Did some research on what it would take to enable a 6 button controller on a Genesis game. One guy did it for another game and said he had to change 326 bytes. Would probably be an interesting project, but don't have that kind of time to invest.
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Ouch!
Nevermind... :shock:
Can you make these 2 codes to improve the MD's cancelled Ninja Gaiden game:
-Fix the controls to make the Ninja walk forward when you press left or right instead of diagonals movements.
-Remove the level skip command when the game was paused that was switched on by default.
Thank you Tony!
This should be the correct ROM. Let me know how it works, and if you also want codes to disable the "Restart level" and "Skip to next level" when you press A or C respectively when paused.
Ninja Gaiden (Japan) (Proto) [b] (Genesis/MD) Game Genie
RZ7T-A6TG
Disables the level select when you press pause. Keeps showing time instead of level number, and disables changing the level number when pressing Left or Right. When paused, pressing A will still restart the level, and pressing C will still skip to the next level.
GelmiR, an interesting game from your list. Only 2 codes for this game on the site, so thought it would be a good choice. If you happen to figure out how to use the "Objects" part of the debug menu, let me know.
Scooby-Doo Mystery (Genesis) Game Genie
RGCT-A6WT
Debug menu is always available in the pause menu. To skip to any area/room in the game, pause the game and select "Rooms" and press Start. Select the "area" and press A, then select the room you want and press B, then press Start (with Continue highlighted). Still not sure how the "Objects" work.
Oh, nice! :D Will look into this tomorrow morning and will let you know how it works out and if there's away to figure out Objects. Thanks! :)
Let me know if you have any code suggestions for Scooby-Doo. Have never played the game before, so not sure what would help.
Debug code works great for teleporting so far :) Can't figure out the objects either, not sure if you can really do anything with it. I'm not really looking for specific codes, but I'll test anything if you stumble on something interesting. It's a point & click adventure game, so I guess it's harder to think of (and create) codes for it? But debug is already very useful :) Thanks!
Have only tested these codes on the first level. Will be making some more.
Toy Story (European) (Genesis/MD) Game Genie
F2ZA-AA8E
Hit enemies from anywhere. If you use your whip, you will automatically hit every enemy/object on the screen, no matter where they are. Also works on bosses.
AART-AAN8
Jump higher (moon jump). If you're using an emulator, the code must be turned on before you select "Start". Will work with passwords.
AART-BAE8
Jump much higher (moon jump). If you're using an emulator, the code must be turned on before you select "Start". Will work with passwords.
Toy Story (European) (Genesis/MD) Game Genie
AAYA-AA8Y
Invincibility.
AJXA-AA9T
Once you hit an enemy/object with your whip, it will stay that way for the rest of the level. This means that it will not harm you if you touch it.
EDIT:
REWA-A6YC
Enables level skip (pause and press A).
Hey Tony!
There's a way to fix the dark video mode used in the Back to the Future Part III Mega Drive port?
I tried to hack the color of this game to look like AMIGA version some years ago, all the intro screens are perfectly hackable (they are just dark), but the in game use a strange video mode that limit the color range possibility of the Genesis color palette and is impossible to do valid brighter colors...
Found this in the SEGARETRO.COM:
"Palette errors
An error in the Mega Drive version's palette storage results in the game appearing darker than it actually should be. On the Mega Drive, the bit order of palette colors is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by mistake; the lowest bits of the components are ignored by the hardware, resulting in a color range (000, 001, 010, 011). Because smaller values are darker, the colors will thus appear darker."
Thank you ^^
Tony, thanks for the Toy Story codes :) Did a very quick playthrough and have tested them all. They all worked like a charm! As always, I've tested them with Genesis Plus GX on Wii. Here are some notes:
- You already knew this, but jump codes have to be activated before starting the game. Deactivating it during gameplay will not deactivate the effect. Will do a proper playthrough soon to see if there's anything fun to find way up in some of the levels.
- Level skip works up until the 1st person level (really inside the claw machine). I usually activate the level skip with the code A, B, right, A, C, A, down, A, B, right, A (enter at the "press start" screen). That works for all levels. Haven't tested beyond the 1st person level yet, as that level is such a pain :D
- Hit anywhere and invincibility work great!
- "Stay hit" works on almost all enemies, except for some flying ones like helicopters. But that's not really note-worthy in my opinion.
