Awesome :D Been very busy today, but I look forward to testing the codes with Raphael tomorrow. Will let you know how they work out :)
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Awesome :D Been very busy today, but I look forward to testing the codes with Raphael tomorrow. Will let you know how they work out :)
The 1-hit kill for bosses only worked on Leatherhead (first boss) for me. I did turn codes on/off during gameplay for testing, but that didn't seem to matter for the rest of the codes. Everything else works as described :D Haven't tested the codes for Leo, but I did test all the others. Great work, I had fun with this! Al always, thanks for making the codes :D
Thanks for all the valuable test info, GelmiR. I'll make some final code description adjustments and add them to the sites.
The "1 hit kill for bosses" code not working on the rest of the bosses is not much of a problem, since the other "1 hit will kill any enemy or boss" code should take care of all the bosses.
EDIT: That should be it for TMHT.
Yeah, I didn't need the 1-hit kill for bosses, with those other codes around :) thanks again! X-Men looks interesting, it's already really cool you get to (sort of) play as the bosses.
I've only tested 2 of the bosses in X-men. I should probably test the rest of them to see if any are more controllable.
More new codes fresh from the oven...
I made/tested all of these with the European version, but found that most of them also work on the US version as well. Will test the rest on the US version before I add them to the sites.
Chuck Rock (E)(US) Genesis/MD
These codes work on both versions (European and USA)
AL4A-AA76
Hit enemies from anywhere with your belly (B button).
RG5A-A6TL
Hit enemies from anywhere when you throw a rock.
8MDA-B97G
Jump higher. Can be combined with the moon jump code to jump much higher. This code can be turned on or off at any time.
AC9A-AALT
Jump higher (moon jump). This code will make you move slower when jumping. Code must be turned on before you start the game (at the title screen). Code can not be turned off once you start the game. Can be combined with the regular jump code to jump much higher.
AR9A-AAC2 +
ASDT-AADR
Walk faster (when you're not carrying a rock).
AL9T-AAE8
Walk normal speed when you're carrying a rock (you won't slow down).
AR9T-AAE8
Walk faster when you're carrying a rock.
ADYA-AADN
Rock doesn't sink in lava/mud/tar, but will disappear after 20 seconds.
ADYA-AADN +
AMXT-AA4A
Rock doesn't sink in lava/mud/tar. Disappears only if it goes off screen.
Nice! Did some quick testing, I got all but one code to work; the one where you hit enemies from anywhere when throwing a rock. All the others worked just as described for me :) Also the moon jump can be turned on/off (sort of), but it's a bit of a hassle to put it in a code description. Turn it off, and when the next level loads, it will be off. Turn it on, and it will be on when the next level loads. This happened before in another game. Could be Jurassic Park Rampage Editon, I'm not sure.
Damn, glad you caught that. The Hit Anywhere code when throwing a rock only works on the large rocks. I had never tried the smaller rocks, so never noticed. Thanks!
Will update the code descriptions and add them.
You're welcome, Tony :) Yeah I did get the code to work with a big rock. Not sure what was going on, pretty sure I tested it with both rocks. Oh well it works with the big ones now :) Also I forgot to mention that the invincibility code does not work on mud and thorns, but I no longer see it in your post. Did you remove it?
Yes, I removed the invincibility code because the same code already existed for the USA version.
Ah okay I see :)
NFL Quarterback Club 96 (Genesis/MD)
RZBT-A6W2
Allows the game to run on Gens emulator. May also work if you can't get the game to run on a flashcart.
==========
Have started working on codes for Batman Returns. Will post when I get a few more done.
Batman Returns (Genesis/MD)
AJ4T-AA8W
Pickup items from anywhere (when you walk under them).
AJ4T-AA8W +
AJ4T-AA68
Pickup items from anywhere, no matter where they are on the screen.
AKRT-CA4G
Hit enemies from anywhere (unless they're hiding in something like a barrel). Works with fist, Baterang, etc.
