quiet parts

Does the worst AB voice clip sound better than the best SF MD voice clip, imo yes. Thanks to you guys I now have 25 great to very good voice clip game to show my friend.

Joe Redifer
03-28-2013, 08:10 PM
It is not aliasing, it is quantisation noise.

I figured if I used the wrong term that you'd correct me.


Does the worst AB voice clip sound better than the best SF MD voice clip, imo yes.
Oh I definitely agree. Of course it helps that no music is playing in those early games, but Dynamite Headdy still sounds great with music playing during the voices. I'm gonna have to try the SF Beta again, I think it may have had better voices than the actual released game, though it may have had fewer voices as well.

Vector2013
03-28-2013, 08:37 PM
Oh I definitely agree. Of course it helps that no music is playing in those early games, but Dynamite Headdy still sounds great with music playing during the voices. I'm gonna have to try the SF Beta again, I think it may have had better voices than the actual released game, though it may have had fewer voices as well.

Cool let me know.

QuickSciFi
03-30-2013, 07:18 AM
As much as I love Star Odyssey, this thread should replace it as a "sticky" thread. Star Odyssey is no longer an active project, as they have stopped selling them for a long time. At least Pier Solar is still being sold for the Genesis, along with the OST and strategy guide, and Oh Mummy! is still in the distribution process.

Project Y should be stickied.

Da_Shocker
03-30-2013, 01:13 PM
Damn I just found out about this project. I would love to see 4 player simultaneous playing at the same time. We could only get those in the friggin arcades :(

Joe Redifer
03-30-2013, 02:35 PM
Project Y won't be stickied until it gets a real name.

Vector2013
03-30-2013, 08:29 PM
Project Y won't be stickied until it gets a real name.

Did you find the beta of SF2 with better voices ? If so, can you pm me the rom.

SpaceFlea
03-30-2013, 10:14 PM
I would love to see 4 player simultaneous playing at the same time.

As opposed to 4-player simultaneous not playing at the same time... I kid, I kid. :P

XGoldenboyX
03-31-2013, 12:11 AM
Hi Guys here is a small WM interview for those interested in knowing a little more about the artist behind Project Y Concepts and art.

http://www.magicalgamefactory.com/en/blogs/?rdirectlink=14

WM

Vector2013
03-31-2013, 12:22 AM
Hi Guys here is a small WM interview for those interested in knowing a little more about the artist behind Project Y Concepts and art.

http://www.magicalgamefactory.com/en/blogs/?rdirectlink=14

WM

Don't bash me, but reading this, this actually WILL be a beat em up yes, not a rpg or arpg ? If so good. Also are these people involved with project n ? (looked on google didn't see too much).

Assman
03-31-2013, 12:26 AM
Don't bash me, but reading this, this actually WILL be a beat em up yes, not a rpg or arpg ? If so good. Also are these people involved with project n ? (looked on google didn't see too much).

A beat 'em up with RPG elements. Like Guardian Heroes.

Vector2013
03-31-2013, 12:29 AM
A beat 'em up with RPG elements. Like Guardian Heroes.

Sounds cool, thanks assman. Will it use Sega CD audio cd + Genesis cart sync or is all that unknown ?

Joe Redifer
03-31-2013, 12:57 PM
Did you find the beta of SF2 with better voices ? If so, can you pm me the rom.

I'll hopefully get to that tonight.

sheath
03-31-2013, 04:06 PM
No ROM linking allowed. - Melf.

Vector2013
03-31-2013, 04:20 PM
Yes I think that is what Joe mentioned, can you pm me link. I better put this here before more threads are made dedicated to me, can't wait to play project y !

sheath
03-31-2013, 04:45 PM
Yes I think that is what Joe mentioned, can you pm me link. I better put this here before more threads are made dedicated to me, can't wait to play project y !

The link was inline with what I quoted, just hang your mouse over it and download

Vector2013
03-31-2013, 09:14 PM
The link was inline with what I quoted, just hang your mouse over it and download

Yeah I did that as soon as I saw the blue text (link) and nothing happened, it said 404 error. Now it works on my other laptop. Thanks.