None of the codes need fixing in my opinion, I just wanted to be thorough on how they worked out. I had fun with these, thanks! :D
I already asked you once for codes for the European version of Ecco the Tides of Time. You then directed me to the codes of the US version. But I'd still prefer some for the European version. I do get it, though - it's probably not very satisfying to make codes you've already made for another version. But if you ever change your mind, I'm using a 1994.AUG version and am looking for these:
- Something that will easily enable the debug mode (can be accessed by pausing the game while Ecco is facing the screen and pressing A, B, C, B, C, A, C, A, B)
- No clip, for swimming in the air and through walls
Any help would be appreciated :) But again, no worries if you don't feel like it!
GelmiR, thanks for letting me know about the problem with the level select issue in the claw machine level. I made a save state there and will try and figure out the problem.
I made some codes that let you do higher jumps without having to enable the code before the game starts, but didn't post them because there are 3 codes (instead of 1). If you'd like the 3 part high jump codes that enable higher jumps at anytime, let me know and I'll post them. About the only time I could think of where they might be useful, is if you had a save state without the high jump enabled, the 3 part code would allow you to have high jumps, where as the single code I already posted wouldn't enable high jumps. However, using the level skip would solve that problem.
I wrote down some of the passwords for the game and will do some checking and see if there are any "special" passwords that take you to hidden levels, etc. Interesting that the US version didn't have a password system.
Will take a look at the Ecco codes when I'm done with these. Thanks again for the notes!
EDIT: Here are all the passwords that are in the ROM. I'm not very familiar with the game so not sure if any of these are anything special, but after some testing, they just look like passwords for normal levels. :-(
Haven't seen these posted anywhere on the internet, so will post them here and probably on my site.
Toy Story (E) Passwords (directly from the ROM)
31241 = Buzz Clip
54152 = Food and Drink
34255 = Sid's Workbench
51324 = Day-toy-na
EDIT2: The high jump codes will work with passwords.
Hey Tony,
You're welcome! :) If you manage to fix the level skip, I'd be happy to test it again. Thanks for offering the 3-part jump codes, but I'm fine with the single codes. Do I understand correctly though that with the single codes the effect can still be disabled/enabled between levels? That might be useful. If not, that's still fine - I'd mostly have the jumping codes on to explore. I forgot to mention, but they also work in the chase levels when riding Rex or Roller Bob (don't ask).
Sorry that there doesn't appear to be more interesting passcodes, but it is interesting to know that the US version doesn't have them. I wonder why that is. I've seen them during gameplay, but because I had a level skip, never bothered to write them down. But again, interesting fact :)
Thanks in advance for looking into Ecco, I really appreciate it :) I'm in the mood to replay it, but not in the mood for all its frustrations :D
The jump codes that I posted can not be turned on or off during game play (it is whatever it was when you started the game). However, if I remember correctly, if quickly tap the jump button, you will jump a shorter distance as compared to a full press. The 3 code high jump codes that I haven't posted yet would allow you to turn the jump effect on or off, however I'm thinking that if I add the other jump codes, it may just confuse people. Will probably just leave it as is.
Thanks for the info Tony :) I agree, the single jump codes are enough, and lightly tapping the jump button works fine!
Edit: The jump effect can be disabled/enabled by disabling/enabling the code before the next level loads :)
Thanks for the jump info, I had no idea it did that. Will have to decide if I should add that info to the code description. Not sure if that would be too confusing.
I've got a new and improved level skip code. This one works fine through all the levels (including "really inside the claw machine"). It stops working at Rocket Man, but that appears to be the last level so that may be normal.
Toy Story (European) (Genesis/MD) Game Genie
E4TA-CA9T
Enables level skip. Code must be turned on before the title screen (where it says "Press Start"). To skip to the next level, pause the game and press A.
You're welcome :) Yeah might be confusing to add that info, I agree. But I still wanted to let you know.
Nice, I will give it a try this evening and let you know how it turns out.
If you are interested in replicating, the game has a built in code for infinite energy, infinite lives and a level skip. At the "press start" screen, press A, B, right, A, C, A, down, A, B, right, A. Level select is now enabled for all levels. In level 2, grab 7 stars and jump inside the toy box on the very left of the level. Press down in there for about 5 seconds or so, and the star on the top left will start spinning, indicating that you now have infinite energy. Not sure if that is when infinite lives kicks in, or that it was already activated after entering the code.
Edit: Good news on your new level skip code; it also works on the last level :) You have to wait a few seconds before you gain control in the level, but once you do, you can skip it like any other.
