Here is an invincibility code/ips file for Soul Star... https://gamehacking.org/vb/forum/vid...0691#post70691
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Here is an invincibility code/ips file for Soul Star... https://gamehacking.org/vb/forum/vid...0691#post70691
Sonic Spinball (USA) (Genesis/MD)
AERA-7A3G +
RERA-66VJ
Enable Multi-Ball bonus level when you collect just 1 ring. Once you collect your
first ring, enter the circle of stars that appears, and you will be taken to the
Multi-Ball bonus game.
RERA-66VW
Multi-Ball bonus level is enabled every time you collect a ring. This allows you to
play the Multi-Ball bonus game several times per level. Once you collect a ring,
enter the circle of stars that appears, and you will be taken to the Multi-Ball
bonus game.
CDRA-4A7N
Walk Left when you first start level 1 and you will be taken to the upper area of
the level. You normally can't walk left when you start the level.
I need help once again, turns out my Puggsy code does something to one of the channels on the FM2612 (still not sure what) which puts me back at square 1, however I got to thinking instead of pausing the game to let the music play why not just swap out one track for another and I was successful at changing it on the RAM level, however I don't know how to convert the values into something that I can use at the ROM level, to further complicate the matter, turns out a certain number of tracks can only be accessed depending on which level you're on, thankfully I'm only going to be using 3 places and already have everything needed including a screenshot using the RAM editor on exodus, I only need 7 tracks, I can record everything else, so if anybody could make a set of game genie codes to change the music for certain areas to others I'd really appreciate it.
Here's the screenshot (the bit outlined in black is the value that needs to be changed also apologies about the link I couldn't figure out how to get the upload image feature to work right):
https://i.imgur.com/KyZTSYO.png
And here are the values:
Beach Area:
44 UNUSED TRACK (segues to extra ending)
67 HALITOSIS THE DRAGON
Cove Area:
1D POLY PIRATE
31 FLOUR POWER
44 SO PHARAOH SO GOOD
5E THE EMPEROR'S OLD CLOTHES
Lighthouse area
45 IF LOOKS COULD KILL
Superrayman, what is the RAM address that you have?
EDIT: There are 2 addresses outlined: FFFAE7 and FFFB4C.
They're all at the same spot in RAM, FAE7 the image I posted has the exact RAM address to change, the area outlined in black is the only one that needs to be changed in any situation for my purposes and the values posted above are where each track starts and in what level (so for example when playing in the beach area if I change the original value to 67 in RAM as listed above it would switch the beach theme out for the one used in the Halitosis the Dragon boss fight instead).
I think I've got it figured out. Here is a test code to see if this is one of the songs that you want.
Puggsy (Genesis) (US)
M22A-JCCT
Changes the music for the start of level 1 (The Beach) from song number 53, to song number 5E.
Let me know if that's what you're looking for and will see if I can find the exact codes you want.
The ROM address for that code is $043050. If you look at the values there with a hex editor, you might be able to figure out which area you're looking for. If not, I'll try to figure out the codes you want tomorrow.
EDIT: Here's another test code.
JT2A-JCCT
Plays unused track #44 at the beginning of level 1 (The Beach).
EDIT2: If you convert the Game Genie code to raw hex, you can easily see what values I used for the songs, and then insert your own values for different songs. There are a total of 3 sequential addresses with a value of 0153 (the normal "Beach" track), so I'm guessing that song is used a few times in the Beach level, but will need to test to find out for sure.
EDIT3: Just remembered that the programing is adding 1 to the track number, so the track values I used for the codes might be off by 1. Will check on that tomorrow, or you can try using different values.
Gave your codes a go and this is exactly what I was needing in fact your codes may be even better than I'd hoped as it seems like I can get every song to play on the first beach level which would make things even easier, I'll test this further and see what happens.
Edit: I've been screwing around with custom codes and so far I've got most of what I'm needing, I did also have to change the area to get at least one track to sound right and I'll have to do at least 2 more maybe 3 (if you've ever played Fire Heart level 2 on original hardware you'll notice an audio glitch of sorts near the beginning of the track, same kind of situation applies here I have to switch areas to avoid such glitches from happening but otherwise everything else is good).
