Originally Posted by
Team Andromeda
The passing buck answer from Tom Kalinske; it's not my fault, blame someone else. Anyone at the top of SEGA America would have full access to sales and would know what games were selling the best both in terms of 1st party and 3rd party on its system. I get why Bug was made, platform games were popular and making a 3D platform was the next move and making a 3D shooter was a great way to show off 3D, so get why Ghen was looked to be made . I can not understand why SOA didn't look into making A NFL game for Saturn and continuing to use the Joe Montana; this was not a sector of the market SOE or SOJ would be able to help out, given apart from Great Football, I don't think SOJ ever bothered with an NFL game at all
Maybe it was hard to find to developer able to handle a 3D NFL game on the Saturn for 1995, but why didn't SEGA just look to bring Joe Montana 95 to the Saturn with better graphics, super smooth scaling, fancy FMV and far better sound, early in that would have done; until you get a next gen version ready (I always felt the same for a Sonic CD on the Saturn). It wasn't like in Japan or in Percy Pal land, you had amazing 3D football/soccer games were ready to go early in, even on the PS. It was pretty poor early in, both SEGA's and Konami early 3D games on the Saturn and PS were not the best at all
I just put it all down to the 32X and MD So much of SEGA was still focused on wasting its time, money and resources, trying to keep an ageing old system alive, instead of moving on and looking to the future and truly embracing the next gen. This is another huge advantage SONY, no worries of trying to support an old console and just focus on a single platform.