Tony H, if possible, make a code for Kid Chameleon to increase 1 or 2 seconds of the invincible time after get a hit (like the code you did for Fantasia years ago)
Thank you and keep it up!!! :)
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Tony H, if possible, make a code for Kid Chameleon to increase 1 or 2 seconds of the invincible time after get a hit (like the code you did for Fantasia years ago)
Thank you and keep it up!!! :)
LinkueiBR, I'll work on your code next.
GelmiR, I've been working on codes for Haunting for a couple days now. Trying to make codes for this game is going to drive me to drinking. lol. Difficult to make codes for, but finally got a useful one...
Haunting Starring Polterguy (Genesis/MD) Game Genie
RG2T-A61W
Always have all spells, and infinite use of them. NOTE: You must keep one of the two starting spells (Supr-Scare or Boo-Doo). If you use both of those codes, you won't have access to the spell menu anymore. Press C for spell menu (when in a house), and press C to use the highlighted spell. Using Supr-Scare twice on the same character will scare them enough to leave the house. You can also keep refilling your Ecto-Meter with the Ecto-Xtra spell. You can find the instruction book for the game here: http://www.gamesdatabase.org/Media/S...ronic_Arts.pdf
EDIT: Just noticed that if you use both of the spells that you start the game with, you won't be able to access the spell menu. You can get around this by not using one of the two starting spells. I'll work on a code to fix that tomorrow.
EDIT2: No luck with a code to fix that. The code is still very useful though. I'll just need to modify the code description a little. (Edit: done).
LinkueiBR, no luck with your Kid Chameleon code. Those types of codes are usually pretty easy to make, but not the case here. I did find the RAM address for the invincibility timer, but the game uses something called a Multiple Move that complicates things. The RAM address is FF0EAC (Gens emulator). I may come back to it later. Will let you know if I figure anything out.
EDIT: Looks like I may have found it after all. Testing right now.
LinkueiBR, the code seems to work fine. The regular value that is used for the invincibility timer is 0A (hex), which gives you about 1 second of invincibility after being hit. The code below uses a value of 1E which gives you about 3 seconds of invincibility, but I can easily adjust it to any value you want. Let me know if there are any side effects, or if you want more or less invincibility time.
Kid Chameleon (Genesis) Game Genie
D48A-BN4Y
Gives you about 3 seconds of invincibility time after being hit (instead of 1 second).
Thanks for the Haunting code Tony! Though I wouldn't want to be held responsible to drive you to drinking :) Sorry for my late reply, internet connection still isn't set up. Will test the code today. One thing I don't understand though, you mentioned it will give you infinite spells, but also to keep a Supr-Scare or Boo-Doo. But aren't those infinite?
Edit: I don't think the code is working for me? Not sure if there are more versions of the game, but mine has UEJ as region and a 1993.SEP build date.
LinkueiBR, glad the code worked. Will definitely have to play your hack when it's done (love that game).
GelmiR, I just tried the code again and it seems to work fine for me. Looks like there is only one version of the ROM, and mine is also UEJ regions, with a 1993.SEP build date.
A little clarification on the code description. As you know, when you start the game, you get the Supr-Scare and Boo-Doo spells. With the code turned on, you can use any of the other spells as many times as you want, even though you haven't collected them and they're greyed out (not "high-lighted"). You can also use the Supr-Scare or Boo-Doo spells as many times as you want, however, you must leave at least one "high-lighted" spell in your spell menu (can be any spell that you got legitimately) or else you will no longer have access to the spell menu (nothing happens when you press the spell menu button (C) because the game thinks you don't have any spells left). I tried to make a code so that the game would always think you had spells even if you didn't, but couldn't figure it out. If you get the code working, you'll see what I'm talking about.
EDIT: Is the dungeon the only place where you can get more spells? Do you have any tips on how or where I can find them? I'm thinking that if I can actually collect a spell, I might be able to make some more codes.
EDIT2: I'm struggling with a good code description for the spell code. Will see if I can come up with something better that's not too long.
EDIT3: Forgot to mention, if you use a "high-lighted" spell (like Supr-Scare or Boo-Doo), it will become greyed out, but you can still keep using it. If you do use all of your "high-lighted" spells and can't access the spell menu, you will be able to access it again as soon as you pick up another spell.