Kind of a neat code...
Sonic Spinball (US version) Genesis/MD
ZMPA-5DH0
Pressing Down on the directional pad will reverse gravity and cause Sonic to start moving upward. Release Down to return to normal game play. Sonic will only start to move upwards when he is already in motion (he will not move upwards when he is standing still).
Xeno Crisis (Genesis/MD) Game Genie
ADLA-JA2J
1 hit kills bosses.
AETA-HA3T +
AJTA-GA3W
Only 1 enemy in each room.
ANTA-HA3T +
AJTA-GA3W
Only 3 enemies in each room.
AJ1A-GA30
Killing only a few enemies lets you proceed to the next room. You sometimes only have to kill 1 enemy to proceed.
8B7A-BE5E
Invincibility lasts twice as long after getting hit (Hard difficulty only).
REWT-A6XG
Invincibility once you're hit, for the rest of the level (non flashing).
RFKT-T600
Items don't disappear (ammo, dog tags, etc).
266A-V64A
Can buy anything in the shop for free, even if you don't have enough dog tags. This code also allows you to buy as many Continues as you want (the normal limit is 3). Note: If it's not letting you buy a Continue, buy another item first which will greatly increase the number of dog tags you have.
Sonic Spinball (US version) Genesis/MD
AERA-7A3G +
RERA-66VJ
Enable Multi-Ball bonus level when you collect just 1 ring. Once you collect your first ring, enter the circle of stars that appears, and you will be taken to the Multi-Ball bonus game.
RERA-66VW
Multi-Ball bonus level is enabled every time you collect a ring. This allows you to play the Multi-Ball bonus game several times per level. Once you collect a ring, enter the circle of stars that appears, and you will be taken to the Multi-Ball bonus game.
CDRA-4A7N
Walk Left when you first start level 1 and you will be taken to the upper area of the level. You normally can't walk left when you start the level.
The gamehacking Sega CD codes don't work on the Mega SD (particularly Soul Star invincibility)
The XenoCrisis Game Genie codes cause the game to crash with "illegal instruction" using a real cartridge with a real Game Genie once gameplay starts. I put in the following codes:
AETA-HA3T +
AJTA-GA3W
Only 1 enemy in each room.
ADLA-JA2J
1 hit kills bosses.
266A-V64A
Can buy anything in the shop for free, even if you don't have enough dog tags.
I had these codes all on at once in that order, if that makes a difference.
I'm wondering if there are different versions of Xeno Crisis? The codes worked fine on Gens emulator.
As far as the Mega SD, word on the street is that the guy in charge of it is thinking of adding better RAM code support, which will be fantastic news if it happens. If it does, I'm sure there will be several of us that will be making codes that will work on Mega SD.
EDIT: With Xeno Crisis, you can try using one code at a time and see if you can narrow it down to just one code causing the problem.
Xeno Crisis (Genesis/MD) Game Genie
ECAA-GAHC
Access Cheat Menu by selecting "Options" and pressing C. To exit the Cheat Menu, select "Back" and press A. You can access the regular Option Menu by selecting "Options" and pressing A. The Cheat Menu has: Level Select, Infinite Health, Inf Continues, Inf Ammo, Inf Grenades, Inf Dog Tags (money), Credits, and Seed.
EDIT:
CCAA-GAHR
Access Backer Menu by selecting "Options" and pressing B. To exit the Backer menu, select "Back" and press A. You can access the regular Option Menu by selecting "Options" and pressing A.
==========
NOTE: Can use both of the Cheat and Backer menu codes at the same time (press A for Options, press B for Backer Menu, or press C for Cheat Menu.
Joe Redifer, if you can, take a picture (or screen shot?) of the illegal instruction screen and post it here. Might help to figure out what's wrong. Preferably with just one code active.
Genghis Khan II - Clan of the Gray Wolf (Genesis/MD)
NOTES: These codes also work on most of the modded ROMs (Timur The Great_1, etc).
