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Impressive. I believe he's working on a Doom port.
https://www.youtube.com/watch?v=Gbg_06eXTRY
Black_Tiger
08-19-2020, 03:22 PM
It may just happen to be doing the same thing, but it looks like a hack of the Mega Drive Duke Nukem 3D port.
Since when does that port support sectors with multiple heights?
NeoVamp
08-19-2020, 07:45 PM
sectors with multiple heights
https://iruntheinternet.com/lulzdump/images/doom-guy-nodding-kid-computer-thumbs-up-1407541825R.gif
Niiiiiiiiice!!
E1M1
https://www.youtube.com/watch?v=UGbrrrLdmrk
turboxray
08-24-2020, 07:12 PM
E1M1
https://www.youtube.com/watch?v=UGbrrrLdmrk
Why does it look all melty?
mo68K
08-26-2020, 11:53 PM
Why does it look all melty?
Probably because it lacks of perspective correction, which is one of the bottlenecks in rendering.
mo68K.
Except it does have perspective correction, it's just being computed wrong (looks like not enough precision).
mo68K
08-28-2020, 03:48 PM
Looking the video I still think there is no perspective correction, I really think the developer is using some sort of Affine, like you can see in this example: https://youtu.be/RyYEGdGwnFs
And like I said previously, correcting the texture through distance was very heavy for many computers back in the day, because dividing by z.
Why I think it's just Affine without perspective correction is because in the video when clipping Near-Z you can see (Around 10s to 11s) this:
https://i.imgur.com/ZzBUjYl.png
mo86K.
turboxray
08-28-2020, 06:14 PM
Looking the video I still think there is no perspective correction, I really think the developer is using some sort of Affine, like you can see in this example: https://youtu.be/RyYEGdGwnFs
And like I said previously, correcting the texture through distance was very heavy for many computers back in the day, because dividing by z.
Why I think it's just Affine without perspective correction is because in the video when clipping Near-Z you can see (Around 10s to 11s) this:
https://i.imgur.com/ZzBUjYl.png
mo86K.
Yeah I highly doubt it's doing any sort of texture mapping. So it's not an affine texture warping thing.
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