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bagmahnutz
09-08-2017, 05:17 AM
UPDATE: There's a preliminary date set for Demo #2: October 31.


Finally, after almost two months, we can publicly present demonstrate Resident Evil 16-bit.
Work on the game was started on July 12 this year. Back then we only had a vague idea of ​​what exactly we wanted to see in the game and how it should look.
All this time work on the project has been in full swing, all the graphics had to be drawn and even more code had to be written.
In the end, we got, and we can proudly say this, a full-fledged game, albeit very short.
Similar games simply do not exist on the Sega Mega Drive / Genesis. And, there aren't that many isometric games for the console, either.
Now, based on this engine, we will try to create a full-fledged game. Naturally, we will have to work hard, but I hope that we will succeed.
(c) pscd.ru, translated by bagmahnutz.

GO TO SOURCE FOR DOWNLOAD AND SCROLL DOWN

Source: http://pscd.ru/news/10086-demo-resident-evil-dlya-sega-megadrive-genesis.html

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https://www.youtube.com/watch?v=2KbOkA1GTRs


EDIT: oops, didn't see this post (http://www.sega-16.com/forum/showthread.php?32606-Japanese-Homebrew-Games&p=790073&viewfull=1#post790073), sorry. It was in the wrong place anyway.



Nah, he's trying to recreate Spot Goes To Hollywood's controls (he mentions it in the Russian thread... somehow I could get that even though I don't speak Russian at all, don't ask me how O.O). Not particularly fond of those either.Nope, that's not true. What he discusses at beginning of the thread is what types of perspectives they were considering before settling for a "Spot goes to hollywood"-like isometric view. There's not a word in there about controls.

matteus
09-08-2017, 12:17 PM
bagmahnutz that is a VERY neat engine :) I hope you can turn it into a full game :D (obviously minus the Resident Evil branding but still zombie based lol)

Gogogadget
09-08-2017, 01:04 PM
I really like isometric viewpoints in 2D games, but since the very beginning of it being a thing the issue of controls is something nobody can ever agree on.

None of those Spectrum games (Head Over Heels etc.), Spot Goes To Hollywood and those ever had controls that seemed fully... workable. It's always a bit of a chore to really be where you want to be. Although in a game like Resident Evil I imagine precise movement is far less of an issue as it is with a platform game (seriously, jumping onto platforms from an isometric viewpoint? Ew.)

I wonder why they chose the mansion design from Resident Evil 1, but clearly went for Claire Redfield in the character design

SEGA.GENESIS1989
09-08-2017, 01:20 PM
There is a forum thread that discusses the development of the game (how they came to design the isometric look of the game) located here:
http://pscd.ru/forum/index.php?/topic/728-resident-evil-dlia-smd/

Note: You will need to use Google translate the webpage from the Russian language to English.

bagmahnutz
09-08-2017, 02:09 PM
bagmahnutz that is a VERY neat engine :) I hope you can turn it into a full game :D (obviously minus the Resident Evil branding but still zombie based lol)I have nothing to do with it, sorry. I just saw this on a russian site and shared it here :-)


I wonder why they chose the mansion design from Resident Evil 1, but clearly went for Claire Redfield in the character designNothing is final. This is basically just a public engine test. The game's story & script aren't set yet.


There is a forum thread that discusses the development of the game (how they came to design the isometric look of the game) located here:
http://pscd.ru/forum/index.php?/topic/728-resident-evil-dlia-smd/

Note: You will need to use Google translate the webpage from the Russian language to English.Here's a tranlsated link http://bit.ly/2f9lI2R

bagmahnutz
09-08-2017, 02:13 PM
There is a forum thread that discusses the development of the game (how they came to design the isometric look of the game) located here:
http://pscd.ru/forum/index.php?/topic/728-resident-evil-dlia-smd/

Note: You will need to use Google translate the webpage from the Russian language to English.Here's a tranlsated link http://bit.ly/2f9lI2R

matteus
09-09-2017, 08:45 AM
I've actually been playing with the director's cut background images and A/B planes it's not hard to get an acceptable conversion with dithering. I've no experience with the Mega CD but I'm fairly certain 3D renders of the characters converter to sprites and then scaled on this background could work. I've said similar things about CD 32X being able to do this with polygons.

