It's the same problem here.
I'm using real hardware and none of them have worked!!!
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Everton, the problem is that there are 2 different versions of the game, and it looks like there are only codes for one version.
Pick out 5 or so codes you want from the 45 official codes, and I'll port them over to work on your version.
BTYA-AA9N - Full-auto weapon lasts until next stage
G2YT-AA3J - Magnum pistol lasts until next stage
CJYT-AA4N - Bazooka lasts until next stage
NV2A-AABG - Flak jacket much more protective
JB2A-AAC0 - First aid restores life gauge to full
And if possible a code to start the stage already equipped with Full-auto weapon.
Here are the converted codes. Let me know if they work. I was having trouble making the last code you wanted, even though it should be relatively easy to make. I'll try coming back to that one tomorrow after a good nights sleep.
Dynamite Duke (alternate version codes)
BTYA-AA92
Full-auto weapon lasts until next stage.
G2YT-AA3Y
Magnum pistol lasts until next stage.
CJYT-AA42
Bazooka lasts until next stage.
NV1A-AAC8
Flak jacket much more protective.
JB1A-AAER
First aid fully restores life gauge.
Thank you very much, worked perfectly!!!
Splatterhouse 3
B45A-AA8C + B5ET-AA2L - Power is not lost when you are mutated and you clear the room of enemies
C4XT-EA7W - Clock does not run
These codes generate a bug in the game that makes you go straight to level 3 without passing through the 2. Can someone fix this???
I need a few cheat codes if they exist for something that I usually do:
A cheat in Strider that disables the cipher (Hiryu's sword slash) due to that the sprite blocks Hiryu.
A cheat on getting either a high score or a low time so you become top of the podium on an event in Winter Olympics (known as Olympic Winter Games: Lillehammer 94 on GoodGen) and whether there is a cheat to display the small [unused?] sprites of the Moguls and Biathelon. Either the J or the E ROM if there are any differences, which one is easiest and more useful.
Also I doubt it but is there a code to display the sprite viewer in Street Fighter 2: SCE? It is because the shadows obstruct the characters feet and I tried to remove that in ROM but the game is hard coded. Apart from Izzy's Quest, Bare Knuckle 2 Beta and a hacked Streets of Rage 2 ROM, I don't know any Mega Drive games with a sprite viewer.
I think of some more in the future when needed.
Do you mean when you use all 3 codes together, or individually?
If the "Clock does not run" code causes that problem by itself, try this code...
RGXT-E6ZW - Clock does not run???
That code does stop the clock, but I have no idea if it fixes the bug or not.
EDIT:
Galoob (the people who made the Game Genie) made the codes you posted. Their "Clock" code branches (jumps) $16 bytes ahead. Galoob probably did that for a reason. The code I posted doesn't jump ahead at all. I don't have time to make an assembly trace to see what's actually going on in the programming, so the code I posted was just a shot in the dark. Let me know if it works.
"Thunder Force III
AKAT-AA8R - Keep special weapon power when you lose a fighter"
I need this for Thunder Force IV plz...
EDIT:
The problem occurs if I set any of the three codes and your code does not fix the problem
Aero Blasters (JU)
ALKT-AA6C + ALSA-AA6C - Keep your fire power when you lose a fighter
Not fully tested but I think it's working
I'm looking for Game Genie codes, but failing that then PAR codes.
As for the type of version and at the time I didn't have access to the U version but now that I do, it doesn't matter which version (just the one that benefits to the most people). Sorry it took so long to reply.
i'd love a turn off oil slick affecting on championship pro am