Oh I get it now, thanks for all the info :) Will try again and will get back to you soon! And yes I think you can only get spells in the dungeons. They are easy to distinguish, as spells are not green ecto, but red letters. I think they start showing up in dungeons once you reach the 2nd house.
GelmiR, here's another code to try. The spells start to show up in the dungeon while in the first house. I felt that the letters disappear way too fast, so...
Haunting Starring Polterguy (Genesis/MD) Game Genie
BECA-7732
Spells (letters) stay longer before they disappear (5 seconds instead of 2 seconds)
EDIT: If you're in the first house and you still have the Supr-Scare spell, it won't show up in the dungeon. If you go into the dungeon while in the first house and you have already used the Supr-Scare spell, it will show up pretty quickly (right after the 3rd ecto pick-up).
GelmiR, I think I finally have a perfectly working "Have all spells" code. I'm going to keep the code I already posted above because it's only a single code, and people that are using real hardware might prefer it instead of the 3 part code below. Hope you were able to get that single code working.
Haunting Starring Polterguy (Genesis/MD) Game Genie
9V9A-DCC6 +
579A-CAC8 +
B39A-C9MA
Always have all spells, and infinite use of them.
EDIT: Another code...
MF6A-AABT
Start a new game with all 5 spells.
Thanks Tony :) I tested them all, they all seem to work fine for me. I don't mind 3 codes, Genesis Plus generates a pat file, so I'll only have to enter them once. Not even sure if I still have a physical Game Genie anymore. Definitely some keeper codes :)
Thanks for testing those GelmiR, will add them to the site. Very difficult codes, but very satisfying.
Several of the games on your "list" are games that I have never played, or games that I've never been a fan of. I must say though, almost every single one that I've made codes for has been a really good game. I am quickly learning to trust your choices.
EDIT: That will probably be it for Haunting codes. With infinite use of the spells, you can pretty much decide how you want to play the game. You can occasionally refill your ecto to help a little bit, or you can start using an endless barrage of spells to run everyone out of the houses and finish the game pretty quickly.
You're welcome Tony, thanks for creating them :) Definitely keeping them around. Haunting gets old fast, but it was a very original game that I can greatly enjoy in small doses. Hope it didn't make you drink too much :)
Thanks Tony :) Though they are not all good games, I bet some people will consider some of them real stinkers. It's just a list of games I enjoyed lots back in the day playing either alone or with a good friend. But I'm glad you are enjoying them so far!
Yeah, I already had an infinite life code for the dungeons and an infinite ecto code. Infinite spells is great, I honestly didn't even know about the final (posessed) spell!
It's the spell at the bottom, not sure what it's called or entirely sure how it works yet. You take posession of a spirit form of the person you are trying to scare. I only did a quick test :) But it's already included in your 3-bundle code.
Edit: It's the one called Zom-B-Ize. From the manual:
Polterguy can possess humans for a short time with the
Zom-B-Ize spell and move them around in a trance-like
state. You move a possessed human around with the D-
Pad, just like you move Polterguy. The Sardinis are even
scarier as Zombies than they usually are. A Zom-B-Ized
Sardini can even scare a non-Zom-B-Ized Sardini just by
walking up to them and pressing A.
I guess I just never noticed it, even when it was greyed out :P
The Lost World - Jurassic Park (Genesis/MD) Game Genie
F2BT-AA4J
Master code (improved). Gets rid of the blank/red screen, and makes the game load faster.
AFXX-1A52
Enable level select in Option menu. Note that you must reset the game with the code turned on if you're playing with an emulator.
REED-26XC
Walk/drive thru most trees, bushes, walls, rocks, etc. Works on foot or in the car.
A0ZX-0ACE
Start a new game with 5 of every weapon. Note that a few of the weapon icons that show up will be blank, but they still shoot.
RGXD-46X0 +
A1DD-3N66
Have all weapons and infinite ammo for them. There are also a few weapon icons that show up blank, but they still shoot. If you pick up ammo for a weapon, that weapon may disappear when you use the last of the ammo, but just cycle through the weapons and it will show up again with infinite ammo.
Yay more Jurassic Park :D Will test these asap!
Did some quick testing, they all work great so far Not sure if they have any effect in the special/3d levels, still need to test those. Thanks!
