Thanks for all the Hook codes, Tony! I'll try them asap (probably tomorrow) and will get back to you afterwards :)
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Thanks for all the Hook codes, Tony! I'll try them asap (probably tomorrow) and will get back to you afterwards :)
About this Hook (E) code:
AJZA-AA5W
Infinite energy
It works great, but you'll need to turn the GG off if you fall into a pit, as that won't kill you either. Unless you can fly out, of course.
Will test the others this evening or tomorrow :)
Golden Axe II (Genesis)
RYMT-A6XY
Invincibility against all physical attacks (can walk thru enemies). Also
works when you're riding the dinosaur. Can still attack enemies like normal.
BHCT-AABG
Start with 9 credits.
AAJA-BYV8
Start each life with more energy.
AAJA-BAV8
Start each life with much more energy.
Tony
Can you do a Code for Super SF2 for a Sound Test
Like if I was to Record Cammy's Stage Music
I've never really gotten into making "Music" codes, but will take a look at it and see if I can figure anything out.
It already exists. You'll find it here... http://tcrf.net/Super_Street_Fighter...gers_(Genesis)
Double Dragon 3 (Genesis)
RGRT-A6W2
Can enter a shop anywhere in the level by walking up. Just walk up into a
wall, alley, etc and you will enter a shop. Only works on levels that have
shops. However, on levels that don't have shops, you'll start that level in
a shop.
AF9T-AAAC
Only have to fight 1 enemy at a time (instead of 3) in the 1st fight scene.
AB9T-AABE
No motorcycles in the 2nd level.
RGMT-A6Z2
Can go thru exit doors without having to kill any enemies.
RGNT-A608
Instantly finish some levels (1st motorcycle level, mission 2, etc). Can turn
code on or off at any time.
This is actually a pretty good game with hardly any Game Genie codes out there. Will be making more codes for this one.
Radical Rex (Genesis)
JS2T-2AAW
Select "Options" to go to a Level Select screen.
JS2T-2ABL
Select "2 Players" to go to a Level Select screen. Must be a 1 player game.
I forgot about the Debug Code ...
Radical Rex (Genesis)
AAMA-5V9C
Jump higher.
AAMA-5P9C
Jump much higher. May want to use the "Auto Warp" code (RE7A-46T0) with this
one. Keeps you from bumping into ledges above you.
RE7A-46T0
Auto warp to higher ledges when walking into walls, jumping, or skateboarding.
When jumping (especially with the high jump codes), you will sometimes hit a
ledge above you and be knocked back down. This code warps you to the top of
that ledge. When skateboarding, you will be warped to the top of some half
loops.
Radical Rex (Genesis)
AJLA-4A92
Don't fall when walking off ledges ("Walk on air"). If you are walking uphill
and walk off a ledge, you will continue to move upwards until you press the
jump button. If you let go of the directional pad, you will slowly float back
down. When walking off a straight ledge, you will slowly float down, but can
still press Jump. Good for walking over lava.
BGZA-2AGT
Player 1 starts with 9 lives ("Easy" difficulty).
CWZA-2AGT
Player 1 starts with 20 lives ("Easy" difficulty).
Radical Rex (Genesis)
RZFT-46X6
Invincibility (non flashing). Can walk thru enemies. Doesn't protect you from lava.
RE5A-46VL
Invincibility (flashing). Can walk thru enemies. Doesn't protect you from lava.
Radical Rex (Genesis)
SWZA-3GK8 +
ARZA-2ACA
Start with more fire power (longer flame).
SWZA-3GK8 +
A0ZA-2ACA
Start with max fire power (much longer flame).
Tony H, any interest in finding codes for 32X games? I'd love to have a code for Cosmic Carnage that stops the total gameplay timer (but not the round timer!) that determines whether you get a good or bad ending. If you can figure out where it's stored in RAM and/or what the trigger value is, even better. For trying it out on real hardware I can convert GG code to hex addresses and hardcode it, I guess.
(BTW that's one of the two unsolved mysteries of the 32X I asked about in this thread I started, along with hoping to figure out what the medals signify in the ending sequence of Metal Head. Unfortunately the thread degenerated into yet another compendium of speculation and arguments over history...)
I've made lots of codes for 32x games, but there aren't many debugging tools for it, so some codes are more difficult to make.
I'll take a look at them, but because I'll have to finish the games, there will probably be too much time involved. Will let you know if I find anything.
Techno Clash (Genesis)
RZNA-A6X0
Can walk and shoot thru anything (walls, rocks, etc). Also keeps you from
falling and dying when walking off ledges (like in level 6).
Techno Clash (Genesis)
JV6A-AA5N
Start a new game with 25 of everything.
Techno Clash (Genesis)
RGRT-A6Z8
Invincibility.
Shining in the Darkness (Genesis)
AKRT-AA34
No random battles.