The newest Level Skip code actually duplicates the controller cheat you do at the title screen. If you activate the code before the title screen (where you enter the controller cheat), you'll notice that the title screen automatically skips to the next screen. That's because the code is simulating the controller cheat.
I did notice the invincibility cheat you mentioned where you collect 7 start and press down in that box. I think the invincibility code I made was partially based off of that cheat. Didn't know anything about the infinite lives cheat. Probably won't do a code for that unless you want one.
As soon as I read that your new code was partially based off the in-game cheat, I had to test the invincibility cheat with your latest code. And it works! Meaning that your newest level skip code enables the built-in cheat code that allows you to skip any level (including the last one), infinite health, AND infinite lives :) Very handy, thanks!!
Edit: Would it be difficult to make an infinite battery code? No worries if it is, as it might require several codes. I'm not sure it would work on all the levels in which you control/ride the RC car, as some levels are isometric and one is 3d-ish.
You're hunch seems to be correct. I made this code for the Buzz Clip level, but it doesn't seem to work on a couple other driving levels I tested it on (didn't try them all). There aren't that many driving levels, so shouldn't take too long to get the rest of them done.
Toy Story (European) (Genesis/MD) Game Genie
ALCA-CA70
Infinite battery charge in the Buzz Clip driving level.
Thanks for looking into it, Tony :) Tested the first code, works!
Toy Story (European) (Genesis/MD) Game Genie
AXPT-RA2R
Infinite battery charge in the Day-toy-na driving level
AKJT-CA38
Infinite battery charge in the Light My Fire driving level
Someone else made these codes for the US version and all I did was port them over to the European version.
Ecco the Dolphin - Tides of Time (European) Game Genie
BHLA-VN2R +
RHLA-T6VA
Pause the game and press A for Debug Menu. Ecco doesn't need to be facing the camera while paused for it to work. Code for the US version made by Terpsfan101.
RFHT-T6XA
Swim in air. Code for the US version made by Chemist.
ACNA-TA9L
Swim through walls. Code for US version made by Chemist.
They work great, thanks so much for converting these :) Glad they only needed converting. As I doubt it's very interesting for just another version of a game you already covered. You once made some Out of this World codes for me, how easy would it be to convert those to the PAL version (Another World)? If it'd require you to go in-game again, please just leave it. But is there an easy way to convert them?
I'm going to have to pass on this one. However, it is a relatively easy process, so if you're interested, I can guide you through it. The only real prerequisite is knowing how to use a hex editor. In short, you open up the USA ROM with a hex editor and go to the ROM address of the Game Genie code and write down a string on numbers. Next, you open up the European ROM with your hex editor and search for that same string of numbers in the ROM. Once you find the match, you just input the new ROM address into a Game Genie conversion program and it will give you your new Game Genie code.
No worries Tony :) I don't know how to use a hex editor, but I would be very interested in learning just the couple of steps needed to convert codes from NTSC to PAL. Once I can do that, I might want to look into some other game codes for this as well :) Would you be willing to help me get the right editor for this and if possible guide me through this for 1 code, so I can do it myself afterwards? Any help would be appreciated :)
GelmiR, would be more than happy to step you through the process, hopefully tomorrow.
Here's a quick run down on how to convert a Game Genie code from a USA game/ROM to a European game/ROM. We'll be using Ecco - Tides of Time for the Sega Genesis/MD.
Start out by getting any hex editor you want. Plenty of free ones out there. I personally use Hex Workshop, so that's what I'll use in this example.
Get both ROMs (US and European) from you favorite ROM site. Google it if you don't know where to look.
And lastly, get a Game Genie conversion program that works on Genesis codes. Use Google, or there's one on my website.
We'll start with the Game Genie code that lets you swim through walls: ACHT-TA7L. When you enter this into your GG conversion program, this is the ROM address and value it gives you: 088FAA:6000. 088FAA is the ROM address, and 6000 is the replacement value. What the GG code does is replace the original value at that ROM address with a new value. In this case, if you go to ROM address 088FAA, the value there is 6E00, which will be replaced with 6000.
Open up your USA Ecco Tides of Time ROM with a hex editor. Click on Edit, then click on Goto. Where it says Offset, type in the address you got from your GG conversion program (088FAA). Next, make sure "Hex" and "Beginning of File" are checked and click on "Go". It will take you to your ROM address. You'll see that the value there is 6E00.