Will try a playthrough either tomorrow or saturday and get back to you.
I'm working on a few more codes. Will try to get them done asap.
EDIT:
D5AX-2A3J
Infinite health. Your health meter will go down but once it reaches empty, it will automatically refill. Doesn't work on Boss/3D stages. (EDIT: This mimics the Immortal password cheat).
EDIT2:
PHAD-4EXY
1 shot kills most enemies. Doesn't work on bosses in 3D stages.
EDIT3:
RXAD-4ADN
Makes the Shotgun twice as strong.
EMAD-4CDN
Makes the Shotgun 5x as strong. Can kill most enemies with one shot.
=========
That should be it, unless you can think of any other codes.
GelmiR, I noticed a familiar name at GameFaqs, have you contributed anything there?
Did some quick testing, they all seem to work. Can't wait to do a playthrough, will probably do so tomorrow. Will let you know how it works out :) There is one thing though; I can't get the level select code to work on the Options screen anymore. Though I'm sure I've seen it work and double-checked the code characters. I tried resetting as well. Any idea what I could be doing wrong?
Edit: Reloaded the game (hard reset) and turned on all codes at the Sega logo and now it works again :)
Yes, I did :) Though that Lost World FAQ is pretty shitty, LOL... been a long time. Most time I ever spent on a FAQ is the one I made for Spidey Vs. Kingpin:
https://gamefaqs.gamespot.com/genesi...-man/faqs/8422
Though there's a huge error in it that I haven't been able to get fixed :P
Thanks again Tony!
If you use the Master Code, you should be able to do a hard reset with the other codes turned on. That level select code needs to be enabled almost as soon as the game starts to load (as you noticed). Resetting it with the master code turned on is the easiest way to do that.
EDIT: BTW, those Boss/3D levels are pretty cool.
Would be great if you can make us a code to disable the jump action with the UP button from the D-PAD in Turrican 1.
I will love to include this in a future update for my Turrican improvement hack:
https://www.romhacking.net/hacks/2535/
Personally, I kind of feel like it's needed in the MD ports; it makes it a lot easier to control your jump and rate of fire at the same time. You could enable rapid fire, but then you'd lose the aimable beam. The best scenario would probably be 6-button support, so you can have rapid shots by holding the fire button but then have the beam and everything else relegated to different buttons. I don't even want to imagine how many Game Genie codes that'd be.
Thanks for the info, Tony :) Yeah, those levels do look pretty cool! Too bad I didn't play the game back in the day. It's a fun and good looking game, but it'll never be as special as the first 2 JP games for me.
Edit: Lost World is definitely best in short doses in my opinion. Codes are working out great so far :) The game is divided into 4 'sites' that each have 4-5 levels. The final (special/3d) level can normally only be accessed when having completed the 'regular' levels. But with the no clip code, you can reach the starting point for the final level at any time. Completing the final level will also complete the 'site' and skip all remaining 'regular' levels. So, no clip allows the player to only play the final/special levels if he/she wants to :)
Throwing this out there in case anyone can think of a good use for this.
In Turrican, when I disabled the Up jump function, I noticed that there are a few lines of code that could be used for something else besides jumping when pressing Up. Maybe something like refill your health, add an extra life, add more time, etc. Kind of limited to what I can do because of the space available, but open to suggestions.
Perfect as always. THANK YOU!!!Tony
Really Interesting... maybe install the "mine" in the ground without holding down+B.
Would be cool if it was possible to enable the expanded 6 button controller and make all the weapons assigned to a button...
For example (a really crazy button layout):
X Shot Y Black bullet Z Barrier MODE Beam
A Jump B Mine C Barrier
LOL!
Not familiar with the game, so how do I install the "mine" in the ground? When I hold down+B, I turn into a spinning star/wheel thing and start moving across the screen. Do I need to pick up a mine somewhere?
As far as 6 button controller support, might be possible, but would take a ton of codes (would definitely need a patch), and too much time involved to pull that off. But, it does sound interesting so I may look into it later.
Tony, I just wanted to let you know that the Lost World codes are working out great :) Sometimes I see some graphic glitches (artifacts?) when having selected some of the weapons without an icon. But that is easily 'fixed' by selecting a different weapon. That's the only thing I saw, but they all work great :) So thanks again!
