Sure but when we have official numbers from the actual manufacturer they should hold some weight. It's not like it's some odd crazy number, it's a pretty believable and specific number. 8.8 Million...
Type: Posts; User: TrekkiesUnite118
Sure but when we have official numbers from the actual manufacturer they should hold some weight. It's not like it's some odd crazy number, it's a pretty believable and specific number. 8.8 Million...
It could also mean there's gaps or inconsistencies in the serial number data you have. Again I seriously doubt Sega would have lied to that extent on a share holders report.
Which is still part of the same 8.8 Million worldwide figure. That would leave about 3.2 Million for the rest of the world which is believable. I really don't get what you're trying to debate here.
It's the same figure, he just pointed out what the Japan only number was. It still states 8.8 Million for worldwide by Fiscal Year 1998.
I'd imagine Sega's are simply rounded. I wouldn't expect them to lie by 30 million games sold and 2 million systems sold on an official financial report.
VGChartz numbers also have massive holes in them. For example for Dragon Force there's US sales, but none for Japan. There's stuff like that all throughout the numbers. Which is why it's probably...
Lupin works for Truemotion because it's low color. That said, Cinepak I'd say easily beats it in the likes of Tengai Makyou or Lunar 2:
https://www.youtube.com/watch?v=V-SRbR7MTYc
Yes, and...
I think Sega's official numbers hold a bit more weight than VGChartz.
It's not, it's worldwide which is what I said. The "granted that was probably all Japan" was in reference to the high attach rate.
The 8.8 Million sold is from a 1998 Finanicial report and is...
TrueMotion isn't always better. It comes at the cost of being limited to 15-bit RGB which can cause noticeable banding. To avoid it you have to do a lot of tweaking with the colors, dithering, etc....
Here's your answer for why they look so bad TA:
Panzer Dragoon:
https://i.imgur.com/0hl4opL.png
Clockwork Knight:
https://i.imgur.com/LnlW3BX.png
The bitrate is being blown on Audio and...
For what it's worth, according to Sega's 1998 financial reports they had up to that point sold about 8.8 Million Saturns and about 80 million games worldwide. So that would give it an attach rate of...
The improvement is probably that they switched to using sequenced music instead of CD Audio which left more space on the disc. I'd also have to look and see if they changed the framerates at all.
It's either misremembering on your part, the developer in the interviews part, a bad translation, or just the person being interviewed not being the one who did the actual encoding and just talking...
They probably felt the higher color depth was an overall improvement. Which I'd agree with to be honest. Even with bad cinepak artifacts, the 24-bit RGB color depth more than makes up for it and is...
Sega CD stuff is a different beast entirely. It could be Cinepak or some other custom format or just raw uncompressed frames. The Sega CD is also slower with a 1x Speed drive so it's bit rate budget...
They all use Cinepak. You can literally put the disc in your computer and look at the Cinepak files. They can be played in things like VLC Player which will tell you they're Cinepak. You can open...
I'm pretty sure the entire run of Edge can be found on archive.org in high quality PDF format.
Panzer Dragoon, Victory Goal, and Clockwork Knight all use Cinepak. Just because it's not on the back of the CD case doesn't mean it's not used. Panzer Dragoon uses a ton of CD audio which limits...
This may be the case for some things, but it's not the case for Cinepak FMVs. The Tools used for Cinepak Encoding were Apple Quicktime and Adobe Premiere. Those tools aren't crap or incomplete by any...
Falcom Classics uses Mpeg Sofdec, so it looks good, but the frame rate is quite low with out the MPEG card. Guardian Heroes is Cinepak. It's not bad. I'd say it's average for cinepak quality....
Which those could still be Cinepak but in a 3DO specific container, just as Saturn CPK files are standard Cinepak but in a proprietary Sega FILM container.
So was the Saturn. Sega even developed an entire branching and streaming library just for making FMV games. It's also why the Saturn had an optional MPEG decoder just like the 3DO. Both systems used...
The official tools are just Quicktime or Adobe Premiere. That's what is used for the encoding as described in even the earliest official Sega documents we have. The only tool from Sega is the...
Really on Saturn the limiting factor is the the bitrate cap of 300KB/s from the disc drive. If both 3DO and Saturn are using cinepak, and both have a similar bitrate cap of around 300KB/s then it...