and the last action hero codes you made for me worked just like you said they worked amazing thanks for all the codes u made for me so far Tony H
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and the last action hero codes you made for me worked just like you said they worked amazing thanks for all the codes u made for me so far Tony H
You're welcome. Glad to hear the codes are working out.
What do you mean by a "turbo" code?
when they play basketball or soccer that little bar that is under there picture during the game that turbo bar i was wondering if there are codes for turbo for soccer and basketball that you could possibly make
Any codes you can make for acme all stars on genesis will be greatly appreciated codes for infinte energy or turbo or any codes for levels anything you can make will help me out alot thanks
the two codes you gave me worked excellent Tony H thanks it didnt need a master code i was wondering if you could make a basketball one where the computer scores dont count like the soccer one u made. And i was wondering if you could also make a infinte special move code like dizzy devil does that spin and then the special goes out i was wondering if you could make my team to get an infinte special only. cuz i hate doing my special move with the characters and it running out then i have to wait for ever to get it back if you can help me you will be the greatest thanks
I was not able to make the "infinite special moves" code. I made a code that didn't subtract any energy from the energy/special moves bar, but the players only got to use their special move once. It was going to take too much time to figure out the problem.
I did make the first code you wanted...
Tiny Toon Adventures: Acme All Stars
AJ6A-CA8R
The computer players won't score any points in basketball.
damn that sucks but if you can figure the infinte special move sometime that would be great thanks for the basketball code do you got any for infinite shot clock thanks alot
Tiny Toon Adventures: Acme All Stars
AT9T-CA9J
The shot clock doesn't count down (in basketball).
thanks alot tony h for the shot clock code you helped me out alot thanks
Tony, is there any possibility you could make a code for QuackShot for the Disney Collection (E) so you can start the game with the green plunger?
I've been trying for months to do myself; but I've had no luck.
Cheers.
Good news... I think I figured out a way to make your code. I found some plunger PAR/RAM codes someone made for Quackshot (not the Disney Collection version). There's a good chance that the RAM address will be different for Quackshot and Disney Collection Quackshot. So what I can do is make a Game Genie code for Quackshot, then port over that code to the Disney Collection version. Shouldn't take too long.
RAM address was the same for both versions, so wasn't to difficult to make the Game Genie codes.
Disney Collection - Castle of Illusion & Quack Shot (E)
NOTE: These codes have only been tested on the European (E) version.
Quack Shot codes...
CX2A-6A24
Master Code (may or may not be needed on real hardware). Use if you get a
blank/red screen.
AFKA-VA94
Start with the red plunger.
AKKA-VA94
Start with the green plunger.
MBLT-TEAA
Red and green plungers stick to walls twice as long.
=========================
The 3rd code (plungers stick twice as long) has one small/possible side effect. The game only allows 6 plungers on the screen at the same time, so if you use all 6 plungers to climb up a wall, you may have to wait a few seconds for one of the plungers to disappear before you can use another plunger. I tested it and it wasn't any problem for me. If you find that you need more than 6 plungers at once, let me know and I can probably make a code to increase that. The other codes (start with red/green plungers) seem to work fine.
If you are using real hardware, please let me know if you needed the master code.
Thank you, thank you, thank you!!
I tested the codes on real hardware and I can confirm they work 100% perfect without the master code.
Thanks again!
Made a couple more codes for Disney Collection - Quack Shot (E)
EB5T-TAAT
Donald jumps a little higher.
JB5T-TAAT
Donald jumps much higher.
I need a Master Code for Red Zone. Could someone do this, please?
The master code for the Red Zone works very well on real hardware.
But I have another problem:
"Gargoyles - Infinite Lives : 5MJT-AAFR"
This code does not work on the second level of the game...
Can someone fix it??
Tony
I tryed this like 7 years ago on my Game Gear with the Master Gear with Sonic on the Master System
I hook up the GG Game Genie with the Master Gear & Sonic..I haven't had any luck making codes
it might be possible to look or codes on the SMS version of Sonic to work on the GG with the Master Gear Converter
KnightWarrior, I've never made any codes for SMS or Game Gear, so I can't help much.
Is there a level select cheat for Bonk's Adventure TG16??
Is there a code which will let me see the end of Road Rash? Even with a password that puts me in first place with only the last race to go and any of the available Game Genie codes out there, the last race is still impossible to complete in 4th place or above.