cleeg
09-09-2017, 11:24 AM
Bloody brilliant! Well done there.

cabear
09-09-2017, 12:38 PM
wow that's a pretty good take on resident evil on a 16bit system, really curious to see how far they take it!

bagmahnutz
09-09-2017, 12:59 PM
I've actually been playing with the director's cut background images and A/B planes it's not hard to get an acceptable conversion with dithering. I've no experience with the Mega CD but I'm fairly certain 3D renders of the characters converter to sprites and then scaled on this background could work. I've said similar things about CD 32X being able to do this with polygons.
That could turn out to be a very interesting project indeed. However, it sounds like a completely different idea altogether. These guys are focusing on mega drive (not mega cd) for a reason.

MrMatthews
09-09-2017, 01:45 PM
This looks awesome... but Claire Redfield?

bagmahnutz
09-09-2017, 06:58 PM
This looks awesome... but Claire Redfield?Nothing is final. This is basically just a public engine test.

matteus
09-09-2017, 09:03 PM
Yeah I'd move away from the RE theme that's an C&D waiting to happen

SEGA.GENESIS1989
09-09-2017, 11:37 PM
[QUOTE=bagmahnutz;790519]That could turn out to be a very interesting project indeed. However, it sounds like a completely different idea altogether. These guys are focusing on mega drive (not mega cd) for a reason.[/QUO

Based on the screen shots, I think they'll do a competent job in terms of the stage design. It will be interesting to see how well they are able to animate the sprites. The still image(s) (one for standing and the other in a shooting stance) are pretty good. It should be easy for them to incorporate a walking animation. The question will be whether they will also code the game to have the character run as well? What about strafing left or right? Now that would be awesome.

Lots of ideas were discussed in the demo's forum thread. Will the character be confined to the building. Or will it act as a hub to other areas. The possibilities are endless.

If this turns into a full fledged game, they really should drop the Resident Evil reference and make it it's own thing.

bagmahnutz
09-10-2017, 04:40 PM
Yeah I'd move away from the RE theme that's an C&D waiting to happenI wouldn't, and they won't. They're in Russia, you still get away with these things over there.

matteus
09-10-2017, 06:56 PM
I wouldn't, and they won't. They're in Russia, you still get away with these things over there.

Mmm suppose it depends whether they want to sell this thing properly later on. I see far more potential in it being it's own thing because it won't be compared with RE games.

Sik
09-10-2017, 07:02 PM
That could turn out to be a very interesting project indeed. However, it sounds like a completely different idea altogether. These guys are focusing on mega drive (not mega cd) for a reason.
They could have done like the unreleased Game Boy Color prototype (https://www.youtube.com/watch?v=-SgvQYo1Ojo) albeit without the hardware forcing the use of ugly colors x_x After all, if the GBC can do it, the Mega Drive probably can do it.

It's very clear that the goal is to make a 2D demake though.

bagmahnutz
09-10-2017, 07:12 PM
They could have done like the unreleased Game Boy Color prototype (https://www.youtube.com/watch?v=-SgvQYo1Ojo) albeit without the hardware forcing the use of ugly colors x_x After all, if the GBC can do it, the Mega Drive probably can do it.

It's very clear that the goal is to make a 2D demake though.When you say ugly colours, do you mean the GB or MD? :P
The way most devs did their colour-work on the mega drive it really makes it look like snes' retarded brother. Except for the few games where they managed to do colouring right (ie Monster World 4, Mickey Mania, Castlevania, etc).


Mmm suppose it depends whether they want to sell this thing properly later on. I see far more potential in it being it's own thing because it won't be compared with RE games.I'm not sure they're selling it. They might very well, and it would seem logical. But I'm under the impression that this isn't a commercial project.

matteus
09-10-2017, 08:15 PM
When you say ugly colours, do you mean the GB or MD? :P
The way most devs did their colour-work on the mega drive it really makes it look like snes' retarded brother. Except for the few games where they managed to do colouring right (ie Monster World 4, Mickey Mania, Castlevania, etc).

I'm not sure they're selling it. They might very well, and it would seem logical. But I'm under the impression that this isn't a commercial project.

