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There are almost 300 codes for Streets of Rage 2 alone. I don't have time to search thru all those codes.
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My PC is down, So I'm using the PS3's Browser, Most sites won't even display
"Page Cannot Display" I have to wait
It'd be cool of codes could make these things available/visible, but it's probably mostly research to see if it is still there. I'll explain below. No worries if it's something you'd rather not do or think it's not worth it, I'll understand.
The Terminator
There has been talk of an earlier version of the Terminator character in this game. I will provide a link to the topic below. Your name is also mentioned in it, something about a level modifier. The image was assumed to be lost, but I found it on Spritedatabase.net. It is listed on page 2 of the topic, though I will list it here as well. Mostly interested in the unused Arnie/Terminator, but the outlined endoskeleton sprites are also unused in the final game.
Terminator findings topic:
http://www.sega-16.com/forum/showthr...(MD)-Findings/
I'm really curious if any of this is buried in the game somewhere?
= = = = = = = = = = = = = = = = = = = = = = = = =
Jurassic Park
A few years ago, I found a screenshot in a magazine that had Dr. Grant as an icon, with the health/lives bars and the weapon icon located underneath it. It's the only screenshot I have ever seen the Dr. Grant icon on. I posted it in this topic back then:
http://www.sega-16.com/forum/showthr...nshot-question
In the versions of the game I have played, there is only the icon for the weapon, with the health/lives bars underneath it. I wonder if it's still in there and if so, if there is also one for the Raptor (Raptor is also a playable character)? I can provide you with the beta versions, should you want to look into this and need them. But I do feel that I should tell you that TCRF has already done a pretty big article on the prototype:
TCRF Jurassic Park prototype article:
https://tcrf.net/Proto:Jurassic_Park_(Genesis)
So again, if you feel that it might not be worth looking into, no hard feelings! I'll list the Dr. Grant image here as well. Sorry for the bad quality and small size, I'm afraid I no longer have the magazine.
Tony
I found couple codes on BSfree for Streets of Rage 2 (U)
ABRA-AAAA - Enable "Bare Knuckle 2" Title Screen
AJ6T-EA4G + RFAA-E6YA Makes All Non-Scrolling Texts Japanese
These codes doesn't change Skate to Sammy
Can you look for a code that Enable the Japanese version of the Game?
These codes will let you play as Sammy. All the text is still in English.
Streets of Rage 2 (Genesis) Game Genie
RF1T-A612 +
RF2T-A6WC +
RF2T-A6Y6
Lets you play as Sammy (instead of Skate). All text is still in English.
EDIT: You'll also need to use a master code.
Only tested it a little, but seemed to work fine.
Why can it be 2 codes like Ghouls 'N Ghosts Rev 1
DTBA-AA58 + ZJAT-A8ER - Change Title To Dai Makaimura
I can't do like 7 codes on my Game Genie
I want the Full Bare Knuckle 2 Japanese Text, Name Changed
Can you see about only 2 Codes?
Thanks in advance :) I'm also curious about the 2nd Jurassic Park (Rampage Edition) prototypes. There's 11 of them, and no one has ever been able to run the oldest two on any emulator. If you are ever up to a challenge and need the roms, let me know :) But it probably can't be done as there might not be anything in there...
GelmiR, would appreciate it if you would email me those 2 Jurrasic Park Prototype ROMs, I'll take a look at them. Sounds interesting.
Edit: Can you also send the earliest prototype that does run on an emulator. Thanks.
Edit2: These are all for the Rampage Edition.
Tony I have another request if you're not too busy.
Do you think it possible to make a code for King's Bounty so that the player can always fly when on the map screen? If you're unfamiliar with the game, the player can only fly on the map screen if the player has an army that consists entirely of flying units such as dragons and mages. As soon as you hire a non-flying unit like pikemen or peasants the ability to fly is lost. I've checked available codes on gamehacking and a few other places and no such code seems to exist. Thanks for any help dude.
Easy Request
Streets of Rage/Bare Knuckle
Streets of Rage 2
Start with 1 Continue insted of 3
Thanks GelmiR, I got them.
Been looking at them for awhile, and there are two things that I've figured out about the June 22nd prototype ...
It doesn't look like there is any kind of checksum check, so that's not the problem.