RF0T-A6ZE
Infinite gold, infinite food, and infinite population recruitment. Code does not
work for seasonal troop payment. With gold, you still have to have enough to cover
the purchase price, but you won't get charged. This code also applies to all AI
controlled nations, so if desired, disable the code when it is not your turn.
AWFA-AA7Y
Can pick a boy/prince to be General, even if you don't have any boys. Use with
"Boys can be appointed General at any age" code (D4WT-EA62) since they will be zero
years old. Note that their names will be blank. Also, you can get as many sons as
you want. As an added function, this code also allows you to have the same boys or
girls (that were conceived and named the usual way) appointed to General or married
an infinite number of times. If these children get too old, you can turn the code
off and back on again to reset their age to zero.
RY3A-E6WG
Ruler doesn't age (will never die from old age).
D4WT-EA62
Boys/Princes can be appointed General at any age (even zero years old).
DLXT-EA44
Girls/Princesses can be married at any age (even zero years old).
AB1A-BA2C
Infinite turns/body points (turn code off when your turn is over).
AMDT-EA3E
Get 1020 labor allocation points instead of 100 (in the "Domest" section). To get
the extra labor points, just highlight any of the 4 labor sections and press Left.
If you go over 255 points on any of the 4 labor sections, it will reset to zero and
you'll have to start counting back up again. You'll need to use up all of the extra
points before you can press "OK" and continue.
AMNT-EA88
Mercenaries are much cheaper to hire (about 93% off the usual price). You can hire
mercenaries in the "Market" when available.
RHNT-E6Z8
Can hire any units/troops when in the "Hire Mercenaries" section, no matter which
nation you're playing. Can use with the "Mercenaries are much cheaper" code.
ADRA-EA5E +
EDGA-EA94
Merchants are always available (in the "Market"). Code also allows you to pick any
merchant listed.
AJ2T-GA7E
Can select units/troops that you don't have (zero quantity) when forming legions (in
the "War/Attack" section). This allows you to pick the best troops, even if you
don't have any. If you pick troops that have a quantity of zero, you will not lose
any of your own units/troops in battle. The number of troops you can get is still
determined by how many actual troops you have.
PMWT-G6DA
Start a new game with 10x as much gold ($3,690). Only works when you select single
player, Mongol Conquest, and pick area #1 (Mongols).
PAR Codes (these RAM codes were made with Gens and may not work on Kega Fusion)...
FF0014:??
Ruler's age.
FF1A98:??
Body points.
Found out that the "1 Hit kills bosses" code I made for Xeno Crisis only works on the first boss. Since each boss would require a separate code, I decided to go a different route and make a code that makes the default weapon much stronger, since that will work on all bosses (and enemies) with a single code.
Xeno Crisis (Genesis/MD) Game Genie
NOTE: These codes have only been tested on an emulator.
FBMA-BT68
Makes default weapon twice as strong (works great against bosses). Will not work if
your weapon is upgraded (wait until the time runs out for the upgrade and then the
code will work).
NVMA-BT68
Makes default weapon 5x stronger (works great against bosses). Will not work if
your weapon is upgraded (wait until the time runs out for the upgrade and then the
code will work).
ADLA-JA2J
1 hit kills first boss. Does not work on other bosses. Updated code description.
Xeno Crisis (Genesis/MD) Game Genie
ABXA-EA3L
Walk thru walls when moving upwards. Does not allow you to go to the next room, but it does allow you to easily get away from enemies since they can't follow you thru the wall (you can move over to the other side of the room and re-enter).
Super Smash TV (Genesis) Game Genie
BVST-AA6N
Automatically collect items (Speed Shoes, Shields, etc) from anywhere on the screen.
BKVA-AA6R +
ABVA-AA64
Automatically collect gifts from anywhere on the screen.
B49T-AA5T
Automatically collect gifts from anywhere on the screen at the beginning of the bonus rooms.
BB6T-AA72
Walk thru walls when walking up. Enemies can not follow you thru the wall, so you can safely stand just out of reach and shoot them.
RF6T-A6W2
Always have the Speed Shoes (walk faster).
AK6T-BE4T +
BK6T-AA4W
Walk twice as fast (this code makes you walk even faster than the Speed Shoes).