AKRT-CA4G +
AKTT-CA42
Hit enemies from anywhere, even if they're hiding in something like a barrel. Works with fist, Baterang, etc.
RE9A-A60A +
RGET-A6T8
Infinite use of all weapons on your belt (Baterangs, Smoke Bombs, Bat Swarms, Grappling Guns, and Homing Baterangs). If you run out of a weapon, go back into the belt screen (press Start) and select that weapon and you will now have 55 of them.
Nice! :) Especially only needing 2 codes for all weapons sounds great - right now I'm using individual codes for each weapon. Will do a quick run through the game with all the new codes today :)
Edit: Did some quick testing, but I can't seem to get the weapons codes to work - for me it only works on the normal batarangs. I tried selecting the other weapons before running out, but I'd still run out. The other codes are working great so far, but the game is too boring for multiple playthroughs. So I thought I'd hold off a bit to get more info on the weapons codes first :)
I may need to change the description of the weapons code. When you run out of a weapon, you have to go back to the belt screen and re-select that weapon.
Hey Tony,
I tried that, but if I run out - the weapon is no longer in the belt for me to select...
I'm such a dumbass, I had a G in one of the codes instead of a 9.... sorry for wasting your time, DOH...!! Will do a playthrough with all codes either this evening or tomorrow morning and will get back to you :)
Edit: Nope, still not working for me. I don't get it if I'm doing anything wrong... thanks in advance for looking into it, sounds like a great combo code.
I copied and pasted the 2 codes from above for the "Infinite use of all weapons" code into my emulator. Seems to work fine for me, but let me give an exact description so there's no confusion...
RE9A-A60A +
RGET-A6T8
Infinite use of all weapons. If you run out of ammo for a weapon, press Start to go to the weapon screen, then use the directional pad to highlight the empty weapon slot and press Start again. You will now have 55 of that weapon. When you go to the weapon screen, any weapons that you have zero ammo for won't show up on your weapon belt. However, once you use the directional pad to start scrolling thru the weapons, any blank spots (for weapons with zero ammo) will automatically show up and will be selectable.
Hope this solves the problem. If not, I'll see if I can figure something else out.
EDIT: I doubt this will make any difference, but try this alternate code for the second of the two codes (use both of the codes below)...
RE9A-A60A + (this code is the same)
AWET-AA24 (this code is different)
I'm pretty sure I've figured out a better code for weapons. Didn't have much time to test, so let me know. This only requires one code, and it is truly an infinite weapon/ammo code, so there's no need to go to the weapon screen every time you run out of ammo. The only minor draw back is that the amount of ammo shown can sometimes increase, although this doesn't seem to cause any problems at all.
Batman Returns
GGET-BET4
Infinite ammo for all weapons (Baterangs, Smoke Bombs, Bat Swarms, Grappling Gun, and Homing Baterangs).
Hey Tony,
I tried the codes for the weapons again, RE9A-A60A + RGET-A6T8 as well as RE9A-A60A + AWET-AA24, but they are not working for me. Maybe we have different rom versions? Mine is from October. If a weapon runs out, there simply isn't an icon to select on the belt. I can keep pressing right, but the area is completely blank for me and I can't select beyond weapons I have. It only works on "normal" batarangs for me, which it will fill up automatically to 55 without having to press start/pause.
As for the other codes, it turns out that the "pick up from anywhere" codes have some interesting side-effects. They double as hit anywhere codes, but the enemies are given the same privilege, also hitting the player from anywhere. Also sometimes the player stands/walks on air after getting hit. At first I thought it was the hit anywhere codes that caused all this, but no, it was the pick up from anywhere codes.
And now the good news :) The hit anywhere codes work like a charm. Catwoman is a little finicky in the first level, but other than that it works on all enemies and bosses in the game.
