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Type: Posts; User: Kamahl

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  1. Replies
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    1) All the enemies need to be sprites also,...

    1) All the enemies need to be sprites also, rather than a background layer used as the boss.
    2) The "background" (made out of sprites) forms complete shapes rather sprinkles around the screen.
    ...
  2. 2D powerhouse huh? More sprites than a PS4 they...

    2D powerhouse huh? More sprites than a PS4 they said.

    Ouya 2.0
  3. Indeed it is. It's quite a bit nicer graphically...

    Indeed it is. It's quite a bit nicer graphically than the Amiga version it seems. I remember you could win a copy by buying metric tons of cereal boxes.
  4. For me it was Blood, by far the greatest of the...

    For me it was Blood, by far the greatest of the Build engine games.

    https://www.mobygames.com/images/shots/l/4711-blood-dos-screenshot-flame-gun-hehehe.gif

    There was also some surprisingly...
  5. Hahaha, nice find. Though to be fair, many 5200...

    Hahaha, nice find. Though to be fair, many 5200 games do look barely better than 2600 games. It really struggles to show what it can do.

    EDIT: How the color "ORing" works on the Atari 800:
    ...
  6. The underlaid hardware sprites will affect the...

    The underlaid hardware sprites will affect the colors of any software sprites on top of them, so this only works if you massage things a bit.
    You can set color priorities such that two colors are...
  7. Black, brown and pink, the 3 shared colors on the...

    Black, brown and pink, the 3 shared colors on the screen. The greens, blues and whites are made with sprites, so you can't use those for the player or enemies. A game that would work perfectly with...
  8. One thing that can also help with the Atari is to...

    One thing that can also help with the Atari is to run in half-vertical resolution mode. While this does mean that the games become even blockier looking, it allows the CPU to run at full speed (which...
  9. Yes.

    Yes.
  10. The 5 color mode only works for tiled backgrounds...

    The 5 color mode only works for tiled backgrounds unfortunately. Due to the lack of sprites on the 800/5200, software sprites are often a must, or you end up with flickering all over the place like...
  11. Yeah, and it didn't need to be 6 channel either,...

    Yeah, and it didn't need to be 6 channel either, why not 2 channel? It seems like such an easy cost cutting measure. It's not like Nintendo revolutionized audio chips with the design of the Direct...
  12. Well, axing the Z80 is just an example of a...

    Well, axing the Z80 is just an example of a tradeoff. You prioritize the important part, driving PCM, over the less important part, looking like a System 16. They didn't really have room to pack...
  13. I actually think the 4 palettes (usable for both...

    I actually think the 4 palettes (usable for both backgrounds and sprites) was an ok cost cutting measure, but the audio side of things is a complete and utter mess, that's the real problem. Having a...
  14. I don't think Sega was stupid for including...

    I don't think Sega was stupid for including backwards compatibility, but they were stupid to have it depend on an optional adapter. At that point, they might as well just put a Z80 in the adapter and...
  15. I wish Sega had given up on backwards...

    I wish Sega had given up on backwards compatibility too, the console needs an adapter anyway so what's the point. More space on the board for other features, and less bugs (like vertical scrolling on...
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    Click the image and then move to the next one,...

    Click the image and then move to the next one, there are two pics attached to the tweet.
  17. At least for the Spectrum I can think of some...

    At least for the Spectrum I can think of some pretty decent games that were released back in the day: The R-Type port was about as good as you could ask for from the platform; Rex was just awesome in...
  18. Yeah the vast majority of 8bit computer games...

    Yeah the vast majority of 8bit computer games were... well... very budget. I'm really thankful for the homebrew scene for giving these machines high quality games.

    Especially for the Amstrad CPC....
  19. One rumor I heard somewhere is that at least for...

    One rumor I heard somewhere is that at least for the Polish Atari 8bit games (it was really popular in Poland for some reason), was that color TVs were quite rare there at at the time. So devs kinda...
  20. The Atari 8bit has a lot of games with hideous...

    The Atari 8bit has a lot of games with hideous color choices. For every gorgeous looking game there are two that look terrible. Tutankham is a good example of hideous colors.
  21. Most games developed by Mattel themselves used...

    Most games developed by Mattel themselves used the EXEC. But other companies weren't meant to use it, it was completely undocumented. Mattel even tried to break third party games that tried to use...
  22. Man the Atari 8bit version is hideous... as are...

    Man the Atari 8bit version is hideous... as are many other games for it.

    Why the intellivision version is that slow, I don't know. Probably using EXEC and running at 20 fps. Either way that would...
  23. Nah, not crunchy enough, I like crunchy...

    Nah, not crunchy enough, I like crunchy explosions like the sound you get when you die in Battlezone for the 2600. SID is smooth, which is why it is the superior chip, just not for explosions.
  24. Well to be fair the 2600 is really good at...

    Well to be fair the 2600 is really good at explosion sounds. I don't think any chip besides the POKEY can do better (without PCM)
  25. There is already a "Castlevania" for the...

    There is already a "Castlevania" for the "ColecoVision".... sort of:


    https://www.youtube.com/watch?v=ynPAdLn0xRE

    And Valley of Rains has to be the most graphically impressive ZX Spectrum game...
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