Megaman: The Wily Wars (E) (Genesis/MD)
AMNA-EA9J
No delay when beginning to walk from standing position. Makes it so that it's like Mega Man 2 on NES.
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Megaman: The Wily Wars (E) (Genesis/MD)
AMNA-EA9J
No delay when beginning to walk from standing position. Makes it so that it's like Mega Man 2 on NES.
Turrican (Genesis)
A20T-AA46
A20T-AA3L
Walk thru rocks, walls, etc. If you want to be able to jump while inside rocks, add this code: A20A-AA8A. This will allow you to jump all the way to the top of the rock you're in if you want.
A20A-AA8A
Can jump up thru rocks, ceilings, etc. Keep jumping to get to the top. Also very useful if used with the "Walk thru rocks" code.
Turrican (Genesis)
JDST-AA46
Cheat menu. Go to the Option menu and scroll down past "Exit" and you'll automatically be taken to the cheat menu. The cheat menu has: Level select, and infinite mines, grenades, lines, time, power, spirals, and lives.
Turrican (Genesis)
EJ5A-AESY
Jump higher
Megaman: The Wily Wars (E) (Genesis/MD)
AM0A-AA4N +
HH0A-BEWT
Pause the game to add an energy tank to your inventory. Megaman 3 only.
Megaman: The Wily Wars (E) (Genesis/MD)
RH0A-A6WN +
9X0A-BGCR +
BH0A-AACT
Always have 9 energy tanks. Megaman 3 only.
Megaman: The Wily Wars (E) (Genesis/MD)
A51T-AA50 +
RH2T-A6ZN
Always have all weapons and all Rush items. Megaman 3 only. Note that when you first use the code, all weapons and Rush items will be fully charged.
Megaman: The Wily Wars (E) (Genesis/MD)
A5YA-AA6T +
B5YT-AA62
Always have all weapons and all items. Megaman 2 only. Note that when you first use the code, all weapons and items will be fully charged.
Megaman: The Wily Wars (E) (Genesis/MD)
RHVT-A6TY +
RHWA-A6VR
Always have all weapons. Megaman 1 only. Note that when you first use the code, all weapons will be fully charged.
Megaman: The Wily Wars (E) (Genesis/MD)
WJDT-CCDW
Small health power ups completely fill your health.
WJDT-CCDY
Large health power ups completely fill your health.
Megaman: The Wily Wars (E) (Genesis/MD)
FEDT-D2ZG
Small health power ups give you 3x as much health.
GNDT-D206
Small weapon power ups give you 3x as much weapon energy.
DTEA-CAA2
Large weapon power ups completely fill up your weapon energy.
Megaman: The Wily Wars (E) (Genesis/MD)
2TDT-CADW
Small health power ups give you an extra life instead.
8TDT-CADW
Small health power ups give you an energy tank instead. Doesn't work on Megaman 1.
Megaman: The Wily Wars (E) (Genesis/MD)
L2DT-CCDW
Small health power ups make you instantly finish the level and get the weapon from that level.
RADT-CCDW
Small health power ups give you the Magnet Beam (M) in Megaman 1. The Magnet Beam is the floating platform.
PAJA-GCHL
Magnet Beam lasts twice as long. Works on Megaman 1 and Wily Tower. The Magnet Beam is the floating platform.
If I could make a request, it would be great to have a "walk through walls" code for Faery Tale Adventure. I seem to have gotten myself stuck.
Give this a try...
Faery Tale Adventure (Genesis)
A37A-CA3N
Walk thru walls. Can also walk across water and forests without slowing down. Note that when you enter a door, you will disappear for a second, but keep walking forward and you will enter the building.
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Didn't have much time to test it, so let me know if it works.