As before, these can be modified to get any item you want.
Shining in the Darkness
PAAA-FGVC
Can buy the Magic Ring in the Alkemist Shop.
SNAA-FGVC
Can buy the Black Box in the Alkemist Shop.
Printable View
As before, these can be modified to get any item you want.
Shining in the Darkness
PAAA-FGVC
Can buy the Magic Ring in the Alkemist Shop.
SNAA-FGVC
Can buy the Black Box in the Alkemist Shop.
Are these for emulators or the real thing? I need Dynamite Headdy codes.
These will work on a real Game Genie/console or an emulator.
The codes I've made for Dynamite Headdy: http://codehut.gshi.org/DynamiteHeaddyGG.txt
This is the first "first person" type game that I've made a walk thru walls code for. Seems to work fine. If you go outside of the normal limits/boundaries of the labyrinth, visually it appears as if any walls are far off in the distance. Also, you get battles with every step. I guess they don't want you out of bounds. :-)
Shining in the Darkness
RY3A-A6TC
Walk thru walls.
Tony can you make me some GG codes for the NES Famicom game Tetris 2 +Bombliss? I'd like a code for pieces to start falling at max speed when you start a new game.
Thanks
I'm using real hardware. I put the GG in first then a converter then the cart on a Toaster NES.
Vintagegamecrazy, there are 2 different versions of that game. Any chance you know which version you have?
EDIT: For now I'm using version "rev A".
I have a question... I made a code that lets you start at max speed, but I noticed that when playing Tetris, it lets you select the speed you want to start at with a little slider (from 0 to 20). Can't you just set that to the max speed when you start a new game?
Here's the GG code:
TPELGYPE
Start at max speed of 30 (only tested in Tetris). Leave level slider at 0.
I only tested it with Tetris, and only on the first level with the speed selector set at 1. From the looks of the programming, if you get to level 2, the speed will probably drop back down to a lower level. Will need to make a second code to fix that, but will wait until I hear from you about the speed selector. I may be making the wrong type of code.
EDIT 2: The max speed you can select with the slider is 20, but the GG code above is for a speed of 30. Is that what you meant by max speed?
EDIT 3: While sitting here, I just figured out how to get the max speed (30) to start and stay at 30 with a single code. The code above will start at level 30 but will probably drop back down to a lower speed when you finish that level (although I couldn't finish the first level to test it because it was going way too fast). When testing the code, remember to leave the level slider at the lowest setting. If the code above works and it is what you're looking for, let me know and I'll make an improved code.
If the code doesn't work at all, you probably have the other version.
Tony
The Code "Re-Enter Mushroom Houses Beaten By Mario" (AKUGNSSL)
Doesn't work I'm on Real Hardware...Using PRG00 and PRG01 nothing, I tried this on World 1
Super Mario Bros. 3
http://gamehacking.org/?s=v2&sys=5&gid=881
Tony, could you please make a pair of Game Genie codes for RDF: Global Conflict on the Sega-CD? I REALLY don't want to have to play through it all again normally to grab my screenshots, or when I'm double checking things for the review. So something like unlimited ammo and unlimited health would be very helpful.
Edit: Oh, and this is for emulation (Kega Fusion to be exact).
I noticed that it says it doesn't work on all mushroom houses. How far into the game have you tried it?
Coop, I haven't made any Sega CD codes/hacks in ages. If I can remember which emulator to use, etc, I'll see what I can do.
Well World 2..I assume it wont work in later worlds
If it helps, Kega Fusion is the one where you can mount ISOs and such right in the EMU, without having to use a virtual drive.
Also, there's this that might be of potential use...
http://www.angelfire.com/games2/codehut/SonicCDhack.txt