Originally Posted by
GelmiR
Hey Tony, what's up?
I'm replaying Terminator 2 Judgment Day and picked up some things as I was going through. The game keeps track of your damage, accuracy and efficiency.
Damage is not the damage the player character has sustained, but the damage that is done to the environment in the current level.
Accuracy pretty much only registers if your shots hit anything. If every shot hits either an enemy or object (that subsequently usually explodes), you will always reach 100% at the end of the level.
Efficiency, I'm not sure how this works. But from what I've seen, I suspect it slowly starts to count down after about 3 minutes. I've reached 100% for a level several times by keeping under 3 minutes or so.
During gameplay, the only stats displayed are the player status (health) and rounds (ammo). Though in the second-to-last level, Cyberdyne, damage is also displayed among the stats. This due to having to do a certain amount of damage in the level before being able to place explosives to finish the job.
As it seems to be possible for the game to display stats other than health and rounds, do you think it would be possible to display damage in all levels with a code? And/or maybe accuracy and efficiency?
Another thing I'm interested in is if collision for the driving levels could be disabled for terrain as well (you already made a code for the vehicles). This would be for exploring and mapping.
Final thing for the lulz, I wonder if the intro where Arnie arrives could be made playable :D I think most intro/demo things in these older games is actually recorded input that can be altered?
None of these would be essential codes, and you pretty much already covered Terminator 2 Judgment Day. So no worries if you'd rather pass :) If needed, I can provide a save for the only level that does display damage. In any case, thanks for reading!