Joe, you're not alone... I've played Road Rash probably 50 times, and have never beat the game to see the ending. If you're using an emulator (or have a PAR), one of these should help: http://www.thegshi.org/?s=bsfree2&sys=3&gid=4796
If you're using real hardware, let me know and I'll see if I can make a Game Genie code that lets you always finish in 1st place.
=======================
KnightWarrior, I think those codes are for a TG-16 emulator called Magic Engine.
Tony - I know how to input the codes in Ootake
Is there anyways to input more codes on Ootake?? "Write Memory" only has 1 line for 1 code
Tony, is there chance you try doing a code for a level modifier for the US version of The Terminator? I'm thinking there might be deleted levels in the game's rom and I've stomped.
Cheers.
Tony, I am using real hardware. I have a password that I got from GameFAQS that has every race on level 5 completed in 1st except Sierra Nevada. The only codes out of the existing ones that are of any help are the no damage when hit by oncoming traffic and road signs.
A code to always finish first would be great. So would not being able to get hit or fall off, if possible! I've owned this game since it was originally released and it has always gotten the best of me.
Jackal, what do you mean by a 'level modifier' code? Do you mean a level select code so you can see if there are any hidden levels?
Joe, if you can, try using this code FF1EAE:34 on an emulator with all level 5 tracks beaten except one (via a password). Turn that code on shortly after you start the race and you will instantly win. Then you can see the ending.
It's going to be a while before I can start working on the GG codes (busy at Christmas time).
EDIT: Aether Knight made the FF1EAE:34 code.
Good news Joe, I was able to figure out a Game Genie code for you...
Road Rash
AA1T-CABJ
Always win 1st place.
Only had time to test it on one race, so let me know if it works OK.
hey everyone, i'm new to this site, and i just wana say that its great to see that there are people dedicated to finding and making game genie codes for sega genesis/megadrive, i have visited your site before to look up codes that were IMPOSSIBLE to find in other places (i would google the title of the game and hope that i would be lucky enough to find the codes i was looking for). Further more, i would like to request for codes for the folowing games:
-dr. robotniks mean bean machine
-sonic spinball
-super hang-on
-both tiny toon adventures (buster's hidden treasure/acme all-stars)
-tom and jerry
i know im asking for alot, but i have looked for these codes countless times before and have gotten nothing in return...please help :)
I made some really good Game Genie codes for Dr. Robotniks Mean Bean Machine. You can find them on my web site:
http://www.angelfire.com/games2/codehut/
or
http://codehut.gshi.org/
I also made some Game Genie codes for Sonic Spinball, Tom and Jerry, and maybe the others (they're on my site).
EDIT: Here are new codes that I haven't put on my site yet...
Tiny Toon Adventures: Acme All Stars
AM1T-AA3T
The computer players won't score any points in soccer. NOTE: Don't use this
code together with the code below (FM1T-AB3W).
FM1T-AB3W
When a computer player makes a goal in soccer, player 1 gets the point.
NOTE: Don't use this code together with the code above (AM1T-AA3T).
AJ6A-CA8R
The computer players won't score any points in basketball.
AT9T-CA9J
The shot clock doesn't count down (in basketball).
There's already a level select of sorts via the debug menu that Whipon found over at Gshi; I have reason to believe there *might* be levels though that you can't access from it, so a code(s) that lets you modifiy the level you begin on is what I'm after.
BTW, there's no rush, so have a happy Christmas.
Thanks!
There's a stage select code here: http://www.thegshi.org/?s=bsfree2&sys=3&gid=4239
It says to use values from 0 to 5, but values from 8 up appear to work as well (maybe different difficulties?).
Dynamite Duke (JU) !
BTYA-AA9N - Full-auto weapon lasts until next stage
Doesn't work, can someone fix it??
Everton, a couple questions...
1) Are you playing on real hardware, or an emulator?
2) Have any of the official Galoob Game Genie codes for Dynamite Duke worked for you?
I've tried a few of the official GG codes, and so far, none of them have worked. If fact, when I tried this code: AJYT-AA6A Infinite machine gun ammo, it freezes the game, and each time I press the start button, the game actually shows all of the 68000 registers (looks like a built-in debugger). Strange. Does the same thing happen when you use that code?
That's awesome, Tony, thanks! I hope to get a chance to try that code in the next day or two. I'll post back with the result.