I compared an assembly trace log from the June 22nd ROM to the June 30th ROM on startup. Without going into boring details, it looks like either some of the programing at the very end of the ROM is corrupted, or someone intentionally changed some bytes so the game wouldn't boot. The game/programming actually goes into the header of the game as if it was programming (which it isn't). The header contains things like the name of the game, region, etc. I tried several different things to force it to boot, but failed.
In the email, you sent a link to TresCom. It says I need an account to view it. What kind of info was there?
Good news, I got the second prototype (June 22) to boot as far as the SEGA screen. Making progress. Interestingly, there is no dinosaur walking past like in the June 30th proto.
Update: Got the prototype (June 22) to boot up to the title screen.
GelmiR, since there are so many Game Genie codes needed to get this Jurassic Park Rampage Edition June 22nd prototype running (21 codes so far), I'm just going to email you the patched ROM. There are a few things you'll need to note:
1) I've only tested it with Gens, so don't know if it will work with other emulators.
2) The game will only load once. If the game freezes, you can't just "reset" the emulator. You'll need to exit the emulator, restart it and reload the ROM.
3) When you get to the Start/Option screen, you'll only have a few seconds to select "Start", or else the game will freeze (will take a code or two to fix that). You can also select the Option menu if you'd like.
4) When you get to the map screen, make sure you select Cargo Ship. Although I haven't tried the other levels very much, I don't think they work (will need more codes to fix them).
5) When Cargo Ship starts, you can shoot your default weapon in either direction, jump, walk left or right, or change your weapons. The game will freeze if you try to shoot other weapons (will need more codes). Also, if you walk far enough to the right the game will freeze when you encounter enemies.
6) There is no sound. Could be because there is no sound in this proto, or because of what I had to do to get the game running.
There's a good chance that you'll be only the second person to ever see this prototype working (besides the developers). You'll find that there are a lot of differences in this ROM that aren't in any of the other ROMs. I think you'll have a field day with this prototype.
I'll keep you updated when I make significant progress on the ROM.
Wow, this is awesome, thanks so much for your efforts so far! :D
And I might be one of the few who will ever see this, but I do know of a few other people that would love to see this and know about this. Edit: I misread, I thought you meant I'd be one of the only persons who'd ever see this, but you said that I was probably only the 2nd person to see it :) That's probably very true! I probably read too fast due to enthusiam. Is it okay if I pass this on to Glitch as well? He's the one that posted who posted at the SonicRetro.org forums. He also posted at TresCom, sorry about not being able to read that topic, I didn't think signing up was neccessary. I think regarding the non-working protos, his post at SonicRetro was more useful, but I will send you the text by mail anyway just to be sure. The main reason why I ask if I can pass the patched rom on to him, is that he will probably want to make a YouTube video for it. He has done so for the other prototypes as well. You can find his channel here: https://www.youtube.com/user/glitchhunter09/
I'll ask if he's interested in coming over, this might be something that needs its own topic?
I am currently running your patched rom with Genesis Plus GX on my Wii. So far I have encountered the same things you mentioned, though I can use the Reset function without any problems. Other things I have noticed:
- Grant's default weapon is a pistol/revolver instead of a dart gun
- The ammo/health colors of the HUD are in red instead of green
- There's what appears to be a grenade icon above the weapon icon
Edit: When Cargo ship is selected, you can press C to change it into Hidden Ruins (don't think I've ever seen its icon as it only shows the names of the final levels on the map, not the icons), and A to change it back to Cargo ship. Hidden Ruins doesn't load either, though.
Edit 2: All screenshots I take in this emulator have a 320 x 224 screen resolution. The screens for this proto come out as 320 x 240. I don't know a thing about screen resolutions for Sega Genesis, but I noticed the difference and thought I'd point it out just in case.
That's all for now, very interesting stuff - thanks again! :D
GelmiR, by all means, send that patched ROM to whoever you want. The more the merrier. Just make sure they know that they'll need to select Cargo Ship, and the rest of the notes I mentioned above. Also, keep in mind that I'll be making more improvements to that ROM in the near future. I even have an idea on how to fix the entire game with a single code. Will be looking into that today.
I agree, this should get it's own topic. Would "Genesis Does" be the best place for it?
EDIT: If you want to start the topic, please do so.