AP6T-BE4T +
BK6T-AA4W
Walk 3x as fast.
R0MA-A60E
Enemies stay in the doorways and do not chase after you, which allows you to collect as much as you want. You can easily shoot all of the enemies whenever you want to proceed to the next room. May not work on all enemies.
AG6T-BA7A +
RG6T-A6ZC
Bosses constantly take damage, even if you don't shoot at them. Bosses will die fairly quickly on their own, and even quicker if you shoot at them.
AKXT-AA2J
Disables the homing bombs that chase you when when you finish clearing a room.
These codes will work on Gens, Kega Fusion, and maybe other emulators.
Knuckles Chaotix 32x
CJ2A-EA7T
Invincibility for main/primary character.
CJ2A-EA8R
Invincibility for partner/secondary character.
RY2A-E6ZT
Invincibility for both characters (main character and partner).
RFFA-C6Y8
Automatically collect all power-ups on screen by pressing the C button (Jump).
SAWA-CA5W
Collect some rings from anywhere above you, and collect some rings as many times as
you want (at least one ring in each group won't disappear when you collect them).
You can quickly get 255 rings and as many points as you want just by standing next
to, or underneath the ring(s) that don't disappear.
AM8T-AA8J
Don't lose rings when hit (main character).
DX1T-GAFC
Start a new game as Espio (you are normally forced to start as Knuckles).
AD1T-GAFC
Start a new game as Mighty (you are normally forced to start as Knuckles).
BCNT-FA4L +
RGNT-E6WN
Always get Knuckles as your partner in the Combi Catcher. You can have Knuckles as
your main character and as your partner if you'd like.
ACNT-FA4L +
RGNT-E6WN
Always get Mighty as your partner in the Combi Catcher.
AWNT-FA4L +
RGNT-E6WN
Always get the deleted/hidden character as your partner in the Combi Catcher.
ALZA-AA6J
If you lose your partner, he won't return for the rest of the level (you can play
solo). I don't know if all of the levels can be finished solo. Although I didn't
notice any, it's possible that this code could have unknown side effects.
The invincibility code above works everywhere except during the battle with Metal Sonic.
Knuckles Chaotix 32x
AM4T-AA4W
Invincibility for both characters against Metal Sonic (one of the final battles in the stage select room).
---------------
These are special 32x assembly codes. They will work fine with Kega Fusion, but if you want to use them with Gens, you'll need to hack them into the ROM with a hex editor.
Knuckles Chaotix 32x
07CC:6002
32x Master Code.
07CCC0:7002
Rings and Blue Spheres are worth 2 (only in special stages). Note that your ring
count will reset if you get over 255 rings (special stages only).
07CCC0:7004
Rings and Blue Spheres are worth 4 (only in special stages). Note that your ring
count will reset if you get over 255 rings (special stages only).
Knuckles Chaotix 32x
RGTA-A6TW
Always have Speed Shoes.
BWFA-EA8W +
ALFT-EA72 +
ALKT-EA4T
Always have slow Combi Catcher (allows you to easily pick any charcter you want).
BD0T-AA6W +
D51A-AA90 +
D50T-AA42 +
BD1T-AA3T
Walk thru walls. Will sometimes warp up to ledge above. Can get stuck, so best to
use for exploring or fun. First 2 codes are for main character, last 2 codes are
for the partner.
Knuckles Chaotix 32x
AK7A-EA88
Always have slow Stage Select (allows you to easily pick which stage you want).
Hello again mr. Tony Hedstrom :)
I would like to ask you something about Super Monaco GP (I'm using Mega Games 3 cart).
Maybe it's just me but I find the game a bit unfair unless it is played in 'professional mode' (7 speed manual transmission) which gives the faster acceleration and top speed to the car.
However, mastering the shift control with a gamepad appears to be beyond my skills! :?
Attachment 15247
So, that got me wondering if it would be possible to hack the game so that the best performance (professional mode) could be made to work with automatic shifting (from beginner mode)?
Or perhaps the other way round, chose beginner mode (auto shift) but instead have the professional mode performance (850 PS/11000 rPM)?
