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Type: Posts; User: zyrobs

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  1. Replies
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    Regarding the PSX performance analyser, when...

    Regarding the PSX performance analyser, when Metal Gear Solid came out, Kojima jokingly said that although they never used the performance analyser, it would've said something like 115% hardware...
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    That's a 9 year old netbook CPU, with only 2...

    That's a 9 year old netbook CPU, with only 2 cores running at 1.3 GHz. I doubt it's even fast enough to open Facebook today.
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    What do you mean by too slow? Does the emulator...

    What do you mean by too slow? Does the emulator not hit 60fps or does it hit 60fps but the games run slow regardless of that?
    SSF can run at full speed on a core 2 quad or a phenom 2, which is 10+...
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    VF2 had the VDP2 handling all the backgrounds,...

    VF2 had the VDP2 handling all the backgrounds, and all the characters had relatively little fluff on them, the models were all extremely simple. Jacky's 2p model with the jacket was probably the most...
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    They didn't round up, there's just a bunch of...

    They didn't round up, there's just a bunch of polygons not showing up in your counter because they were culled due to not being visible - they still had to crunch the math for those. Plus some...
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    Yeah, the motherboard type is in the serial...

    Yeah, the motherboard type is in the serial (assuming no one swapped the internals). VA0 and VA1 boards have 20 pin drives.
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    Plenty of model 1s have 21pin drives. Unlike...

    Plenty of model 1s have 21pin drives.
    Unlike other consoles, model 1/2 is mainly just an aesthetic difference for the Saturn. The only hardware tweak was removing the access led and the memory erase...
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    The post I quoted says that the process you...

    The post I quoted says that the process you described is "unnecessarily difficult and convoluted", and that Fenrir looks like a "better option", despite that installation will most likely be the...
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    Linux still can't burn bin/cue as of 2020?

    Linux still can't burn bin/cue as of 2020?
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    hahahaha what that's the stupidest thing I've...

    hahahaha what

    that's the stupidest thing I've read in a long while.
  11. Before the Megadrive, they had home computer...

    Before the Megadrive, they had home computer hardware, it would make sense that they built the Megadrive to be able to do that optionally. I think they prototyped enough accessories to turn the...
  12. Except that special effects just mean that the...

    Except that special effects just mean that the game looks better, and better graphics were *always* important, regardless how well a console did.
  13. That's bullshit, even back on the Saturn everyone...

    That's bullshit, even back on the Saturn everyone was spazzing out over how good the lightning was in Exhumed and how better Saturn Quake looked due to the dynamic lightning on the port. Or in Japan,...
  14. 4x fillrate does not mean 4x triangles. It means...

    4x fillrate does not mean 4x triangles. It means it has bandwidth to draw 4x as many pixels. But the main cpu holds up the polygon count, so neither console is significantly ahead there.
    However the...
  15. Yeah, at that rate you might as well point out...

    Yeah, at that rate you might as well point out Virtua Fighter 2 running on the Megadrive. Or even Duke Nukem 3d.
  16. PSX didn't have the memory to handle Radiant...

    PSX didn't have the memory to handle Radiant Silvergun.



    The 4x difference is for polygon fillrate. Most multiplatform games on the PSX would run at a smoother framerate, with better textures,...
  17. The PSX GPU is conservatively something like 4x...

    The PSX GPU is conservatively something like 4x faster than the VDP1 (depending on rendering mode it can be even more, and that's still without counting transparencies), and the VDP2 doesn't really...
  18. I don't know of any PSX games that actually try...

    I don't know of any PSX games that actually try to emulate that effect at all, other than the SNES ports the system got. For Thunder Force V and DOA they changed it to a polygonal ground instead of...
  19. Most of the VDP2 effects could be done by the...

    Most of the VDP2 effects could be done by the Playstation with a decent software library to simulate it, even the infinite plains. The big problem is just RAM - it would need twice as much memory for...
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    Now that's pretty useful. What's your source for...

    Now that's pretty useful. What's your source for all of those?

    You are also missing one:
    Mega CD 1 JPN BIOS, 1.00c 1991-11-14 21:00
    crc: 41af44c4
    no mpr/epr number, eprom sticker only says...
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    I believe it was mentioned that it'll let all...

    I believe it was mentioned that it'll let all region original discs work as well, but I'm too busy to test it now...
  22. Sticky: Not entirely true, 2d consoles can "drop frames"...

    Not entirely true, 2d consoles can "drop frames" too, in the same exact way that 3d consoles do. Which is technically not "dropping" a frame, but being unable to refresh the screen contents for the...
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    Rhea supports CloneCD, which is like a bin/cue...

    Rhea supports CloneCD, which is like a bin/cue plus a subcode file and a different descriptor. The key is that Rhea needs subcodes to work because the device is not strong enough to *generate*...
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    Cruisn USA and World were gigantic over here,...

    Cruisn USA and World were gigantic over here, they had a dual cab in every arcade I ever visited.
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    Urban legend, the game is slow as shit either way.

    Urban legend, the game is slow as shit either way.
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