Oops, my bad.
Lethal Enforcers II: Gunfighters
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I can see why there aren't any level select codes for this game. Having trouble finding the RAM address for the level/stage. If I figure anything out, I'll post the codes.
P.S. If anyone else figures out the RAM address, please post it.
EDIT: Finally figured it out. Will have the codes shortly.
Lethal Enforcers II: Gunfighters (Genesis)
AJ8A-AAFT
Start on Stage 2 (Stage Holdup).
AN8A-AAFT
Start on stage 3 (Saloon Showdown).
AT8A-AAFT
Start on stage 4 (The Train Robbery).
AY8A-AAFT
Start on stage 5 (The Hide Out).
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I'll work on the section codes next.
EDIT: Guess I should add the RAM codes too:
FFB18A:000? = Stage select. 2 = Stage 2, 3 = stage 3, etc. Has only been tested on Gens.
EDIT 2: Having trouble with the section codes. FFB18C:000? works, but causes problems (black screen when you advance to some sections). Very unusual method they use for sections. Hopefully I can figure it out.
Thanks for working on it! :mrgreen:
I will have to try them out as soon as I connect to shore power again.
Lethal Enforcers (Genesis)
A61T-BE36
Enable hidden level select. Go to the Option menu and scroll down one space below "Exit" for the Stage select, and one more space down for Section select. You won't be able to see them, but they're there. Press Right to increase the Stage or Section, then press Start to play.
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I was hoping that Lethal Enforcers 2 had a hidden level select too, but haven't found one yet.
Just my personal sailboat. All the luxuries of home: kitchen, bed, head, and Sega, of course. :mrgreen:
I like the whole game but my favorite part is the quick-draw. It's the only quick-draw in the whole game. It would be cool just to play that part any time. I really would like to play it repeatedly sometimes but once you beat it, the game just advances to the next regular level. Thanks again for the codes!
"You must spread some reputation around..."
Finally got if figured out...
Lethal Enforcers II
SA8A-B2ZY +
AN8A-AAFT
Start on Quick-Draw section on stage 3.
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I can't beat that section yet, so not sure what happens when you get passed it. My guess is that you will probably move on to the next level, so you'll need to reset the game to play the Quick-Draw section again. I'll work on a code so that that section plays over and over without having to reset.
EDIT: It looks like resetting the game is going to work the best. I came up with a set of 2 codes that causes you to go back to the level BEFORE the boss fight (AKA Quick-Draw) when you beat that section. This means you'd have to play through that level before you can play Quick-Draw again. I can post the codes if you'd like, but resetting the game sounds like it's your best bet.
Thanks! Your codes work totally great! I had a little trouble putting them in at first. I thought my Game Genie was broken. Turns out, it doesn't like having the Justifier plugged in. :mrgreen: Once I got the code in, I was able to use both Justifiers okay, though. I could even switch between one gun (three bad guys) or two guns (six bad guys).
I can outdraw all six bad guys with both guns. I want to see if I can get all six using only one gun. Best I can do so far is four or five of 'em. :fail: I seem to be more accurate with my left but I can shoot faster with my right.. Of course, to get all six guys with one gun will require both speed and accuracy -- definitely won't have time to reload!
I love how the bad guys fade out after they have been killed rather than just disappearing. :cool:
"You must spread some reputation around..." :p
http://i65.tinypic.com/2dtr59d.jpg
http://i66.tinypic.com/2hftj83.jpg
http://i66.tinypic.com/2yljp6x.jpg
http://i66.tinypic.com/14kuu7r.jpg
http://i68.tinypic.com/29tw06.jpg
Impressive. I was able to kill one. :-)
Do you think you could take another shot at the dragons in Golden Axe ? (so that they do not run away after a player/enemy has been kicked off the third time)
Golden Axe (JUE) (REV 01) [!] is the ROM I use (with Pyron's Color Hack: www.romhacking.net/hacks/2082/ )
Double Dragon (Genesis)
2AET-AAGE +
2AET-AAHL
Tighter camera. The camera starts to move when your character gets just past the halfway point.