Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)
C2NT-CA82 +
REPA-C6WC
Can become Hyper Sonic at any time by doing a double jump. Add this code to make it so no rings are subtracted while you're Hyper Sonic: RYPT-C6X0.
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Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)
C2NT-CA82 +
REPA-C6WC
Can become Hyper Sonic at any time by doing a double jump. Add this code to make it so no rings are subtracted while you're Hyper Sonic: RYPT-C6X0.
Virtual Pinball (Genesis)
F67T-RLHE
All 16 hidden games are available to play in the "Game" option.
Sonic & Knuckles or S&K with Sonic 3 attached (Genesis)
BALA-B72N
Pause the game to enable debugger (alternate version). When you unpause, you'll be a ring and can move anywhere in the level using the directional pad. Press A to cycle thru objects, press C to place objects, press B to exit debugger and return to normal game-play. You'll need to pause the game again if you want to re-enter the debugger.
Joe & Mac (Genesis)
BVCT-AADR
Only take half as much damage from most attacks. Note that the life bar may sometimes act funny, but should not affect gameplay.
Joe & Mac (Genesis)
TCCT-AAEW
Invincibility lasts twice as long after you're hit.
ACCT-AJEW
Invincibility lasts 10x as long after you're hit.
Teenage Mutant Ninja Turtles: The Hyperstone Heist (Genesis)
BF4T-CAGN
Can select up to 9 lives in the Option menu.
BK5A-CABW
Can select up to 9 continues in the Option menu.
Joe & Mac (Genesis)
ALBA-AA26
Don't lose any health when you overcharge your weapon. Charge your weapon by holding B.
Shadowrun (Genesis)
AMTT-CA8L
No random enemies/battles.
ADTT-CA8L
Many more random enemies or encounters.
Thank you so much for the Joe & Mac and TMNT codes!!! These are awesome! :D
I'd like to renew my request for a code to simulate the Mode button being pressed upon boot up. This would fix games like Ms. Pac-Man, Golden Axe 2 or Forgotten Worlds which don't work with a six button controller without the Mode button being pressed upon booting.
As I've said I encountered this issue recently when my nephew tried to play these games. His hands are too small for the standard three button controller so having an option to patch these games with a GG code to fix them for a six button controller would be perfect!
I am also looking for a code that prevents the dragons in Golden Axe from running away after two hits / after inactivity. The ROM is Golden Axe (JUE) (REV 01) [!]. Codes like that do exist for GA2 and GA3 but not yet for GA1.
I looked into the mode button issue, and since I can't duplicate that on my emulator, I won't be able to make the code.
As for GA1, not too familiar with the game. Where do you first encounter the dragons? Also, if you hit the dragons twice they run away, but do they also run away if you don't do anything? Are these the dragons that you can jump on and ride?
OK, this code seems to work fine. Let me know.
Golden Axe (World 1.1) (Genesis)
BT0A-CA6N
Dragons don't run away when sitting alone.
EDIT: When the dragons run away after 2 hits, is that 2 hits from you or the enemies? And is that with or without a rider?
EDIT2: World 1.1 should be the same ROM as yours.
Awesome! Thank you so much for looking into this!
They run away after a rider (enemy or hero doesn't matter) has been kicked off two times (or actually after the rider has been kicked off the third time IIRC).
I think it might be possible to emulate the fix by simulating the Mode button being pressed. The Mode button switches the controllers into 3-button mode.
If this is strictly an emulation issue, all you have to do is temporarily set the emulator to use a 3 button pad configuration. Just remember to set it back to 6 when you play something that needs it.
It becomes control issues, not game loading issues. If you try Ms. Pac-Man, you can't take turns well at all(it doesn't matter, a good game pad, or the keyboard, it feels the same way under a 6 button configuration).
Okay, I just tried it in Kega Fusion and that emulator perfectly replicates the problem I have on real hardware, but only in Ms. Pac Man! - In Ms Pac Man you can't go up or down if you're using a 6-Button controller. It seems to auto-fix the issues with Golden Axe II and Forgotten Worlds.
I believe that if you fix that problem it will fix the other games as well with the same code, seeing as the issue is the same.
Even without the problem being accurately replicated: What is needed is a code that tells the game the MODE button has been (or still is being) pressed. This should fix the problem with all of these games.
Kega Fusion does not have debugging capabilities, so it can't help us here.
I used an emulator that has the ability to log every single assembly instruction when the game is running. I looked at the assembly logs and there is no difference between having the Mode button being pressed or not having it pressed. The game runs just fine without pressing the mode button.