You need to have a look at the cancelled GBC port the colours are horrendous :)

Sik
09-10-2017, 11:01 PM
Seriously, those prerendered graphics didn't translate nicely to 4 colors =P They didn't even use dithering (even just checkerboard dithering would have helped a lot). Though honestly I'd prefer if it had been redone as pixelart (the prerendered graphics could have been still useful as a guide to figure out the proportions I guess).

On a Mega Drive the laziest approach would be to downsample to 16 (or even 15) colors without dithering, and it'd still come up much better than that (even better with dithering).

roce
09-11-2017, 04:43 AM
Hey, the GBC has 15-bit colors like the SNES, just limited in how many it can have on screen :P

But indeed, that kind of angles would work great on Gen. I don't think any game has done so yet?

matteus
09-11-2017, 05:10 AM
Hey, the GBC has 15-bit colors like the SNES, just limited in how many it can have on screen :P

But indeed, that kind of angles would work great on Gen. I don't think any game has done so yet?

I've never seen it but it would seem pretty easy to implement. I'm not sure 15 colours is enough from my experiments so far but dithered 31 colors over two planes is. Obviously that's a bit unrealistic at hires due to the tile usage.

If it was me I'd redraw the scenes making use of both planes then slap sprites on top :)

matteus
09-11-2017, 06:29 AM
Here we are I coded a mock up, 1 plane using 16 colours (inc black) plus 1 sprite of Claire (4x9 tiles).

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I'm guessing the sprites being used come from the Uprising Mobile Game. I think this would look amazing completely redrawing as pixel-art though :)

bagmahnutz
09-11-2017, 11:38 AM
You need to have a look at the cancelled GBC port the colours are horrendous :)Yeah, I saw it when it was posted at assemblergames a couple of years ago. Overall, the idea is pretty cool.


Here we are I coded a mock up, 1 plane using 16 colours (inc black) plus 1 sprite of Claire (4x9 tiles).

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I'm guessing the sprites being used come from the Uprising Mobile Game. I think this would look amazing completely redrawing as pixel-art though :)Looks pretty neat.


Hey, the GBC has 15-bit colors like the SNES, just limited in how many it can have on screen :P

But indeed, that kind of angles would work great on Gen. I don't think any game has done so yet?Sure, but I somehow prefer this isometric thing they got going here..


Seriously, those prerendered graphics didn't translate nicely to 4 colors =P They didn't even use dithering (even just checkerboard dithering would have helped a lot). Though honestly I'd prefer if it had been redone as pixelart (the prerendered graphics could have been still useful as a guide to figure out the proportions I guess).

On a Mega Drive the laziest approach would be to downsample to 16 (or even 15) colors without dithering, and it'd still come up much better than that (even better with dithering).I mean, that wasn't an official port, it was just a demo that they pitched to capcom. They did a poor job though, I agree. Even though the idea wasn't half bad.

Kamahl
09-11-2017, 02:19 PM
Except for the few games where they managed to do colouring right (ie Monster World 4, Mickey Mania, Castlevania, etc).
Castlevania? Really? The colours in that game are a mess! There's a reason there's a colour patch in this very forum to fix them.

bagmahnutz
09-11-2017, 05:49 PM
Castlevania? Really? The colours in that game are a mess! There's a reason there's a colour patch in this very forum to fix them.The need for those patches (however good or bad) is highly subjective. The game itself is, objectively speaking, very good looking. Not least because of the colouring, which brings mega drive much closer to snes. Now you might be able to improve on it, but that doesn't take away from the fact that it stands firmly above the bland gray masses of horrifically ugly mega drive games. And I say this as a sega fan. :)

Kamahl
09-12-2017, 03:57 AM
No... it really isn't subjective.

If I tell you to draw a yellow ball and you make it green, are you giving it your subjective interpretation or did you simply screw up? Eric Lecarde has 3 different hair colours in the game and 2 different suit colours, depending on the cutscene.

If I tell you to draw a character on top of the ground, and you miss-align it by 1 pixel, isn't it wrong?

What if every step the character takes on the stairs makes the character merge itself with the stairs for an instant, is that just a subjective take on how people walk up stairs?

What about using a bit more 3D perspective and instead of centering the character in the middle you put it awkwardly on one of the extremities, which literally no other game in the history of anything has ever done? I guess the game is just Avantgarde in that regard?