GelmiR, glad the codes worked. Will pick another game from your list before too long.
Got it working fairly good, but not perfect. There are 4 different versions of the code with explanations for each one. A few issues I noticed that will probably take too much time to fix...
1) If you use one of the codes below that still has jump enabled when pressing Up, you'll notice that you keep jumping over and over when you hold Up (you normally only jump once when holding Up). This isn't much of an issue since you normally wouldn't hold Up anyways. Having jump enabled when planting mines is kind of neat since you can plant the mine and jump out of the way.
2) If you use one of the codes below that has jump disabled when pressing Up, you'll notice that when you press Up, you will temporarily stop moving until you release Up, and the mine countdown is paused until you release Up. This can be useful however.
3) If you use one of the codes below that has jump disabled when pressing Up, you'll notice that when you hold Up and press the directional pad backwards, you will slide backwards until you release the directional pad (can even slide thru rocks, walls etc).
I'm including a different version (below) of the previous code I posted that disabled the jump action with the UP button from the D-PAD. The code I already posted above (B2ZT-AA32) seems to work perfectly, so I would definitely use that one in a hack if that's the only code you're going to use. However, if you use that code together with the codes below, the codes below won't work. Just wanted to explain why there are 2 different codes.
Turrican (Genesis) Game Genie
1EZT-A6V4 +
AAZT-AAB6 +
2TZT-BJB8
Pressing Up plants a mine. Note that you will still jump when you press Up.
1EZT-A6V4 +
AAZT-AAB6 +
32ZT-BJB8
Pressing Up plants a mine and you will also have infinite mines. Note that you will still jump when you press Up.
1EZT-A6V4 +
AAZT-AAB6 +
2TZT-BJB8 +
RYZT-A6WE
Pressing Up plants a mine. Note that you will NOT jump when you press Up.
1EZT-A6V4 +
AAZT-AAB6 +
32ZT-BJB8 +
RYZT-A6WE
Pressing Up plants a mine and you will also have infinite mines. Note that you will NOT jump when you press Up.
RYZT-A6WE
Pressing Up will not make you jump. Pressing B still makes you jump. Note that this code is included in 2 of the codes above.
Hello,
there is a GG code that should make Altered Beast "harder": MBGA-AAYR
The description on gamehacking.org says:
ROM Write - Constantly writes 0x4058 to the ROM address 0x4C8E.
Maybe here in the forums there is some (AB/GG) expert that could explain what exactly this code does?
On segaretro.org it is reported that after beating the game...
if the player decides to play the Mega Drive version again without turning off the power, they will start from the beginning of the game but there will be more powerful and dangerous enemies lurking in the earlier levels. (many of the ones that appeared in stage 4 and 5.) The boss fights also become more fierce.
Maybe it's this?
Thank you
Scandy, I looked at that code and I can say with 99.9% certainty that it doesn't enable the more difficult version that you mention in your post. The person that made the code makes codes by using a real Game Genie on a real Genesis and keeps entering random codes until he finds one that does something.
I looked at the replacement instruction that is used in that code (4058), and that is not the type of instruction that you would use for the type of code you're looking for.
Hey Tony thank you very much for your feedback.
So there is a way to know what exactly that code does?
Thanks.
Not without a lot of work. If it was a "legitimate" code, it probably wouldn't take too long to figure out, but because it's just some random letters and numbers entered into the Game Genie, I'm not even going to try to figure it out.
EDIT: I was thinking of how I could go about making a code to enable the "Hard" mode that you described when you finish the game, but I would need a save state right before you finish the game, and even then it may not be very easy to figure out. If you can supply a save state, I'll see what I can do. A Gens or Kega Fusion save state will work.
EDIT2: Have you ever tried finishing the game to see if the hard mode works? If you have, a detailed description of the differences in the first couple levels would be helpful.
Thank you very much Tony!
I'm not searching for a code to enable the "hard" mode after beating the game, I was just "curious" indeed about that strange GG code... but since we are speaking about Altered Beast, it would be "epic" a set of GG codes to enable features described by @SEGA-Jorge a couple of years ago in this exact post:
http://www.sega-16.com/forum/showthr...l=1#post758812
Thank you!
That's great, thank you!