I'm not saying it can't be done, I'm just saying I'm not going to spend the time required to figure it out. Teach him how to press the Mode button. :-)
Fatal Fury (Genesis)
AKFA-AA3A
Geese Howard (hidden character) is always available in the VS mode.
Sonic & Knuckles with Sonic 2 attached (Genesis)
REJD-A60L +
FAJD-AAG0
Pause the game and press A for level select menu.
Sonic & Knuckles with Sonic 2 attached (Genesis)
REJD-A60L +
CAJD-AAG0
Pause the game and press A to play special stages.
Sonic & Knuckles with Sonic 2 attached (Genesis)
REJD-A60L +
FAJD-AAG0 +
5JJX-B92R
Pause the game and press A for level select menu, press B or C for debugger. If you activate the debugger, just unpause the game and press B. You can now move anywhere on the screen. Press A to cycle thru the objects, press C to place the object, press B to return to game-play and try out your new level.
Sonic & Knuckles with Sonic 2 attached (Genesis)
C5TD-EA5W +
G5SD-EA6W
Get rings from anywhere in special/bonus stages. Can also run right thru black spikes without bouncing back or losing any rings.
G5SD-EA6W
Can run right thru black spikes in special/bonus stages without bouncing back, or losing any rings.
Can you look in too a Invincibility Code for Mighty Final Fight (U) You made the code for the Japanese version of the game
Also a Code for don't lose heath while doing a special attack both the US and Japanese version
Well Tony there's no Final Fight on the Genesis, So I'm talking about the NES version
I though you would at lease knew what i was talking about man
Sonic & Knuckles with Sonic 2 attached (Genesis)
BBWX-CA5C
Press double jump to turn into Super Knuckles at any time. Will only last until you run out of rings.
BBWX-CA5C +
RZXD-C6WW
Press double jump to turn into Super Knuckles at any time. Will last until you finish the level, or lose a life. You don't need any rings.
Sonic & Knuckles with Sonic 2 attached (Genesis)
B4LX-CA5E
Special/Bonus stages are always accessible. Anytime you pass a star post, the bonus stage will appear. Works even if you don't have any rings, or if you have all 7 emeralds. Note that if you enter a bonus stage with all 7 emeralds, you may lose your Super Knuckles ability, but you can always use the "Press double jump to turn into Super Knuckles at any time" code to fix that.
Sonic & Knuckles with Sonic 2 attached (Genesis)
ABRX-CJC6
Double jump to make Knuckles fly upwards. He will keep flying/gliding upwards for as long as you hold the jump button.
Teenage Mutant Ninja Turtles - The Hyperstone Heist (Genesis)
6DCT-CCBL
Invincibility lasts 5x as long when you start each life. Note that you will flash for about one second, but will be invincible for about 6 seconds.
Crude Buster (J) Genesis
BF1T-BA74
Can select 9 lives in the Options menu.
BF1T-AAG4
Can select up to 9 continues in the Option menu.
The Punisher (Genesis)
BHST-CAHE
The Punisher starts with 9 Bombs. To use bombs, press Jump, then press A+B while in the air.
BHST-CAHN
Nick Fury starts with 9 bombs. To use bombs, press Jump, then press A+B while in the air.
The Punisher (Genesis)
BGPT-AACG
Start with 9 bombs after losing a life. Works on either character. To use bombs, press Jump, then press A+B while in the air.
The Punisher (Genesis)
AKMT-AA4G
Infinite bombs. Works on both characters. To use bombs, press Jump, then press A+B while in the air.
Another request:
I noticed this code for Lightening Force on your website:
RH9T-A6VA
All extra/bonus music (Ending, Omake, etc) is available in the option screen.
- Could you come up with a code like this for the EU PAL and JP version ?
And the same for Devil Crash MD ?
Retrospiel, tested both and seemed to work fine...
Thunder Force IV (E)
RH9T-A6WG
All extra/bonus music (Ending, Omake, etc) is available in the option screen.
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Thunder Force IV (J)
RH9T-A61W
All extra/bonus music (Ending, Omake, etc) is available in the option screen.
Thanks a lot!! :)
Snow Bros. (Genesis/MD)
BEHT-AAF8
Can select 9 lives in the Option menu.
Snow Bros. (Genesis/MD)
FBAT-AAFC
Jump twice as high.
JBAT-AAFC
Jump 5x as high.