Wow, I can't express enough how much I look forward to getting it fixed - thanks again!! :D I'll start the topic and will send out the ROM to that friend (Glitch) I mentioned :)
Nice to see someone finally got this thing kinda working. I was a little worried the ROMs were corrupted beyond use. I had some Sonic community hackers look at it in a hex editor once. They said there were a lot of FF's in places which might be some of the problem. Also, I've read the programmer's resume and he revealed in it that He build Rampage Edition off of the original Genesis/Mega Drive game in his spare time. It's been a while since I read his resume:
https://web.archive.org/web/20060412...80/resume.html
"Jurassic Park was a 1.3 Million unit selling game and was completed on an extremely short schedule. JP: Rampage Edition had a similar schedule, with fewer engineers, but the redesigned game engine enabled it to be finished on time with a higher degree of quality."
There's other stuff there too. Sorry if I got off topic. Moderators can move this to the thread my pal made if they wish.
I started its individual topic:
http://www.sega-16.com/forum/showthr...otypes-to-work
YGPM.
Just in case you don't know the game (most people don't), the state I sent you has the character in a position to fly by pressing B. As soon as any non-flying army is hired, the ability to fly no longer exists. For example, go north into the castle and recruit a unit (any unit) and upon leaving the castle you'll find that its no longer possible to fly. The game only lets you fly if all occupied army slots are used by flyable units, the flying units in the game are:
-- Archmages.
-- Dragons.
-- Demons.
-- Vampires.
Upon hiring any unit that isn't on the list, the player can't fly while on the map screen. An anomaly is the unit called a Sprite, which can fly on the combat screen but not on the map.
Its possible to fly once more by dismissing the non-flying units (as long as you still have some flying army left)
I hope I explained the game adequately, but I usually miss stuff so let me know if anything else is needed.
Tony you're a genius!
Thanks dude, that's a perfect code. It makes for an even more fun game than it already was.
GelmiR, I started looking into The Terminator. Here's a code that turns you into '84 Reese or Terminator (Arnold) himself (not sure which). I'm going by what The Jackel said in this post: http://www.sega-16.com/forum/showthr...l=1#post336235
Will continue working on finding the other hidden/unused character. This code is just one of the first steps in finding the other character. Also, when he throws a grenade, you can see that it's regular Reese.
The Terminator (Genesis) Game Genie
ACKT-8A6Y
Lets you play as a different character (1st level only). When you start a new game as Reese, turn on the code and you will turn into '84 Reese or Terminator (Arnold) himself (not sure which). I'm sure you can turn the code on before the level starts if you'd like.
EDIT: Are those images at the very bottom of the picture you posted a possible playable character, or would that be an enemy you'd have to fight?...http://www.sega-16.com/forum/showthr...l=1#post830263
Are any of the other characters in that picture playable characters, or are they all enemies?
Sorry, I could have been more clear on the characters at the bottom of that image. They are enemies. The robotic looking one is Arnie's endoskeleton form, you encounter him on the 4th and final level. But I've never seen its 3 frames that are on the bottom right. The character at the very bottom is also Arnie, possibly an earlier version of what we ultimately got.
Levels are as follows:
1. The Future
2a. The City Streets
2a. Tech Noir (has Arnie)
3. The Police Station (has Arnie)
4. The Factory (has Arnie, in endoskeleton form)
I think there's a level select code somewhere, will be handy for testing. I tested the code for the Reese character on the first level. I can confirm that it switches to future Reese when throwing grenades and shooting the machine gun. Also, his overcoat has a greenish tint/look - unlike the white/grey one he is supposed to wear. Interesting, thanks for looking into this! :D
Yes, I thought it was a possible playable character that you were looking for. My mistake. Finding a possible playable character is easier than finding missing enemy movements. Most likely will be too much time involved to figure that out.
Also, the Jurassic Park missing Dr. Grant icon would be pretty difficult to find, so will pass on that one.
Yeah the other (unused) Arnie looks to be a far more detailed version of the one we got in the final game - looks more suited to Robocop vs The Terminator than this game. His sprites don't match up with the other characters in the game, different artist I'd guess.
Anwhos, any chance I can request a code please Tony? Is it possible could you do a reversible of the code above, one that allows you to play as Future Reese from level 1, but on level 2 onwards and with the machine gun on him? Many thanks, to both you and GelmiR. :)
I'm not too familiar with the names of the characters in this game. You want to have the guy from level 1 (in the green combat fatigues and green hat) so that he's in the rest of the game with the machine gun? If that's what you want, I'll look into it.
On a side note, I made a code so that the guy from level 1 (Future Reese I'm guessing) started the game (level 1) with the machine gun. Didn't work so well because he couldn't kill the first enemy without the grenades. The machine gun didn't hit high enough to damage that tank looking thing in level 1.