MegaDriver, that code shouldn't be a problem. I'm not very familiar with that cart, is this the correct ROM?... Mega Games 3 (Europe). If it is, as far as you know, is there only one version?
EDIT: Also, I'll need to know the *exact* top speed that you can go when using the automatic, the 4 speed, and the 7 speed.
Yes, that's the rom : Mega Games 3 (Europe), released in UK,FR,DE,ES in 1993 (and AS but unknown data).
As for the top speeds, here's what I found out:
Transmission / Top Speed
Auto--------------316 km/h
4 speed manual----345 km/h
7 speed manual----370 km/h X it's 405 km/h.
EDIT: Ooops, I made a small mistake. 7 speed manual tops at 405 km/h.
I re-checked going through all gears in 4 speed and 7 speed manual transmission.
The following results seem more accurate:
4 Speed manual Transmission / Top Speed
1st gear -------------------------- 81 km/h
2nd gear ------------------------- 171 km/h
3rd gear ------------------------- 255 km/h
4th gear ------------------------- 345 km/h
7 Speed manual Transmission / Top Speed
1st gear -------------------------- 73 km/h
2nd gear ------------------------- 149 km/h
3rd gear ------------------------- 220 km/h
4th gear ------------------------- 286 km/h
5th gear ------------------------- 335 km/h
6th gear ------------------------- 370 km/h
7th gear ------------------------- 405 km/h
MegaDriver, thanks for the info, that's helping to figure things out.
I'm slowly figuring how this game is programed, and will post new codes as I go along, even though they aren't what you wanted. I will eventually get to your request (hopefully).
In the programing, they use different acceleration values for different gears. This makes it so that you accelerate slower in higher gears, which is the way it is in real life because of wind resistance at faster speeds. This code makes it so that you accelerate the same, or even faster in higher gears (some of it may also have to do with automatic versus manual shift). Code works for automatic or manual shift.
Mega Games 3 (Europe), Super Monaco GP
ABPT-VA5N
Accelerate much faster, especially in higher gears.
These codes are the same, but with different values (can only use one at a time). I'm including a few different values so you can see the difference. Kind of hard to explain, but you'll go faster and the car can take turns much faster without crashing. Very easy to get pole position with this code. lol. The normal value is 05AF.
Mega Games 3 (Europe), Super Monaco GP
ACAT-VEAJ
Accelerate faster, and can take turns faster. Value = 1200.
ACAT-VTAJ
Accelerate faster, and can take turns faster. Value = 1800.
ACAT-TTJJ
Accelerate faster, and can take turns faster. Value = 2800.
MegaDriver, another code that might be getting close to what you want. With this code, you can easily modify the acceleration rate and top speed by modifying one of the Game Genie codes. Works on automatic or manual transmission.
Mega Games 3 (Europe), Super Monaco GP
CBPT-TA5G +
ABRT-T6L0
Much faster acceleration and top speed. Can modify second code (ABRT-T6L0) to adjust the acceleration and top speed.
With this code, top speed is 360 km/h with automatic, and 467 km/h with 7 speed manual, and much better acceleration.
Also have this code, which isn't very useful, but still nice to know which gear you're in. lol.
RFPA-T6ZL
Shows which gear you're in when using the automatic transmission.
Thanks! :D
Those codes are very good for tuning the car to match any gamer's wish. :)
I am sure there is a sweet spot somewhere between pure performance and control, I'll have to give some tries untill I find the best compromise.
I think that will be possible to have " custom 4 speed auto" with better performance than "4 speed manual" without all the hassle of shifting up and down. ;)
MegaDriver, just a little info about modifying that code. If you enter it into a Game Genie conversion program, you'll see that the value is 2E00. Use a value lower than 2E for less acceleration.
I also have a code that adds an extra gear to the automatic transmission, so it's a 5 speed instead of a 4 speed. Will post that when I'm done testing.
I don't think I will be able to make your exact request so that the automatic has the same performance as the 7 speed, but I think by modifying that code above, you should be able to get pretty close. To match the 7 speed performance exactly, it would require around 40 codes.
MegaDriver, this will probably be the last of the codes for Super Monaco GP, unless you have other requests.
