View Full Version : Interview: Peter Morawiec

04-19-2007, 10:05 PM
In our tireless efforts to document every aspect of the Genesis experience, Sega-16 has spoken to literally dozens of personalities from the era, including half a dozen former members of the Sega Technical Institute. Recently, we spoke with Peter Morawiec, designer of Comix Zone and Sonic Spinball. Mr. Morawiec had a lot of great stories to share about his work at the STI and his time at Sega, and he's graciously provided us with never-before-seen concept art and demo videos of the aforementioned games, as well as a Sonic game that to have been based on the Sonic SATM cartoon. This video hasn't been seen in years, and probably by no one outside of the STI itself! What are you waiting for? You know you want to read this interview (http://www.sega-16.com/2007/04/interview-peter-morawiec/)!

David J.
04-19-2007, 10:39 PM
Great interview! Those videos where pretty nice to watch.

04-19-2007, 10:57 PM
ah, good stuff!

Rusty Venture
04-19-2007, 11:43 PM
I wonder how well that Sonic game would have played had it been completed.

Joe Redifer
04-20-2007, 01:48 AM
Wow, the graphics in that Sonic Spinball demo were about 1,000 times better than the real game. And the music about a trillion times better! Surely my hatred for the sound quality of the actual game is not unknown.

04-20-2007, 02:59 AM
A slow, beat em up sonic game. Looks as though everyone at sega was trying to ruin sonic ASAP.

And thank god that cheerleader move was not allowed into the final version of comix zone.

04-20-2007, 02:19 PM
Those demos really make the interview! Damn, I wish Sega could've have had more succes later on, who knows what else could have come along that was barely alive in the developers mind at the time.

04-20-2007, 03:36 PM
Awesome. The Joe Pencil demo just looks like a platformer/beat-em-up seperated by panel dividers, whereas in Comix Zone it's far more beat-em-up than platformer. I don't quite know what's up with Joe's hair, either XD

As for Sonic ... it's interesting, but it looks more like a 2.5D Megaman game with Sonic on top. It would be interesting to see what could be made of it, though.

Joe Redifer
04-20-2007, 08:26 PM
I can see why the Sonic game was never greenlighted. It was far too slow and it would have bombed and made people angry. I'd still take it over Sonic Spinball, though (I also hate the Casino Zone-type stages in real Sonic games).

Rusty Venture
04-20-2007, 11:43 PM
I liked Casino Night Zone but I really hated "Sonic Spinball".

Sonic (walking around) was really stiff and sluggish....plus I didn't get any joy out of the game.

I really don't know what to say...I like "Dragon's Fury" and the Sonic games...why do I hate "Spinball" so much?

Joe Redifer
04-21-2007, 12:41 AM
Maybe because Dragon's Fury and the real Sonic 16-bit games didn't suck?

108 Stars
04-21-2007, 07:55 AM
The Sonic-game looks nice, but it would have been way too slow. And speed is what Sonic was all about. But why base a game on that old cartoon anyway? It was godawefull!

And I insist that Sonic Spinball turned out to be a good game.

Rusty Venture
04-21-2007, 12:02 PM
I've pretty much hated "Spinball" since I first got it...not long after its release.

My girlfriend likes pinball and even she dislikes "Spinball".

04-21-2007, 02:46 PM
Actually, the sonic demo there wasn't supposed to be a normal Sonic game like it's predessors. What you've got is a game based on a cartoon based on a game, thus making things a bit odd to think about, but it makes the changes more viable.

Sure, it's slow now, but if the cartoon had really picked up and got popular, there's no reason they wouldn't have fixed it up and made it faster. Maybe get rid of that ring throw. I'm actually somewhat intrigued and how the game could have been.

04-21-2007, 03:46 PM
Something just struck me: in the Comix Zone prototype ROM that's floating around the Internet, the header contains the words 'JEAN-CLAUDE CRAYON DANS LA ZONE COMIQUE'. I wonder at what point in development Joe Pencil became Sketch Turner, freelance rock musician and starving artist.

also, seeing as we're discussing Spinball now: it's an OK pinball game, but a lousy Sonic game. Gotta love the puking Robotnik heads in The Machine, though XD

04-21-2007, 04:57 PM
Excellent interview as always, Melf. You've got a special talent digging out the unknown about the Mega Drive and its games.

The Sonic Pinball demo song is superb, especially when compared to the soundtrack to the released game.

04-21-2007, 05:24 PM
Hahaha. Fast forward the Sonic video to 00:56, or thereabouts. See the circular fan? Where've you seen that before?

Genesis Knight
04-21-2007, 05:36 PM
Freaking stupendous interview! Gotta love Sega-16 exclusives!

ary incorparated
04-22-2007, 04:05 PM
Man the music pleasures my ears i cant believe that that quality comes out of a genesis,how much further could they go? it seem genesis had pretty much power left.

04-22-2007, 05:48 PM
The demos were made on an Amiga.

ary incorparated
04-23-2007, 12:14 PM
that explains it,Amiga 500?.

05-22-2007, 12:51 PM
Bumping this thread, because holy hell this interview is incredible. So Comix Zone was supposed to get the 6-track CD packed-in globally? Sonic (s)Pinball was produced in 9 months from scratch? STI was a fantastic place to work?

Much, much respect to Mr. Morawiec, Melf, and STI.

One thought - so Spinball, and the cartoon series it's based on (SatAM), is already released. Mr. Morawiec mentions the 'Warner Bros-y' cartoon protoype meeting - presumably what became the cuter Adventures of Sonic the Hedgehog cartoon? - which a couple of Sonic Team members disapprove of. Some STI dude wants a game based on this cartoon in production - AoStH - but then they go ahead on Sonic-16 (i.e. the SatAM game)?? Have I got this right? Where's the link to Xtreme?

06-05-2007, 11:47 AM
Good work; have contacted Peter before he moved away from Luxoflux, he gave me the Comix Zone 3D design along with a couple of images not featured in your article, related to his and Adrian's "SonicSaturn" project, which is frequently seen as "Sonic Pool" on the net, as that was the base engine.

Pics available here (http://projectsonic.com/peter), the interview should be on some Sonic site somewhere, will get around to putting it on my own site oneday.