Thanks Tony, that's where I got the other codes I'm currently using. But the listed code for invincibility for vehicles is for the top down levels such as the landspeeder and not the space levels, unfortunately. Thanks anyway!
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Thanks Tony, that's where I got the other codes I'm currently using. But the listed code for invincibility for vehicles is for the top down levels such as the landspeeder and not the space levels, unfortunately. Thanks anyway!
Dynamite Headdy (Genesis)
RE3T-C6W6
Automatically go to the level select screen when you start the game.
Battle Mania Daiginjou (J) (Genesis/MD)
ALLT-EA8J
Automatically go to the level select screen when you start the game.
Castlevania Bloodlines (Genesis)
AACA-ALDL +
RNCA-AADN
Automatically enables "Original Music" cheat. Sets BGM to 05 and SE to 073. If you're using an emulator, you'll need to turn the codes on, then reset the game (with a master code).
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NOTE: It may be possible to shorten this to a single code. Might look into it later.
Phantasy Star 4 (Genesis)
STMA-AA2R
Makes all weapons hit multiple targets. Note that there may not be any animation in the game for some of the weapons to hit multiple targets, so you may not see the attack, but you will see that each enemy takes damage. May only work in "Command" mode (ie. not in Macro mode).
UPDATE: Probably shouldn't use this code (very likely that it has unwanted side effects).
Phantasy Star 4 (Genesis)
ACHC-YCGN
Makes the Steel Sword a 1 handed weapon. If you equip 2 Steel Swords, you'll do a double slash in battle.
ACHC-YEGN
Makes the Steel Sword a 1 handed weapon, and it will hit multiple targets. Note that there is no animation in the game for this, so you won't see it doing multiple hits, but you will see that each enemy takes damage. The "multiple target" feature may only work in "Command" mode (ie. not in Macro mode).
Phantasy Star 4 (Genesis)
ACNC-YCE2
Makes the Defeat Axe a 1 handed weapon. If you equip 2 Defeat Axes, you'll do a double slash in battle.
ACNC-YEE2
Makes the Defeat Axe a 1 handed weapon, and it will hit multiple targets. Note that there is no animation in the game for this, so you won't see it doing multiple hits, but you will see that each enemy takes damage. The "multiple target" feature may only work in "Command" mode (ie. not in Macro mode).
EDIT:
DWHC-YAGT
Makes the Steel Sword twice as strong (attack power).
VWHC-YAGT
Makes the Steel Sword 10x as strong (attack power).
Phantasy Star 4 (Genesis)
RWLW-YAC2
Makes the Pulse Vulcan twice as strong (attack power).
LWMC-YAGR
Makes the Moon Slasher twice as strong (attack power).
Zero Wing (J) (Genesis/MD)
AAHA-BE9N
Pause the game, press C, then unpause for Debug menu. The Debug menu has invincibility, level select, etc.
I'm looking for an infinite time code for Smurfs 1 (Mega Drive). I think it's already been made, but I can't seem to find it.
Also, I'd like to replay Mighty Max (Mega Drive) but can't find any infinite health/lives/time codes that do not mess up / freeze the game.
Any help would be appreciated :)
Here's a link to the inf lives code for Smurfs: http://gamehacking.org/vb/threads/23...3275#post23275
Let me know if the code works so I can add it to the db over at GH.org.
It looks like all of the Game Genie codes for Adventures of Mighty Max are for the USA/Genesis version. Will make new codes for the Mega Drive version tomorrow.
Thanks in advance Tony :) Though I already have a working infinite lives code for Smurfs. I think I got it from GH. Will check confirm/later. What I'm looking for is an infinite time code. I could swear I had seen one before, but can't find it (anymore?)...
Oops, my mistake. Got lives and time mixed up.
Try these codes and let me know how they work...
The Smurfs (E) (Genesis/MD)
9T4A-VGST +
BE4A-TWHW
Start with more time.
AMHA-TA96
Infinite time. Need to turn code off at the end of each level to continue.
Start with more time sets time to 99 instead of 40 (normal mode) and infinite time seems to work out fine, thanks! :)
-Edit-
Note on the infinite time code: It needs to be disabled at the end for each level. The timer always counts to zero at the end and the code is preventing it to do this.
If the code is not disabled, the score points will keep increasing. It works just fine when it is disabled at the end of a level and reactivated after.
-Edit-
Typo
Thanks for the note about the infinite time code. Will add that to my code description.
I noticed that the infinite energy and infinite lives Game Genie codes on the internet for Mighty Max "US/Genesis" version didn't work for me. These new codes for the "European/Mega Drive" version seem to work fine. I also made new codes for the US/Genesis version while I was at it. Also included some extra codes that you didn't request. Let me know if you have any problems with these.
Adventures of Mighty Max (E) (Mega Drive)
ATZA-AA80 +
ATZA-AA2C
Infinite health.
ATZA-AA4L +
ATZT-AA28
Infinite lives.
AT9A-AA90
Infinite time.
97VA-B96L
Moon jump (slow descent).
97VA-B96J
Moon jump (super slow descent).
RZWA-C61R
Walk thru walls.
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Adventures of Mighty Max (U) (Genesis)
ATZA-AA7C +
ATYT-AA8R
Infinite health.
ATZA-AA20 +
ATZA-AA9L
Infinite lives.