The code below that converts the 4 speed automatic transmission into a 5 speed automatic transmission should be perfect for giving you a slight advantage over the other drivers, instead of the huge advantage like the "accelerate faster" codes. It will give you a very slight acceleration increase, and a little higher top speed. For this code, I used the acceleration and km/h from the 7 speed manual transmission, but limited it to 5 gears. The top speed with this code is 335 km/h, and if you look at your post above, you'll see that the top speed in 5th gear with the 7 speed manual transmission is also 335 km/h. I can probably make a 6 or 7 speed automatic, but I was running into problems which would require more codes to fix, and I was trying to keep the number of codes to a bare minimum since the Genesis Game Genie has a 5 code limit.
I also made a code that increases the top speed with the automatic transmission. That code can be modified to give you whatever top speed you want, but keep in mind that if you use the code by itself, you may not have enough power to ever reach that top speed. I haven't tried it with any of the "accelerate faster" codes, so don't know if it will work with those.
Anyways, it was fun pulling this game apart and figuring out how it works. A very fun game.
Mega Games 3 (Europe), Super Monaco GP
L3PT-V6W6 +
AVPA-TAAJ +
6KST-V8YJ
Adds an extra gear to the automatic transmission, making it a 5 speed automatic instead of a 4 speed, and top speed is increased from 316 km/h to 335 km/h.
JBTA-TCAY
Increases the top speed of the automatic transmission from 316 to 405 km/h. Will not work with the 5 speed automatic transmission code.
That is perfectly fine! ;)
Of course not, I would not dare to ask you anything else. :notworthy:
Glad to hear you also had a good time while finding the codes.
I will have to take some time to digest all the information you have given us and chose the best code(s) to fine tune the car's performance so that it gives a fair improvement, making the game more enjoyable to play.
Super good work, Tony. Congratulations for your skills and a big thank you for your altruism. :ok:
Robocop 3 (Genesis/MD)
AAEA-CAAC
Protection from all falls.
Toe Jam & Earl: Panic on Funkotron (Genesis/MD)
BK0T-GA6L
Can exit level even if you don't have any earthlings.
REHA-E61N
Collect presents from anywhere above you.
C4GT-GA2R
Hit earthlings from almost anywhere in front of you (jars act like a homing missile).
RE2A-E6TL
Always capture boy earthlings the first time you hit them with a jar (may also work on other earthlings).
RE5T-E6WW
Always capture girl earthlings the first time you hit them with a jar (may also work on other earthlings).
========================
EDIT:
Sonic 3D Blast (Genesis/MD)
RHGT-A61J
Can exit the section/level even if you don't have any Flickies.
NLTA-CA3R
Collect rings from anywhere.
Toe Jam & Earl (Genesis/MD) Game Genie
There are 2 versions of this game. These codes are for the "World/REV00" version, and may not work on the "World Rev A" version.
A5VA-AA5W
Walk anywhere (allows you to walk on water or air). If you stop walking while over water, you'll fall in and have to swim.
RGWT-A6TC
All items in your inventory will show what the item is, instead of question marks.
Toe Jam & Earl (Genesis/MD)
EKKT-CA8G
Collect presents from anywhere. You may not see the gifts when you collect them because they are slightly off screen, but you will hear the little beep and they will be in your inventory).
E5RT-AA3W
Invincibility (enemies walk right thru you).
AEVT-DA7L
Wake up on the first try (after you fall asleep from standing still too long).
TTXA-CGAE
Can stand still 3x longer before you fall asleep.
What is the name of the game?
As for the Shadow of the Beast 2 codes, you'll find a ton of Sega CD codes at these two links. They are not organized, so you will have to go thru and check all the posts...
https://gamehacking.org/vb/forum/vid...a-cd-iso-hacks
https://gamehacking.org/vb/forum/vid...-hacks-patches
Toe Jam & Earl (Genesis/MD)
ALRA-AA5R
Don't get charged for mail orders (still have to have enough to cover the price).
FLRA-AA4G
Don't get charged for mail orders (works even if you don't have enough money).
RGXA-A6ZT
All items in the mail order shop will show what the item is, instead of question marks.