Even if we go by the one thing you could possibly clame as "subjective", colour contrast and other details aren't that subjective. If I want to draw a smooth surface and the colours I pick make it look smooth, while yours make it look not smooth, then my colours are objectively better.

Game's an utter mess visually. Be glad it is as good as it is aurally and gameplay wise.

bagmahnutz
10-22-2017, 09:48 AM
There's a preliminary date set for Demo #2: October 31.

OverDrone
10-22-2017, 01:25 PM
The need for those patches (however good or bad) is highly subjective. The game itself is, objectively speaking, very good looking. Not least because of the colouring, which brings mega drive much closer to snes. Now you might be able to improve on it, but that doesn't take away from the fact that it stands firmly above the bland gray masses of horrifically ugly mega drive games. And I say this as a sega fan. :)

You make it sound like every second MD game looks like Task Force Harrier EX, which they don't. And I'm with Kamahl regarding Castlevania, the game has many visual anomalies presumably as a result of being rushed, and that includes some very odd colour choices.

RKA would be a better example of competent colour use from Konami on MD.

bagmahnutz
10-22-2017, 01:48 PM
Games like Golden Axe always made me believe that there are a lot of blind sega fanboys.
I get it, it's a nice game. But, it looks like crap. It does and you know it. And there are tons of games like it on the mega drive.
Games that go out of their way to showcase the mega drive's visual inferiority when compared to SNES.

Despite whatever faults you tech-perverts might have found with it, Castlevania is a gorgeous mega drive game. It gives off the very same, distinct, SNES-like vibe of colour-rich* visuals.

* = meaning vibrant colours, not the colours some nerds at sega-16 believe should've been used, nobody cares about you (I'm kidding, don't take it personally).

OverDrone
10-22-2017, 02:27 PM
Golden Axe looks desaturated in the arcade anyway, and the MD port looked fine considering it came out the same year,1989. By the time 1994 rolled by I think devs were expected to have got a handle on working with the limited palette, especially a triple A dev like Konami.

I would say Bloodlines looks gaudy rather than vibrant in a lot of instances. Let's face it, the Munitions Factory looks awful.

It's just a strange example to use IMO.

bagmahnutz
10-22-2017, 02:37 PM
Golden Axe looks desaturated in the arcade anywayYes, but, it's CONSTANTLY praised for "good graphics". I really can't get over it..
And there's a diference between "correct colours" and "rich, snes-like, colours"

SEGA.GENESIS1989
01-30-2018, 02:16 AM
Update:


https://www.youtube.com/watch?v=FUWD0fsz-TU


https://www.youtube.com/watch?time_continue=11&v=9aJLG9ym0j0


https://www.youtube.com/watch?v=evmqa-5GrMY


https://pscd.itch.io/bio-evil (https://pscd.itch.io/bio-evil)


Stills/images:
http://pscd.ru/forum/uploads/monthly_09_2017/post-2-0-73812700-1505276643.png

http://pscd.ru/forum/uploads/monthly_09_2017/post-1-0-24156900-1506613909.png

http://pscd.ru/forum/uploads/monthly_09_2017/post-2-0-66076700-1506662050.png

http://pscd.ru/forum/uploads/monthly_10_2017/post-2-0-83530500-1507728796.png

http://pscd.ru/forum/uploads/monthly_10_2017/post-2-0-87919600-1507221913.png

http://pscd.ru/forum/uploads/monthly_10_2017/post-1-0-23092600-1507306499.png

http://pscd.ru/forum/uploads/monthly_10_2017/post-1-0-31189500-1507912330.png

http://pscd.ru/forum/uploads/monthly_10_2017/post-1-0-76428400-1507965841.png

http://pscd.ru/forum/uploads/monthly_10_2017/post-1-0-08216300-1507981701.png

http://pscd.ru/forum/uploads/monthly_11_2017/post-2-0-37950200-1510139724.png

http://pscd.ru/forum/uploads/monthly_11_2017/post-1-0-93888500-1511792886.png

http://pscd.ru/forum/uploads/monthly_12_2017/post-1-0-25745500-1512200387.png

http://pscd.ru/forum/uploads/monthly_01_2018/post-2-0-89654700-1515969665.jpg

roce
01-30-2018, 07:26 AM
Ooh, I like those.

