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Ecco: The Tides of Time (Genesis)
ACKA-TA4G
Can swim thru most barriers (rocks, etc) that block your exit to the next section or level.
L30T-YA8E
Can swim thru the Glyphs (the diamond shaped things) that are blocking your exit in the sky water tubes. Has only been tested on the Two Tides level.
RGTA-W618
3 in 1 code: Invincibility, swim thru most walls/rocks, and swim thru most barriers that block your exit to the next section or level. Invincibility works on Sharks, Jellyfish, Crabs, etc.
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A few codes specifically for that bitch of a boss, the Vortex Queen in Ecco. lol.
Ecco: The Tides of Time (Genesis)
RE2T-66YJ
Hit the Vortex Queen from anywhere while she can take damage (she can only take damage while she is retreating into her hole).
RESA-66T0
1 hit kills the Vortex Queen.
RERT-6612
1 hit destroys the Vortex Queen's tentacle (she's much easier to defeat without her tentacle).
FYMT-6AFA
If the Vortex Queen swallows you, you will end up back at the Vortex Queen, instead of in the Alien World (The Machine).
RERT-66WE +
JJRA-6A4G
The Vortex Queen can't swallow you.
AAPA-6A6C
Disables laser beam in the Vortex Queen level.
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Ecco: The Tides of Time (Genesis)
AALT-6A9T
The Vortex Queen's tentacle tends to stay inside her mouth (makes her easier to defeat).
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Earthworm Jim (Genesis/MD)
GWJC-JA2W
Hit enemies from anywhere with your whip (crows, dogs, etc).
GLJC-JA42
Hit/grab items from anywhere with your whip. Items that you can normally grab onto with your whip (hooks, etc) can be grabbed from anywhere, which makes it much easier to get to hard to reach places. Also allows you to hit the refrigerator (and other similar items) from anywhere.
ALGW-JA6E
Collect items/power-ups from anywhere above you. This code will cause falling items to constantly hit you when you walk under them, so you'll need to turn the code off, or use an invincibility code in those cases.
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Ranger-X (Genesis/MD)
DKJT-AA3Y
Walk thru or teleport over walls. Some walls you will just walk thru, others will teleport you upwards to the next walkway or platform. If you teleport upwards near the top of some levels, you may get stuck.
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Hey Tony can you make a code for SEGA Genesis Terminator to make the player slower when climbing a ladder?
Thank you!
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Earthworm Jim 2 (Genesis)
DJNC-LGAJ
Jump in mid-air (Multi-jump).
GVGC-LA48 +
GKGC-LA7E
Hit enemies from anywhere with your whip.
GKFC-LA8C
Hit enemies from anywhere with your weapon.
AC3W-LA6Y
Hitting enemies with the machine gun will kill them on the first try, instead of doing two ricochets first.
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LinkueiBR, will take a look at that when I get some time.
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Cliffhanger (Genesis)
ABNA-CA5J +
RZMT-C6V0
Can walk up and over most obstacles, and can walk over water. When you come to an obstacle (cliff, etc), just press Up to walk upwards and then walk right past the obstacle. With water, you can either walk across the water, or walk up and over. On climbing levels, you will "walk" up instead of climbing, and the enemies won't attack you.
RFGA-A6Z0
Always have the knife.
RFDT-A604
Always have the machine gun with infinite ammo.
??CT-AAAA
Start on level ?. Replace the ?? with: Level 2-1 = AN, 3-1 = AT, 4-1 = A6, 5-1 = BN, 6-1 = BT, 7-1 = B2.
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Mazin Saga: Mutant Fighter (Genesis)
RF2A-C6VT +
AB2A-CC34 +
W32A-CJB6
Jump in mid-air (Multi-Jump).
CK1T-CA9T
Invincibility (doesn't work against super bosses).
CJMA-CA62
Collect items from anywhere.
CBRT-AA42
Walk thru upper walls part way. You can walk thru the upper wall/boundary just far enough to get away from most enemies (you can still hit them, but they won't attack you).
DAMA-DA7Y
Get an extra life every time you collect gold.
BAMA-DA7Y
Get 15 seconds of invincibility every time you collect gold.
AAMA-DA7Y
Get your health completely refilled every time you collect gold.
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Hey Tony,
I was playing around with the "no pteranodons" code (AJKT-GA94) for Jurassic Park Rampage edition the other day. Turns out I hadn't tested it properly - it messes up the Cargo Ship and Savannah levels, which are the other levels that can be picked from the start.
Code seems to work fine for River Run (level 5), and I don't think there are any in the Ancient Ruins (level 4). So, even though it doesn't work out so well for the other levels, it still works great for what it was made for - exploring the Aviary without getting constantly hassled :) I don't recommend using it for other levels. This is mostly just in case you want to alter the code description.
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Thanks for the heads up. So which levels is it ok to use with? Just Aviary, or Aviary, River Run and Ancient Ruins? Or?
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You're welcome!
First 3 levels:
- Aviary (works)
- Cargo ship (level glitches out)
- Savannah (level glitches out)
Level 4 - Ancient Ruins (no pteranodons in this level)
Level 5a - River Run (works)
Level 5b - Burning River (no pteranodons in this level)
In short, best used only in Aviary and River Run.
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Thanks GelmiR, will update the code description asap.
EDIT: Done
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Super Battleship (Genesis/MD)
These codes are for the "Super Battleship" section.
RE3A-N606
Hit enemy ships from anywhere with the main guns (when you're in the battle mode). If you shoot at the enemy ship, you will always hit it, no matter where you're aiming.
RE8A-N6YG
Hit enemy ships from anywhere with torpedoes. If you shoot a torpedo, you will always hit the enemy's ship, no matter where you're aiming.
RHDA-N6TE
All levels are unlocked (you won't be able to see them until you scroll down). This code allows you to go past the second page of levels if you'd like. There may be hidden or glitched levels there.
RHTT-L60G
Attack from any distance (there is no "Out of Range" limit).
AMYT-LA48
Gives infinite missiles to all ships, even if they don't normally have any, and gives infinite ammo for most weapons (even if you don't have any). May also give all weapons to all ships.