And that one single code for all weapons? Instead of having to use 5 codes (individual for each weapon)? That is awesome :D Tested throughout the entire game for all weapons, works great :D Thanks..!!
Still don't know why the original 2 part weapon code didn't work for you. Since we have a much better code anyways, I'm not going to add the old one to the site and just stick with the new replacement code.
I will also leave the "Pickup items from anywhere" code off the site as well. I've run into games like that before where the pickup items routine is tied into the enemies routine for hitting you. I probably didn't notice that side effect because I more than likely had an invincibility code active. :roll:
I will also note in the code description that the hit anywhere codes also work on bosses.
Thanks again for your frickin awesome code testing!
Hey Tony,
No clue either why it didn't work for me... I don't think there's different rom versions?
Ah the invincibility code was probably it, then. I had infinite life on, so I got hit. Like, a lot :D I remember I had infinite life while playing as a Raptor in Jurassic Park Rampage Edition, and hitting the final boss (also a raptor) like, forever. I was just a stupid kid, but eventually I figured out the code also applied to the raptor boss, doh :)
You're welcome!
Cool Spot (Genesis)
G5RA-2A3T
Hit enemies from anywhere.
Note: This is not from the "list".
Chuck Rock 2: Son of Chuck (E) (Genesis/MD)
RGLT-E6VA
Hit enemies from anywhere (as long as they are anywhere in front of or behind you). Does not work when they are very far above or below you.
RGLT-E6VN
Hit enemies from anywhere (when they are below you).
==========
I have a code that lets you hit enemies from anywhere, but it causes problems with that giant enemy that walks by near the start of the game. The two codes above seem to be ok.
Was able to finish Chuck Rock 2 with the codes, no adverse effects :) The codes appear to work on most enemies and some of the bosses. I don't always see the logic why something will or will not work. But that's mostly my curiosity, it isn't bothersome during gameplay. Some notes:
- I've frequently seen enemies that need 2 hits die with a single hit.
- Not sure it works on the 1st boss, window in which you can hit him is too small for me to figure out.
- Octopus (3rd boss) spits krabs or fish at you, which you need to bounce back to him. These little guys count as enemies as well, so you still need to time your hits.
- I don't think it works on all bosses, the effects on them vary as they probably all work differently.
- Some enemies you can only hit when jumping and hitting (anywhere). Makes sense, as this applies to birds and flies - which I think can only be beaten by doing this anyway.
- Sometimes it seems the codes only start to work after having killed a specific enemy for the first time.
Again no problems, just some notes on stuff in encountered. Thanks for the codes! :)
Thank you for the testing and notes GelmiR. Will add those codes to the sites.
I do have a question... what is the purpose of the A button where you climb up your club? Is it just to get away from enemies, or does it have other uses?
You're welcome, Tony :) Yes it has other uses, in some levels there are small animals you can ride. You use the A button to climb/ride the animal.
You can see one here: https://youtu.be/hNxT2XGcfec at 9:56 :)
Thanks for the info. Was thinking of making some codes to change/modify how that works, but will probably be too problematic.
Well, there's only a few instances where it's used (I think), so yeah that might not be worth it :)
Mickey Mania - The Timeless Adventures of Mickey Mouse (E) (Genesis/MD)
NOTE: These codes were made with the European ROM, but should also work on the USA version.
9VBT-BGRN +
BFBT-AWGR
Always have 99 marbles, even at the very beginning of the game. When you first start the game, you won't have any marbles, but just press the attack button (B) and 99 marbles will appear.
CK9A-AA8W
Hit enemies from anywhere (with marbles).
C38A-AA3R
Invincibility from most hazards. Will not protect you from the notes at the beginning of the game, when the large cat spits at you, etc.
C38A-AA3R +
AB8T-AA9N
Invincibility from almost everything.
Nice :D I'm a little low on time at the moment, but will test them in the next couple of days and get back to you.
Did a (very) quick run through Mickey Mania using the codes.
