Let me know if you have any code suggestions for Scooby-Doo. Have never played the game before, so not sure what would help.
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Let me know if you have any code suggestions for Scooby-Doo. Have never played the game before, so not sure what would help.
Debug code works great for teleporting so far :) Can't figure out the objects either, not sure if you can really do anything with it. I'm not really looking for specific codes, but I'll test anything if you stumble on something interesting. It's a point & click adventure game, so I guess it's harder to think of (and create) codes for it? But debug is already very useful :) Thanks!
Have only tested these codes on the first level. Will be making some more.
Toy Story (European) (Genesis/MD) Game Genie
F2ZA-AA8E
Hit enemies from anywhere. If you use your whip, you will automatically hit every enemy/object on the screen, no matter where they are. Also works on bosses.
AART-AAN8
Jump higher (moon jump). If you're using an emulator, the code must be turned on before you select "Start". Will work with passwords.
AART-BAE8
Jump much higher (moon jump). If you're using an emulator, the code must be turned on before you select "Start". Will work with passwords.
Toy Story (European) (Genesis/MD) Game Genie
AAYA-AA8Y
Invincibility.
AJXA-AA9T
Once you hit an enemy/object with your whip, it will stay that way for the rest of the level. This means that it will not harm you if you touch it.
EDIT:
REWA-A6YC
Enables level skip (pause and press A).
Hey Tony!
There's a way to fix the dark video mode used in the Back to the Future Part III Mega Drive port?
I tried to hack the color of this game to look like AMIGA version some years ago, all the intro screens are perfectly hackable (they are just dark), but the in game use a strange video mode that limit the color range possibility of the Genesis color palette and is impossible to do valid brighter colors...
Found this in the SEGARETRO.COM:
"Palette errors
An error in the Mega Drive version's palette storage results in the game appearing darker than it actually should be. On the Mega Drive, the bit order of palette colors is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by mistake; the lowest bits of the components are ignored by the hardware, resulting in a color range (000, 001, 010, 011). Because smaller values are darker, the colors will thus appear darker."
Thank you ^^
Tony, thanks for the Toy Story codes :) Did a very quick playthrough and have tested them all. They all worked like a charm! As always, I've tested them with Genesis Plus GX on Wii. Here are some notes:
- You already knew this, but jump codes have to be activated before starting the game. Deactivating it during gameplay will not deactivate the effect. Will do a proper playthrough soon to see if there's anything fun to find way up in some of the levels.
- Level skip works up until the 1st person level (really inside the claw machine). I usually activate the level skip with the code A, B, right, A, C, A, down, A, B, right, A (enter at the "press start" screen). That works for all levels. Haven't tested beyond the 1st person level yet, as that level is such a pain :D
- Hit anywhere and invincibility work great!
- "Stay hit" works on almost all enemies, except for some flying ones like helicopters. But that's not really note-worthy in my opinion.
None of the codes need fixing in my opinion, I just wanted to be thorough on how they worked out. I had fun with these, thanks! :D
I already asked you once for codes for the European version of Ecco the Tides of Time. You then directed me to the codes of the US version. But I'd still prefer some for the European version. I do get it, though - it's probably not very satisfying to make codes you've already made for another version. But if you ever change your mind, I'm using a 1994.AUG version and am looking for these:
- Something that will easily enable the debug mode (can be accessed by pausing the game while Ecco is facing the screen and pressing A, B, C, B, C, A, C, A, B)
- No clip, for swimming in the air and through walls
Any help would be appreciated :) But again, no worries if you don't feel like it!
GelmiR, thanks for letting me know about the problem with the level select issue in the claw machine level. I made a save state there and will try and figure out the problem.
I made some codes that let you do higher jumps without having to enable the code before the game starts, but didn't post them because there are 3 codes (instead of 1). If you'd like the 3 part high jump codes that enable higher jumps at anytime, let me know and I'll post them. About the only time I could think of where they might be useful, is if you had a save state without the high jump enabled, the 3 part code would allow you to have high jumps, where as the single code I already posted wouldn't enable high jumps. However, using the level skip would solve that problem.