The next step is to write down a string of numbers. In this case, we'll write down 6 bytes. In most cases, this is enough, however, if you find that you're getting a ton of matches with 6 bytes, you'll need to increase the length of your string. In this case, we will write down this string: 6E000226240B. This is the string of numbers that we will be searching for in the European ROM. It's a good idea to search for that string of numbers in the USA ROM to make sure there is only one match. If there's more than one match, keep adding more numbers until you only have one match. If you only have a few matches, you can choose to just count which match it is if you'd like (ie. the 2nd match, or the 3rd match, etc). Close your hex editor.
Next, open the European ROM with your hex editor. Click on Edit, then click on Find. Where it says "Type", make sure that it says "Hex Values", and make sure that "Down" is checked. Where is says Value, type in your string of numbers (6E000226240B) and click on "OK". It will take you to the first match. In this case there is only one match, but remember that if there is more than one match, you'll need to make a longer string of numbers like I mentioned before, or remember which match it was (the 2nd match, 3rd match, etc). When you're first starting out, it's usually best to keep increasing the string of numbers you write down until there's only one match, that way there's no way to make a mistake.
OK, so we just searched for our string of numbers in the European ROM and found the only match. You'll need the ROM address of the match for our new Game Genie code. In this case, the ROM address of the match is 0898EA. Enter this address into your Game Genie conversion program, along with the value from the USA Game Genie code (6000), so you would enter this 0898EA:6000, and the new Game Genie code would be: ACNA-TA9L. That should allow you to swim through walls or rocks in the European version.
Let me know if you have any questions.
You rock, Tony :) Thank you so very much for taking the time to write this guide for me, gonna save this as well. I have a hex editor set up given to me by a friend, as well as a conversion program I've used earlier for Ren & Stimpy. I'm going to look into this by checking Ecco 2 first, and then Another World/Out Of This World. I will let you know if I succeed (or not, lol) in understanding your guide and converting some of its codes. Again, thanks!
No luck yet, but then maybe Out of this World / Another World isn't the best game to start trying this - but I'll give it another go tomorrow or so :)
I've been able to do it with a code for Another World :D To be sure I actually got it, I converted the swim in air code for Ecco the Tides of Time to see if it matched the one you converted for me, and it did :) Gonna save this explanation, thanks again for having taken the time to explain it to me! :)
These are the game genie codes for the people (as me) that have genesis clone based consoles with the chipset TCT-6801 where ecco the dolphin 2(usa,japan), and ecco the dolphin 3 gets black screen and not boot. These codes makes the games boot in these consoles.
ECCO THE DOLHPHIN 2(USA) TCT-6801 black screen fix(Retrogen,retron etc...):REPT-A6ZY
ECCO THE DOLHPHIN 2(JAPAN) TCT-6801 black screen fix(Retrogen,retron etc...):REPT-A6ZY
ECCO THE DOLHPHIN 3(FEBRERY,USA,AUSTRALIA) TCT-6801 black screen fix(Retrogen,retron etc...):RERA-A6VW
ECCO THE DOLHPHIN 3(MARCH,USA,AUSTRALIA) TCT-6801 black screen fix(Retrogen,retron etc...):RERA-A6VC
Tell me if someone know another games with black screen and i take a look.
Hey Tony!
Can you make these cool codes for Golden Axe REV01:
-Insert the Red Dragon instead of the Blue Dragon in the beginning of STAGE 3
-A code to swap the STAGE 3 music with the STAGE 4 music
-Insert the Purple Shield Skull instead of the default Skulls in the Death Adder (STAGE 6) and the Death Bringer (STAGE 8) Bosses.
Thanks!! ^^
I made a universal fix,they should work in any game that have black screen caused by the activation of external interrupt in the tct-6801.Tested in eccos and spiderman animated series.
1.AAAA-AADJ
2.72AA-ACDL
3.RNAT-A61R
From the list...
World Of Illusion (European) (Genesis/MD) Game Genie
RYCA-A606
Master code (improved). Gets rid of the blank/red screen and makes the game load faster.
DM4T-AA3R
Hit enemies from anywhere. When you use your cape, you will automatically hit every enemy on the screen, no matter where they are.
AC8T-BACR
This code modifies the gravity in the game. It will make you jump higher and also go up and down slower (moon jump). Will need to do a little more work on this code because you can get stuck inside a wall in the second section when the flowers spit you out. A walk thru walls code will probably fix that. This code can be easily modified to jump as high as you want. The code must be turned on before you start the game.