Always have marbles and hit from anywhere (with marbles) work great in most levels. There are a few levels in which things are handled differently:
- Mad Doctor mine cart section
- Mad Doctor tower scene
- Prince and the Pauper tower scene
I didn't think to check the marbles in the mine cart section, but they don't work in the tower sections. Same applies for the health codes. It's always been that way, those sections require different codes.
As for the health codes, they don't work in the mine cart and tower parts. There are also some other parts where they don't work, namely under water (section in Lonesome Ghosts and a small part in Prince and the Pauper, and the spike thingies at the end Boss pete still hurt.
There's a bit of an issue with C38A-AA3R though; you can't interact with certain things, like the bottle at the very beginning, and the bells that need ringing, and you can't jump on enemies.
As always, thanks for the codes! :D
Didn't even notice the problems with the invincibility codes, so will probably just forget about those. Will do a little work on the marble codes and add them to the site. Glad you found all the problems with these. Thanks.
Just an FYI in case you didn't know... most or maybe all of the codes for the US version from the site may work on the European version. I only tested a couple and they worked fine.
Yeah the marble codes are awesome, and you're welcome! :) I guess I've known about codes for the EU and US versions at some point; I just checked the codes I'm using and compared them to Gamehacking. All the ones I'm using are listed under the US version. Sorry if you would have wanted to know this beforehand, I forgot...! There may be others on my list where the same applied back when I started collecting codes for the games I like.
One of my favorite games on the Genesis...
Flashback (Genesis) Game Genie
AB6A-AA7N
Enemies don't see you (and won't shoot at you). Some enemies will start shooting at you once you pull your gun or start shooting at them.
BA5A-AA8W
Enemies can't shoot you while you're squatting down. They can't squat down to shoot, so will keep missing you. May not work on all enemies.
RF8A-A6Y0 +
AV8A-AA48
Can climb almost anywhere and as high as you want, even if nothing is above you. When you stop climbing, you will fall once you start walking unless you press A + Right or Left to jump across, or use the "Walk on air" code (RZ8A-A6WE). If you use the walk on air code, you'll need to turn if off to drop down. Can die if you drop too far (there's a code to fix that). This code is best used for exploring (lots of fun when used with the "Walk thru walls" code). Game may give you an error screen or you may die if you climb into an area that you're not supposed to. Code will not work everywhere.
I've tried and tried to get into this game, as I absolutely love Another World - but I don't think I ever even finished the first level. It looks and controls nice enough, I think it's just not for me. I don't know enough of the game to properly test these, hope someone else who loves it will come along :)
LOL yeah that is pretty funny :D Oh well, maybe some day.
As for Jurassic Park, awesome! I've just been replaying it in the last 2 days, look forward to see what you come up with :)
GelmiR, I need some help with a couple codes for jumping (for Jurassic Park). I've got the codes made, but not sure which value to use to determine how high to jump. If you jump too high, Grant will take damage when he lands. I've got the value set so that he won't take damage when he lands from a jump, but he will take damage if you jump off of a platform/ledge and land on the ground at the lower level.
What I need to know is if the jump height needs to be higher, lower, or is it ok where it's at, or maybe make two sets of codes with a higher jump and a much higher jump. I can make a code to prevent the minor damage he takes if a higher jump height is needed, but if the jump height gets too high, it can cause Grant to fall off the screen which causes problems. Also, I noticed there is a ton of platform jumping on the first level, and don't know if the jump codes I have work well with the platform jumping/timing.
Thanks for any suggestions you can give.
Jurassic Park (E) Genesis/MD
3MRV-H97L
Jump higher when standing still (only tested on Grant).
3MTV-H928
Jump higher when running (only tested on Grant).
EDIT: I can change the jump height in pretty small increments. The normal value used for jump height is 218, and the value I used in the codes is 202 (I've converted them from hex to regular decimal numbers). The lower the number, the higher you jump.