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Type: Posts; User: Gryson

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  1. Replies
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    This one is at the top of my list, but I've never...

    This one is at the top of my list, but I've never been able to get into it before. I was a big MacGyver fan.



    Actually watching this one with the wife now! David Lynch is great.



    OK, you...
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    Recommend me some good 90s TV shows

    I've been on a 90s TV kick recently, especially Sci-Fi stuff. What are your favorites?

    Things I enjoy, among others:

    Babylon 5
    Highlander
    All Star Treks
    SeaQuest DSV
    X-Files
    Sliders
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    There are stories of Sega prioritizing its own...

    There are stories of Sega prioritizing its own games over 3rd-parties' for manufacturing and assembly, so the mask ROM itself may have been manufactured at the end of November, but Seismic didn't...
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    Yeah no doubt they didn't have an extra palette...

    Yeah no doubt they didn't have an extra palette available for one effect, but they might have designed the level around it to free a palette if they really wanted to focus on the effect (probably not...
  5. So please give us a technical breakdown of the...

    So please give us a technical breakdown of the strengths of the Saturn over the PS1 in terms of 3D.
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    The effect is also here a bit further in the...

    The effect is also here a bit further in the level, but this time with a stained glass window (I think?) rather than a curtain:

    https://youtu.be/Q4QdutuKdTc?t=2893

    It doesn't quite look right -...
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    Nice. Here it is: ...

    Nice. Here it is:

    https://youtu.be/Q4QdutuKdTc?t=2783
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    Yeah I think that's the same effect - the...

    Yeah I think that's the same effect - the background behind the pillar has the same gradation pattern at a darker color to create the silhouette.
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    Anyone have more examples of silhouette effects...

    Anyone have more examples of silhouette effects in Genesis games? Like the mech's legs in this stage from Ranger X:

    https://mdshock.com/wp-content/uploads/Ranger-X-Silhouette.png

    It's done by...
  10. We're probably thinking about this too much, but...

    We're probably thinking about this too much, but anyway :):

    I agree with what you're saying - I think the point of this thread is a bit different than "What are your top 20 favorite games?" For...
  11. Don't sell Sony short. It's been discussed enough...

    Don't sell Sony short. It's been discussed enough on this forum, but to reiterate:

    One of Sony's main advantages was that it approached the industry in a very different way from Sega (and...
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    The thing with MUSHA is that it was published in...

    The thing with MUSHA is that it was published in North America by a company we know basically nothing about: Seismic Software.

    The company closed after just two years in operation, with MUSHA...
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    Release dates are notoriously difficult to know,...

    Release dates are notoriously difficult to know, since there were no official dates given for most games outside Japan. The March 1991 issue of GamePro (which Wikipedia gets its info from) says...
  14. It's from a Japanese newspaper quote from ~1996 -...

    It's from a Japanese newspaper quote from ~1996 - I don't have access to it right now. To paraphrase: "We have to sell about eight games per console to make a profit, and we're just managing to do...
  15. They could have made a profit -- they just had to...

    They could have made a profit -- they just had to sell ~8 games per console (according to Nakayama). The problem with that was they didn't have the game library to pull it off, since they were nearly...
  16. This has been discussed to death on this forum so...

    This has been discussed to death on this forum so I don't have much to add, aside from "this topic is so complex it would take a book to fully cover."

    As always, the best thing to read are the...
  17. All excellent points. This point in particular...

    All excellent points. This point in particular reflects my thoughts exactly. I've seen so many poorly stored, poorly cared for consoles, carts, CDs, accessories, etc. over the years (it's a sad fact...
  18. One problem is that it's not clear (at least, not...

    One problem is that it's not clear (at least, not that I've heard) what factors cause or accelerate the issues seen in the photos. For all we know, they could have had a ton of abrasive damage, or...
  19. New translation of discussion between some of Sega's greatest developers from 1993

    https://mdshock.com/wp-content/uploads/Honoo-02.jpg

    I think some of you here might enjoy this :D:

    https://mdshock.com/2021/01/25/seven-blazing-weeks-of-sega/

    I especially like Yu Suzuki's...
  20. Just looked this up - yeah... not very subtle...

    Just looked this up - yeah... not very subtle there.
  21. As I recall (I think from an issue of Retro...

    As I recall (I think from an issue of Retro Gamer), Flashback was originally designed for the Mega Drive and was ported to the Amiga, but the Amiga version came out first because it took so long to...
  22. Thread: Coronavirus

    by Gryson
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    It's not like it's all over the news today or...

    It's not like it's all over the news today or anything... oh wait

    https://www.bbc.com/news/world-us-canada-55750884
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    Doesn't the basic 'Metal Core' tier include the...

    Doesn't the basic 'Metal Core' tier include the cart and ROM file? Am I missing something?

    Or was it updated after your posts?
  24. If you have the time/motivation, also consider...

    If you have the time/motivation, also consider periodically updating the results even after Feb/March - that would hopefully cause people who come to the thread after you've calculated the initial...
  25. They display only if you're logged into the forum...

    They display only if you're logged into the forum (which most viewers won't be).

    Another option would be to provide a link to the game listing on Sega Retro. Loading 100 screenshots might not be...
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