I wrote down some of the passwords for the game and will do some checking and see if there are any "special" passwords that take you to hidden levels, etc. Interesting that the US version didn't have a password system.
Will take a look at the Ecco codes when I'm done with these. Thanks again for the notes!
EDIT: Here are all the passwords that are in the ROM. I'm not very familiar with the game so not sure if any of these are anything special, but after some testing, they just look like passwords for normal levels. :-(
Haven't seen these posted anywhere on the internet, so will post them here and probably on my site.
Toy Story (E) Passwords (directly from the ROM)
31241 = Buzz Clip
54152 = Food and Drink
34255 = Sid's Workbench
51324 = Day-toy-na
EDIT2: The high jump codes will work with passwords.
Hey Tony,
You're welcome! :) If you manage to fix the level skip, I'd be happy to test it again. Thanks for offering the 3-part jump codes, but I'm fine with the single codes. Do I understand correctly though that with the single codes the effect can still be disabled/enabled between levels? That might be useful. If not, that's still fine - I'd mostly have the jumping codes on to explore. I forgot to mention, but they also work in the chase levels when riding Rex or Roller Bob (don't ask).
Sorry that there doesn't appear to be more interesting passcodes, but it is interesting to know that the US version doesn't have them. I wonder why that is. I've seen them during gameplay, but because I had a level skip, never bothered to write them down. But again, interesting fact :)
Thanks in advance for looking into Ecco, I really appreciate it :) I'm in the mood to replay it, but not in the mood for all its frustrations :D
The jump codes that I posted can not be turned on or off during game play (it is whatever it was when you started the game). However, if I remember correctly, if quickly tap the jump button, you will jump a shorter distance as compared to a full press. The 3 code high jump codes that I haven't posted yet would allow you to turn the jump effect on or off, however I'm thinking that if I add the other jump codes, it may just confuse people. Will probably just leave it as is.
Thanks for the info Tony :) I agree, the single jump codes are enough, and lightly tapping the jump button works fine!
Edit: The jump effect can be disabled/enabled by disabling/enabling the code before the next level loads :)
Thanks for the jump info, I had no idea it did that. Will have to decide if I should add that info to the code description. Not sure if that would be too confusing.
I've got a new and improved level skip code. This one works fine through all the levels (including "really inside the claw machine"). It stops working at Rocket Man, but that appears to be the last level so that may be normal.
Toy Story (European) (Genesis/MD) Game Genie
E4TA-CA9T
Enables level skip. Code must be turned on before the title screen (where it says "Press Start"). To skip to the next level, pause the game and press A.
You're welcome :) Yeah might be confusing to add that info, I agree. But I still wanted to let you know.
Nice, I will give it a try this evening and let you know how it turns out.
If you are interested in replicating, the game has a built in code for infinite energy, infinite lives and a level skip. At the "press start" screen, press A, B, right, A, C, A, down, A, B, right, A. Level select is now enabled for all levels. In level 2, grab 7 stars and jump inside the toy box on the very left of the level. Press down in there for about 5 seconds or so, and the star on the top left will start spinning, indicating that you now have infinite energy. Not sure if that is when infinite lives kicks in, or that it was already activated after entering the code.
Edit: Good news on your new level skip code; it also works on the last level :) You have to wait a few seconds before you gain control in the level, but once you do, you can skip it like any other.
The newest Level Skip code actually duplicates the controller cheat you do at the title screen. If you activate the code before the title screen (where you enter the controller cheat), you'll notice that the title screen automatically skips to the next screen. That's because the code is simulating the controller cheat.
I did notice the invincibility cheat you mentioned where you collect 7 start and press down in that box. I think the invincibility code I made was partially based off of that cheat. Didn't know anything about the infinite lives cheat. Probably won't do a code for that unless you want one.
As soon as I read that your new code was partially based off the in-game cheat, I had to test the invincibility cheat with your latest code. And it works! Meaning that your newest level skip code enables the built-in cheat code that allows you to skip any level (including the last one), infinite health, AND infinite lives :) Very handy, thanks!!
Edit: Would it be difficult to make an infinite battery code? No worries if it is, as it might require several codes. I'm not sure it would work on all the levels in which you control/ride the RC car, as some levels are isometric and one is 3d-ish.