Yeah, in hindsight we can think: What if STI / Sonic Team had not messed around with Sonic 3 and the Genesis but had instead started working on a killer Saturn game for the US from 1993? Sonic 3 did start out as a 3D game using the SVP, after all. There are lots of what-ifs like this. It was a big waste that arguably the best development team at SOA worked on Genesis Sonic games until the end of 1994 (and they didn't sell that well).
Another comment I forgot to mention about that Robert Leyland interview:
He said that SOA leadership had pissed off the media during the Saturn era, which resulted in poor treatment of the Saturn in gaming magazines. In my opinion, there's some evidence of this when you look back at old magazines.
Example:
At the end of 1995, magazines widely reported that the PlayStation was winning the battle against the Saturn in North America. They reported things like the PS had sold 800,000 units while the Saturn had only sold 400,000. I think that kind of early reporting really harmed the Saturn's chances.
Of course, the reality was different. As Next Generation later said: those numbers were the sell-in numbers (the number of consoles sent to stores, not necessarily sold).
In fact, there was a shortage of Saturns in 1995 and they completely sold out:
I've translated a quote from Nakayama somewhere where he says the same thing: They had a severe shortage of Saturns at the end of 1995 and they decided to press their advantage in Japan since they were doing so well against Sony there.Quote:
North American sales of Sega Saturn in November and December increased over prior months by up to three times in many retailers across the country; the total number of systems sold in North America was 400,000 since the product was introduced in May 1995.
According to Kalinske, North American Sega Saturn performance was limited by a short supply of the integrated circuits used in the system; given the shortage and worldwide market conditions, Sega emphasized the Japanese market. Sega has put in place a strong worldwide procurement and production plan to meet the demand for Sega Saturn in the North American market.
Conversely, I don't think there's evidence that the PS sold out in 1995, so it's not clear how many of those 800,000 units were actually purchased. Magazines were eager to print that Sony had defeated Sega, but it doesn't really look like that when you have all the data.