Ok, i think that this will be hard, here go.. Can someone make a game genie for infinite ammo and infinite turns???
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Ok, i think that this will be hard, here go.. Can someone make a game genie for infinite ammo and infinite turns???
GelmiR, here's a bunch of Game Genie codes for Spiderman vs Kingpin: http://www.gshi.org/?s=bsfree2&sys=3&gid=2327
I'll look in the ROM to see if I can find any hidden stuff in the game. Just so you know, the chance of finding anything undocumented in the game is pretty slim.
Everton, I need to know a couple things... Are you using real hardware, or an emulator? Also, if you're using an emulator, which ROM are you using? (there's a few different translated versions).
EDIT: GelmiR, the first 12 codes of that link above are official Galoob codes.
Real Hardware
I'm using this rom:
http://www.megaupload.com/?d=NS1QVIRI
This game takes time to figure out, but I think I've got the infinite ammo code...
Advanced Daisenryaku
AMMA-AA74
Infinite ammo (has only been tested on tanks so far).
I don't know if the infinite ammo code works on all ammo or not. I got stuck in the game. Once all my players take their turn (they have an "E" next to them), how do I get the game to advance?
Press Start then select end turn...
Now enter the second game genie, I wish the time did not pass.
This game has some weird programming... either that or my debugger is acting up. Anyways, here's a code to stop time. The code causes the start and stop time to be the same, but as far as I can tell, time will not pass. No guarantees on this code. :-)
ALGA-AA86
Stops time (not tested much).
A few more codes...
Advanced Daisenryaku (J)
ALZT-AA80
Infinite gas.
AM8A-AA7T
Don't get charged when buying things.
A9NT-E8CL
Increases the movement range for the PzKwIA Tank from 5 to 15.
I did some more testing on the infinite ammo code, and it seems to work on all ammo. Let me know if these codes are working or not.
The infinite ammo works pretty well, now i will test the "time stop".
The "time stop" code does not work, it just does not show the date changing on the screen but the turns are still being counted.
And thanks for infinite gas code...
Is there some way to tell how many turns you've had, or do you just go by the date?
Example:
First Mission: Now 1939/09/01 - End 1939/09/25
But the mission does not end in 1939/09/25, she ends on next day 1939/09/26...
1939/09/26
-
1939/09/01
____________
25 days = 25 turns to finish the mission.
Even with the date not changing I continued with 25 turns to finish the mission.
Take a look at this address (00FFCC18), he is counting something maybe can be the turns...
EDIT:
I created the game genie 00FFCC18:0000, he is working pretty well but i can't generate a dumped rom with it because there's no
00FFCC18 address in the rom. It can be founded only in the ram. How can I fix this???
Just for the record, 00FFCC18 is not a Game Genie code. That's a PAR (Pro Action Replay) code. Any Genesis code that begins with "FF" like that one is a PAR code. The "FF" type PAR codes modify RAM addresses. The Game Genie can only modify ROM addresses.
Anyways, I wrote a guide that explains how to use that PAR code/RAM address (FFCC18) to help you make a Game Genie code. Here's a link to the guide: http://codehut.gshi.org/GensTracerGuide.txt
EDIT: Let me know if you need any help with it.
My first Game Genie:
Advanced Daisenryaku (J)
Infinite Time: DCGT-AADA
Any chance I could get some Mystic Defender codes?