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  1. Replies
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    So you didn't feel the over world parts dragged...

    So you didn't feel the over world parts dragged on (on this new revision)? I mean, I said I'd pass... but still on the fence about it haha. I should probably just pick it up anyway.
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    DF and Gamesack kinda panned it. I was going to...

    DF and Gamesack kinda panned it. I was going to pick it up until I saw the whole tower defense thing. It was okay in Ys 9, but looks like too much here. That, a few other things... I'll pass.
  3. I'm completely aware of that, and would prefer it...

    I'm completely aware of that, and would prefer it over what they did.
  4. Does this patch fix the baked-in pre-scaled...

    Does this patch fix the baked-in pre-scaled (integer) PS1 converted assets, removing those artifacts?
  5. A factor, sure, but big factor? What's a big...

    A factor, sure, but big factor? What's a big factor to you? 1-3%? There's a reason why no one factors that in.
  6. ^. This project for 32x would be sooo much more...

    ^. This project for 32x would be sooo much more interesting and exciting.
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    Sticky: Not sure if this has been posted but:...

    Not sure if this has been posted but:...
  8. That literally applies to ANY system, including...

    That literally applies to ANY system, including home computers (have you seen the Atari ST Metal Slug demo???). If you want more detail, and more animation, you need more storage. That should be...
  9. Umm.. exceptions to the rule are just that.....

    Umm.. exceptions to the rule are just that.. exceptions. The color will always be the handicap the MD. Rom space limits detail, not color. I mean that can be said of any system. What does Asteborg...
  10. I saw this the other day. Concept-demos and games...

    I saw this the other day. Concept-demos and games are two very different things, especially when demos don't take into account any limitations(rom size, actual data structures, etc).

    But what I...
  11. Lol the first thing I did when I got the rom was...

    Lol the first thing I did when I got the rom was figure out why it was so big. Just a quick look in a tile editor showed a lot of uncompressed tiles. I don't know what music engine they're using, but...
  12. Well.. don't calm down just yet. The new issue is...

    Well.. don't calm down just yet. The new issue is the half beveled edge on the cart connector side.
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    "You must spread some Reputation around before...

    "You must spread some Reputation around before giving it to SEGA-Jorge again."
  14. I stopped following him, last year, because his...

    I stopped following him, last year, because his ego has gotten out of hand. But yeah having a degree in EE, or even a background in EE, doesn't necessarily mean anything haha. At least this is what...
  15. waiting for my copy like.....

    waiting for my copy like..
    https://www.paprium.com/skin/pics/css_paprium_rondo.png
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    Probably because there wasn't a need for it. I...

    Probably because there wasn't a need for it. I mean it's literally just two interrupts. You can do a lot more than that per screen.
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    Are you able to expand the rom and expand the...

    Are you able to expand the rom and expand the number of tiles per area? That's really what the game needs.
  18. My old account yes haha.

    My old account yes haha.
  19. The sound track to the MD game is way underrated...

    The sound track to the MD game is way underrated IMO. I love it. The difficulty is a bit rough, but if you want to "tour" it, there is an invincibility mode/trick. It's totally one of my fav MD games.
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    Are you going to update your original post that...

    Are you going to update your original post that says this project is cancelled?
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    Yeah, the SegaCD FMV games were impressive.. for...

    Yeah, the SegaCD FMV games were impressive.. for like a week or so, and then it's like lets get some real games. Out of all the FMV SCD games though, Silpheed did it best. Road Avenger was 2nd. I...
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    Why pretend it's a 32x when it's actually just...

    Why pretend it's a 32x when it's actually just Arm code running at like 500mhz hahah. I have no idea why people get so excited about this.
  23. That's pretty random. Hopefully the MD based on a...

    That's pretty random. Hopefully the MD based on a demake of the Saturn version and not simply an addon to the 68k/FM-Towns/PCE versions. I can do without the scaling if it's gonna be choppy or "16...
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    For those that don't code in ASM, maybe. I mean,...

    For those that don't code in ASM, maybe. I mean, everything should be modularized, segmented, designed and thought out in ASM just like you would in C. You build one specific thing at a time. I.e....
  25. Thread: Game Sack

    by turboxray
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    I was always suspicious of people that played...

    I was always suspicious of people that played stuff like California Games.. on purpose, and liked it. :D
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