SEGA.GENESIS1989
01-30-2018, 08:17 PM
Ooh, I like those.

Me too! :D They`ve done an excellent job improving the level of detail of the sprites and background. From what I`ve read, the people behind this homebrew are hoping to create a port of this game with Capcom's blessings. If they do not obtain approval from Capcom, they intend to create a brand new horror game with a whole new script (apparently the script is already written).

It also appears that they intend to release a physical copy of this game (they are looking into the issue of cartridges, boxes and printing). Apparently the first demo was downloaded by almost 15 thousand people!

matteus
02-05-2018, 05:06 PM
Me too! :D They`ve done an excellent job improving the level of detail of the sprites and background. From what I`ve read, the people behind this homebrew are hoping to create a port of this game with Capcom's blessings. If they do not obtain approval from Capcom, they intend to create a brand new horror game with a whole new script (apparently the script is already written).

It also appears that they intend to release a physical copy of this game (they are looking into the issue of cartridges, boxes and printing). Apparently the first demo was downloaded by almost 15 thousand people!

Not a hope in hell of getting blessing from Capcom! They need to start implementing that new script.

SEGA.GENESIS1989
02-10-2018, 10:33 PM
Not a hope in hell of getting blessing from Capcom! They need to start implementing that new script.

The developer just stated that they plan to launch a crowdfunding campaign on February 19th (possibly Indigogo? I'm not sure that backer funds are protected under that platform.)! Let's see what happens.

matteus
02-12-2018, 03:38 PM
The developer just stated that they plan to launch a crowdfunding campaign on February 19th (possibly Indigogo? I'm not sure that backer funds are protected under that platform.)! Let's see what happens.

No it's not secure at all. Approach with caution

Barone
02-12-2018, 03:45 PM
That cease and desist letter will come faster than an overclocked 68030.

Mad Moham
02-12-2018, 04:11 PM
I think it would be a good idea to move away from the Resident Evil name at this point. There's nothing wrong with making a game that's inspired by another game, Resident Evil itself seems to have been inspired by Alone in the Dark anyway, and I think gamers would appreciate a good game regardless of the name it has.

xelement5x
02-12-2018, 04:32 PM
I think it would be a good idea to move away from the Resident Evil name at this point. There's nothing wrong with making a game that's inspired by another game, Resident Evil itself seems to have been inspired by Alone in the Dark anyway, and I think gamers would appreciate a good game regardless of the name it has.

Yeah, this sounds like the best approach, they could even say it is inspired by Resident Evil and still be fine.

matteus
02-13-2018, 05:27 AM
Yeah, this sounds like the best approach, they could even say it is inspired by Resident Evil and still be fine.

They could easily move away from the name with the current art style. They should just halt the RE1 stuff and focus on their own storyline. I guess at present it works as a good way to spark interest though!

Would still like to see a proper tech demo of RE1 with rendered backgrounds and exported 3D models to sprites :). If I had the foggiest how to extract 3d models and render to sprites I'd do it myself!

I guess I'll need to face the monster which is 3D rendering at some point...

IrishNinja
02-13-2018, 05:07 PM
yeah, damn...i liked a lot of what i saw in those latest videos, hope they don't get this taken down

Zeus
08-18-2020, 09:32 PM
https://www.youtube.com/watch?v=_kJdgwhtaqQ&feature=youtu.be

cleeg
08-19-2020, 02:59 AM
This is looking pretty ace.

Zeus
09-09-2020, 11:03 PM
https://www.youtube.com/watch?v=oU7b8NJVaDI&feature=youtu.be

Mad Moham
09-10-2020, 09:55 AM
Wow! Its clear that a lot of effort is going into the project. Resident Evil isn't normally my type of game, but I would love to play the completed version of BioEvil when its done.

Blake00
10-10-2020, 11:06 AM
HUGE fan of this project.. been following it for a few weeks now.

Love some of the Gifs those guys have been posting in places:

https://d.radikal.ru/d20/2003/69/b41e94659a6b.gif

https://img.itch.zone/aW1nLzM1NzYxMjMuZ2lm/original/WzGIrH.gif

.
Oh and if anyone is interested they've done a normal non-VHS version of the above video Zeus posted too:


https://www.youtube.com/watch?v=mi6mQtPEtOk