Quantcast

Search:

Type: Posts; User: Vludi

Page 1 of 20 1 2 3 4

Search: Search took 0.18 seconds.

  1. Replies
    319
    Views
    104,045

    The added detail is insane, great work aMaru.

    The added detail is insane, great work aMaru.
  2. Replies
    15
    Views
    1,758

    It's looking a bit basic in terms of patterns so...

    It's looking a bit basic in terms of patterns so far, but I guess it's just an early tech demo. Either way checking out P-47 Aces and Sengoku Blade for reference wouldn't hurt, as those execute that...
  3. Replies
    10
    Views
    2,946

    Very impressive!, good to see he's doing it from...

    Very impressive!, good to see he's doing it from scratch too, so no WW jankiness.
  4. Replies
    24
    Views
    3,996

    The music sounds even better now. Hope Hide finds...

    The music sounds even better now. Hope Hide finds a way to release that amazing Fantasy Zone port too.
  5. Replies
    14,277
    Views
    2,737,586

    lmao at least share the supposed email.

    lmao at least share the supposed email.
  6. Replies
    74
    Views
    13,579

    At least these guys are open about the project...

    At least these guys are open about the project and seem to accept feedback, if backers don't care much for quality gameplay that's just on them. Tšnzer dude's shmup is definitely looking a lot cooler...
  7. Replies
    74
    Views
    13,579

    Gave the demo a try, the presentation is fine...

    Gave the demo a try, the presentation is fine although limited, the gameplay is mediocre, stage drags (try cutting 2-3 mins), enemy variety gets old fast, overly basic bullet patterns (most enemies...
  8. Each loop has a diffferent ending and after loop...

    Each loop has a diffferent ending and after loop 5 you get the credits and a game over. Tool assisted run for reference:

    https://www.youtube.com/watch?v=6iIG_ufZUzc
  9. Cleared all 5 loops of Truxton years ago....

    Cleared all 5 loops of Truxton years ago. Tatsujin seems to be quite harder though, Tatsujin's "Easy" is harder than Truxton's "Hard"
  10. Replies
    14,277
    Views
    2,737,586

    That's exactly how people beat Paprium's hardest...

    That's exactly how people beat Paprium's hardest difficulty though lol.
  11. Replies
    14,277
    Views
    2,737,586

    https://www.youtube.com/watch?v=d7J50bty-Ws ...

    https://www.youtube.com/watch?v=d7J50bty-Ws

    Too much clueless pretentious talk, not enough proof Paprium shill :')
  12. Replies
    14,277
    Views
    2,737,586

    Do you even know what the running jump attack...

    Do you even know what the running jump attack does? It's not a jump kick but the flamethrower, which is good but can't be mindlessly abused as it requires precise timng, distance and minding the mook...
  13. Replies
    14,277
    Views
    2,737,586

    ok this is fun ...

    ok this is fun

    https://www.youtube.com/watch?v=DNPLrLaLxNY
  14. Pretty cool, games like Biometal, EDF, Area 88,...

    Pretty cool, games like Biometal, EDF, Area 88, Phalanx, Return of Double Dragon + Kunio and other early stuff would benefit a lot from this. Also Konami games like Parodius, Axelay and Turtles in...
  15. Replies
    14,277
    Views
    2,737,586

    There are easy-ish beat 'em ups appreciated by...

    There are easy-ish beat 'em ups appreciated by skilled players such as King of Dragons or Punisher, problem with Paprium isn't that it's easy but just plain mediocre.
  16. Replies
    14,277
    Views
    2,737,586

    He's not puting more sprites on screen than CPS-1...

    He's not puting more sprites on screen than CPS-1 beat 'em ups, I doubt the poor enemies are a performance problem especially when the gameplay is ridden with other issues as well, but even if there...
  17. Replies
    14,277
    Views
    2,737,586

    Sorry I don't speak clown

    Sorry I don't speak clown
  18. Replies
    14,277
    Views
    2,737,586

    Neither me? I'm just saying he was clueless about...

    Neither me? I'm just saying he was clueless about it, his only motivation for putting that many enemies on screen was pushing the MD/Datenmeister or whatever. And I'd say the poorly balanced moveset...
  19. Replies
    14,277
    Views
    2,737,586

    Or maybe Fonzie should've played good games with...

    Or maybe Fonzie should've played good games with that amount of enemies for reference? A game with ~8 enemies on screen shouldn't have enemy behavior/movement that's dumb, messy and exploitable, it...
  20. Replies
    14,277
    Views
    2,737,586

    Finishing Final Fight SNES is still much harder...

    Finishing Final Fight SNES is still much harder than the Capcom D&D ports that allow infinite credits, for the simple reason that you can lose in SNES FF lol.

    Already replied to this: it doesn't...
  21. Replies
    14,277
    Views
    2,737,586

    The arcade one, the SNES one is still decently...

    The arcade one, the SNES one is still decently challenging though.
  22. Replies
    14,277
    Views
    2,737,586

    Why not? If you wanted to learn how to play the...

    Why not? If you wanted to learn how to play the games I'd say Shadow over mystara is actually easier than Final Fight, either way casual players will still enjoy a good beat 'em up on a surface level...
  23. Replies
    14,277
    Views
    2,737,586

    People who don't actually play beat 'em ups love...

    People who don't actually play beat 'em ups love to make cross-genre comparisons for some reason.
  24. Replies
    14,277
    Views
    2,737,586

    If you can't even tell a good game from a bad one...

    If you can't even tell a good game from a bad one then I doubt you can realize the replay value of these games either. Maybe some of your views on replay value apply to some genres that focus more on...
  25. Replies
    14,277
    Views
    2,737,586

    SoR2 has better replayability than Paprium for...

    SoR2 has better replayability than Paprium for the simple reason that it takes a lot more time to learn its mechanics, has way more challenging difficulty settings and the character variety is...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4