Krusty's Super Fun House (Genesis)
ABAT-AA6W
Can walk into most locked doors. For example, in the first level there are a
total of 7 doors (3 upstairs and 4 downstairs). You have to clear the first
6 rooms before the last door downstairs will become unlocked. With this code,
you can walk into the last door downstairs even if it's locked. Once you clear
this single room (I think it's called the Bonus Room), you can advance to the
next level. Also allows you to re-enter locked rooms that you've already
cleared.
AKNT-AA8R
Only have to clear one room to unlock the final/Bonus room.
AKNT-AA56
Can exit rooms even if you haven't killed all the mice or collected all the
stuff. Just stand in front of the door and turn the code on for one second
and then turn the code back off.
RZKT-A60E
Walk thru walls when walking right.
RZKA-A6WL
Walk thru walls when walking left.
Krusty's Super Fun House (Genesis)
ACBA-AA24
Invincibility (can walk thru enemies).
EBRT-AGEY
Invincibility lasts 4x longer when hit.
JBRT-ANEY
Invincibility lasts 8x longer when hit.
Played this game a lot. Very difficult though. Will be making several codes to make it easier.
688 Attack Sub (Genesis)
NOTE:
If you're having trouble figuring out how to start the game: Before you can
start a mission, you must visit the Radio room on the far Left. To exit some
screens, move the cursor to the top-left corner and click Exit.
EJCT-AA24
Master code (improved). Only use if you get a blank/red screen. Probably
not needed on real hardware.
NWBT-AA62
No cavitation. Makes your sub quieter (harder for enemy to find you).
688 Attack Sub (Genesis)
AMMA-AA3Y
Enemies can't see you or detect you when you surface, as long as your periscope is down.
688 Attack Sub (Genesis)
ADJT-AA72
Unlimited speed. You can go as fast as you want, even with the periscope up.
To use, you must be stopped, then click on any forward speed setting. Your
speed will keep increasing until you tell it to slow down. Only tested on the 688 sub.
688 Attack Sub (Genesis)
ALGA-AA94
Infinite missiles, torpedoes, and noisemakers. If you don't know where the
noisemakers are, they're launched from the two auxiliary tubes.
Some of these are new, and some are old. All of them will work on Kega Fusion ver 3.63 or newer. If you're using a different emulator, you'll probably need to hack them into your ROM. The master code probably isn't necessary with Fusion.
Doom 32x (JU)
07CC:6002
32x Master Code.
03D27A:0009 +
03D2A0:0009
Infinite Health. Also applies to enemies.
03F7DC:7100
Infinite Chaingun ammo.
03F580:7100
Infinite pistol ammo.
03F696:7100
Infinite shotgun ammo.
03F38C:7100
Infinite Rocket Launcher ammo.
03CB50:7108
Blue health pick-ups are worth 8 (instead of only 2).
03CB50:7132
Blue health pick-ups are worth 50 (instead of 2).
03CB50:7164
Blue health pick-ups are worth 100 (instead of 2).
03CB68:7108
Armor pick-ups are worth 8 (instead of only 2).
03CB68:7132
Armor pick-ups are worth 50 (instead of only 2).
03D26C:0009
Your armor never gets damaged (although you can still die).
DAHA-AADY
Access secret levels. Here's how: Just set the level to 23 or 24 and start the game.
This Game Genie code will work on Fusion and Gens.
36 Great Holes Starring Fred Couples 32x (JU)
AX9A-AA3W +
AX8T-AA5C
Wind is always at 0 MPH.
AJWT-JA4A
Always score zero strokes. You'll always be in 1st place.
-----------------------
After Burner Complete 32x (JU)
AMEA-AA9Y
Infinite lives.
ALBA-AA94
Infinite missiles.
MJCT-CAAA
Start with 90 missiles (instead of 50).
Doom 32x (JU)
If you're using Kega Fusion 3.63 or newer, just enter the codes as shown. With most other emulators, you'll need to hack the codes into your ROM along with the 32x master code.
037FDA:EC7D
Start with 125 pistol ammo (instead of 50).
0B0ACE:01F3
Max pistol and chaingun ammo is 499 (instead of 200). If you're using this code with Kega Fusion, you MUST turn on the code and then reset the emulator.
0B0AD2:0190
Max Shotgun ammo is 400 (instead of 50). If you're using this code with Kega Fusion, you MUST turn on the code and then reset the emulator.
If you're using Kega Fusion 3.63 or newer, just enter the codes as shown. With most other emulators, you'll need to hack the codes into your ROM along with the 32x master code.
Doom 32x (JU)
0B0ADE:0014
All Pistol/chaingun ammo pickups are worth twice as much. If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.
0B0AE2:0008
All shotgun ammo pickups are worth twice as much. If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.
Doom 32x (JU)
0B0ADA:00C8
Max rocket launcher ammo is 200 (instead of 50). If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.
0B0AEA:0004
All rocket launcher ammo pickups are worth 4 times as much. If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.
