View Full Version : Any Soliel (Crusader of Centy) codes?

Joe Redifer
03-04-2007, 01:21 AM
Basically what I am looking for is a Game Genie code that would enable me to run the PAL Soliel on a US 60Hz NTSC Genesis. As it is now, the game is required to boot up in 50Hz. That disappoints me, as I hear the text in the PAL version is much better than in Crusader of Centy which supposedly has tons of typos and poor structure since it was written by former EGM writers or something.

David J.
03-04-2007, 01:36 AM
Buy the game and then download the rom, and buy a Tototek flash card, and when you flash the game, you can set the region to USA. Or you can just skip buying the game, and just flash the game on a cart.

That's the legal and grey area way, or just put a 50/60 switch on your Genesis.

03-04-2007, 01:49 AM
all i can find for Soleil are action replay codes (codes not for pal to ntsc) the only game genie i found are for the US Crusader of Centy

04-17-2007, 01:49 PM
I remember that I made the game unable to boot on my 50Hz machine using Pro Action Replay codes. It said this game is designed for PAL/SECAM units only or something like that. Not much help I guess.

Pretty useless mod for a single game I suppose, but making one of those 50/60Hz switches will do the trick. Boot it in 50, switch over to 60 right after the Sega logo. Works every time. Easy mod, to boot.

04-25-2010, 03:35 PM
Old thread, but for the record, I've just confirmed that this Game Genie code --


-- will let you play Soleil on US NTSC hardware. (Without the code, the "Developed for use only with PAL and French SECAM Mega Drive systems" lockout message appears.)

I haven't played the game on PAL hardware, so I don't know whether it's also playing 20% faster than intended (50Hz vs. 60Hz). Based on posts elsewhere on Sega-16 (http://www.sega-16.com/forum/showpost.php?p=37500&postcount=34), I would've assumed so, but when I put Generator into PAL mode and fire up the Soleil ROM, the music isn't any faster in the emu vs. my NTSC hardware (which is driving a CRT, so it'd roll at 50 Hz). I haven't played for more than a couple minutes, though.

BTW, I got the code from this board post (http://www.gshi.org/vb/threads/3895-Genesis-Regional-Lockout-Bypass-Code-File?p=35807). (EDIT: Or better yet, see Tony's post on Sega-16 here! (http://www.sega-16.com/forum/showpost.php?p=189168&postcount=50)) The compiler also lists a "master code [that's] probably not needed on real hardware", and indeed I didn't need that code to get Soleil to boot.

04-25-2010, 03:44 PM
The music will be same speed regardless of Hz setting, the sound setup uses YM timers instead of Vertical Blanking signal.

04-25-2010, 05:24 PM
Aha, thanks for that clarification. I'm so used to systems where that's not the case, i.e. Atari 2600!

I compared the NTSC ROM for Crusader of Centy, and at first glance, it appears to play at the same speed as Soleil does at 60 Hz on my NTSC system. (However I had to change emulators, as for some reason Generator was choking on Centy.) I also glanced at some videos of Centy, and the speed of the character animations seems to match Soleil at 60 Hz.

So does the PAL version of Soleil just play slower than Centy/Ragnacenty? :confused: Because Joe Redifer's comment (which I linked earlier) made it sound like Soleil was an actual PAL conversion, and not just a "PAL version runs 16.67% slower" non-conversion.

But right now, it looks like Soleil runs at the right speed on my system...which, given the fact that it also has an allegedly better English translation, would make Soleil all the more attractive (the Game Genie inconvenience notwithstanding).

Please correct me if I'm wrong, inadvertently on crack, etc.