Here's a PAR code to try. It lets you play level 2 as future Reese with a machine gun. May work on the other levels as well. There is something different though... instead of the usual green combat fatigues, he now has light gray fatigues.
Anyways, the way to use this code is to start level 2, and then turn the code on (you will instantly change characters and get the machine gun).
Here is the code. The emulator you're using will determine which code to use (one for Gens, and the other code for Kega Fusion)...
FFFE2D:0000 = Use this code for Gens emulator.
FFFE2C:0000 = Use this code for Kega Fusion. Have not tested this code yet.
===========
If this is what you want, I'll see if I can figure out the Game Genie equivalent, because those codes also affect which level you start on, so you'd have to keep turning them on and off.
Haven't heard back from you, so not sure if this is what you want. Will post the Game Genie equivalent codes that I've got.
This game uses a very unusual way of determining things like which weapon you have, which character, etc. It appears to determine all that stuff by which level you're on. If you use the PAR code I posted that lets you play level 2 with future Reese and the machine gun, you'll find that it works, but there are other things that are changed as well. Most notably are the different enemies (I'm assuming they're from other levels). I can isolate everything that's changed by using Game Genie codes, but it takes a lot of codes to do it correctly. Probably won't make anymore codes since it's fairly time consuming in this case.
I'm only including the Game Genie codes that I've found so far that cover most of the important parts of the conversion to future Reese with the machine gun. I'll add notes to each code so you can decide if you want to use it or not.
I'm also including a couple codes that add new enemies, and let you use grenades in level 2. Keep in mind that I've only tested these codes on level 2, so not sure if they'll work on other levels. Also, I only tested them by turning them on once I had already started level 2, but they should be ok to turn on before you start the level.
The Terminator (Genesis) Game Genie
All these codes have only been tested on level 2, may work on others.
ALKT-8A6Y
Changes his clothes from the lab coat to gray fatigues.
RG9T-8606
Adds the machine gun, but he still shoots the shotgun.
BL8T-8A7J
Adds correct graphics for the machine gun when shooting (standing only).
A48T-8A6R
Adds rapid fire.
RG8T-86XY
Adds the correct machine gun sounds.
AL4T-8A6N
Adds a rolling spaceship/tank enemy (probably from a different level).
AC8A-8A3A
Makes him use grenades instead of the shotgun.
============
GelmiR, if you have time, feel free to give these a try and let me know how they work. The conversion to future Reese with a machine gun isn't complete, but pretty close. If I remember correctly, his clothes change back if you kneel and shoot, and maybe a few other things.
Nice! I've had some fun testing these :) Here's my findings:
- The codes work on ALL levels from level 2 and up
- I could turn the codes on/off individually before starting a level or during gameplay with no problems
- Reese's clothes have a darker tint of gray in levels 3 and 4
- Reese's clothes change back when kneeling, jumping, getting hit, and shooting when standing still
- Normally in the 1st level, Reese's clothes are green and his shoes and machine gun are gray, for these codes they are reverse
- Both the machine gun and bombs works on all enemies, including the Terminator
- Machine gun works wonders on enemies, the Terminator will not even be able to move while getting hit
The code that makes the enemy tank appear (AL4T-8A6N) was the most fun to test. It needed its own list:
- The enemy from the 1st level (located at the bottom left) appears in nearly every level
- The HK tank and flying bomb-dropping HK's appear in other levels as well (mostly in high locations, such as the Police Station roof)
- Arnie does not appear in the 3rd level (Police Station) when this code is on. He cannot be in the same location as the HK's. Turning the code off, leaving the location and going back will make him appear.
- Sarah will not be at the end of the Police Station level with the code on. The end-level trigger still works. Turning the code off will make her pop up. Turning it off will not make her disappear.
- Normally, endoskeleton Arnie will pop up anywhere in the 4th level (the Factory). But once you reach high ground and the HK's start to appear, he will simply disappear.
- This code effectively removes the rocket-shooting helicopters from the 2nd level, as they are replaced with the Future enemies.
Thanks for these, that was fun :D
Edit: My testing was done using Genesis Plus GX on Wii.
GelmiR, can't tell you how much I appreciate all of the testing you do. Thank you! Will let you know what I find on the level select you mentioned in the email.
Sorry for the late reply Tony, the code works great. I appreciate it, as well as you going out of your way by doing those other ones. You really didn't need to do that, but I'm grateful either way.
Thanks again. :)