==========
I can't seem to find a Plasma Rifle to test these codes, but they should work. If anyone knows where I can find an easy to get to Plasma Rifle in the game, please let me know. The guide at GameFAQs says there's one at the beginning of level 11, but all I could find was a chaingun.
0B0AD6:01F3
Max Plasma Rifle ammo is 499 (instead of 300). If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.
0B0AE6:0050
All Plasma Rifle ammo pickups are worth 4 times as much. If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.
03F444:7100
Infinite Plasma Rifle ammo.
EDIT: Finally found a plasma rifle and the codes worked fine.
Doom 32x (JU)
037FBC:E07D
Start with 125 health (instead of 100). If you're using this code with Kega Fusion, you MUST reset the game with the code turned on. NOTE: If you change this code to 037FBC:E080 instead, you'll have infinite health and enemies will completely ignore you unless you shoot at them, but you can't pick up any items, so it's best used for exploring levels.
With all of these 32x codes... If you're using Kega Fusion 3.63 or newer, just enter the codes as shown. With most other emulators, you'll need to hack the codes into your ROM along with the 32x master code.
Doom 32x (JU)
03CC12:00FA
Max health is increased to 250 (instead of 200).
03CC12:03E8
Max health is increased to 1000 (instead of 200). It's best to also use the "Blue health pick-ups are worth 100 (instead of 2)" code. Note that the health counter only goes up to 250 and then starts over from 1, so the numbers shown may not be correct.
EDIT:
03CB50:7164
Blue health pick-ups are worth 100 (instead of 2).
Doom 32x (JU)
041532:E700
No damage from the red or green pools of Ooze (it normally causes 2 points of
damage every second you're standing in it). No need for the radiation suit.
Doom 32x (JU)
037FB0:E203
Start with the Chaingun. Note that if you change weapons before you pickup an
actual chaingun, you'll lose the Chaingun (until you pickup another one). You
may want to use the "infinite Chaingun ammo" code with this one.
If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.
If you're using Kega Fusion 3.63 or newer, just enter the codes as shown. With most other emulators, you'll need to hack the codes into your ROM along with the 32x master code.
Doom 32x (JU)
037FB0:E204 +
038016:0098
Start with the Rocket Launcher. Note that if you change weapons before you
pickup an actual Rocket Launcher, you'll lose the Rocket Launcher (until you
pickup another one).
If you're using this code with Kega Fusion, you MUST reset the game with the code turned on.
Any chance of invincibility codes for Star Wars Arcade and T-Mek? Or at least something to make the games more beatable, and less controller-smashingly hard?
I will check into it and see what I can figure out. I've got a few more Doom 32x codes to make and then I'll start on them.
Doom 32x (JU)
037FB0:E205 +
038016:0094
Start with the Plasma Rifle. Don't change weapons before you pickup an actual
Plasma Rifle, or you'll lose the Plasma Rifle (until you pickup another one).
You may want to use the "Infinite Plasma Rifle ammo" code with this one. If
you're using this code with Kega Fusion, you MUST reset the game with the code
turned on.
Coop, finished codes for one of your requests. They should work fine on Gens or Kega Fusion, or you can hack them into your ROM if needed.
Keep in mind that it appears that if you finish levels very quickly, the Tie Fighters become more aggressive on the next level. At least it seemed that way to me.
Star Wars Arcade 32x (U)
B8ZA-AAA4
Start with 15 shields in 32x mode, "Pilot" mode (instead of 7 shields). Shield number will look funny.
FF2DE0:6002
Infinite shields (ie. infinite energy). Note that this looks like a PAR code, but because of the way the 32x works, it is actually an assembly/ROM type code. If you'd like to hack this code into your ROM, go to ROM address $085DDE and change the 91B8 to 6002.
SC9A-D0V8
Kill 5 Tie Fighters for every 1 you shoot down. This allows you to finish the levels faster.
AGYA-AGB8
Start each level with 300 seconds (instead of 200).
EDIT: Here's one more code I made a while back...
SBHT-D61A
Proton energy recharges much faster and gives you more proton energy.
Coop, the codes for T-Mek are going to be a little different to use than the ones for Star Wars Arcade. The codes for T-Mek are assembly hacks for the 32x part of the game, and because of that, you are very limited to which emulator they'll work on. The only one I know of is Kega Fusion ver 3.63 or newer. With most other emulators, you'll need to hack the codes into your ROM, along with the 32x master code.
As mentioned below, if you're using Kega Fusion, just enter the codes as shown below and make sure that you turn the codes on, and then reset the game.
The 32x assembly type codes take much longer to make because of very limited debugging tools that are available for the 32x. I'll post them as I make them.
T-Mek 32x
2E3FF0:E805
Start with 5 special weapon ammo (instead of 2). You must activate the code then reset the game.
2DE682:7200
Infinite special weapon ammo. You must activate the code then reset the game.
T-Mek 32x
2DE588:7100
Infinite defense. If you're using Kega Fusion, you must activate the code then reset the game.