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  1. Thread: Race Drivin'

    by Aleste
    Replies
    10
    Views
    4,163

    I feel the review might have mentioned the single...

    I feel the review might have mentioned the single greatest hiccup of this port: conflating the three separate High score tables of the coin-op into a single one...
  2. Replies
    73
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    11,490

    Poll: I contributed the notion that in all these years...

    I contributed the notion that in all these years people have come here just for a laugh, and no one thought, wait, why the guy is comparing a simulation to an arcade racer?
  3. Thread: Syndicate CD

    by Aleste
    Replies
    2
    Views
    92

    I was under the impression that Genesis supports...

    I was under the impression that Genesis supports two players action, while Snes offers 4 player control via multitap.
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    11,490

    Poll: Why, this one gives you nightmares? I doubt a new...

    Why, this one gives you nightmares? I doubt a new poll would be taken more seriously than this one. :)
  5. Replies
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    11,490

    Poll: Considering it's a "simulator" at its core, I...

    Considering it's a "simulator" at its core, I think a Hard Drivin' vs Pilotwings poll might have been of more interest.
  6. Thread: Hard Drivin'

    by Aleste
    Replies
    25
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    9,146

    I think it's important to put things in...

    I think it's important to put things in perspective with these early 3D efforts. First of all, although Tengen was releasing lots of "classics" (nothing that back then would ever been called...
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    19
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    10,185

    I support the general view in your review, to the...

    I support the general view in your review, to the extent that the game became very old very quickly. It basically wanted to improve a formula, that of Dungeon Master, which aside for a couple of...
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    10,185

    I see the original 1990 Amiga release got a data...

    I see the original 1990 Amiga release got a data disk expansion the following year, bringing the stages to a total of 16? In 1991 the game was also release on DOS in what seems an improved version.
    ...
  9. I'm backing this. It looks nice so far....

    I'm backing this. It looks nice so far. Interesting sprite work.
  10. Replies
    3
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    1,151

    Undoubtedly the game can count on a striking...

    Undoubtedly the game can count on a striking visual appeal. I also think that the FM sound enhances the experience quite a bit. Sure, the difficulty spike right at the beginning and the limited...
  11. Replies
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    1,151

    Lord of the Sword appreciation thread.

    Lord of the Sword. Sega's attempt at the side scrolling variant of the Action RPG. Discuss.
  12. None of these versions seem to share passwords,...

    None of these versions seem to share passwords, am I correct?

    How's the Microprose european concile password system with three difficulty levels? Different passwords for each difficulty setting?
  13. What's the deal with these three difficulty...

    What's the deal with these three difficulty settings anyway? Do they really affect gameplay? Why they were implemented in the Microprose european published version, and moreover why they were...
  14. Replies
    12
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    979

    You say it's hard to put into words but I'd say...

    You say it's hard to put into words but I'd say that a mighty fine attempt.
  15. Replies
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    1,936

    Two things: I feel like an old geezer but I'm...

    Two things: I feel like an old geezer but I'm still surrounded by scores of CRT tvs. I have two multistandard, a Trinitron and a Samsung, which are still my preferred panels for Megadrive (and Light...
  16. Replies
    12
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    979

    RKA is a great game. I feel that both sequels...

    RKA is a great game. I feel that both sequels diminish its greatness to such an extent as to quickly lose interest in the characters and world imagined. It's a shame.
  17. Replies
    109
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    5,600

    Exactly what I was asking for; no point in...

    Exactly what I was asking for; no point in listing all the other overlaps.



    I meant the respective hardwares of course.
  18. Replies
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    5,600

    Thanks. It's a quite small overlap.. a dozen of...

    Thanks. It's a quite small overlap.. a dozen of titles, interesting. I'm curious as why redrawn Langrisser for 256...

    Anyway what Hudson picked up in terms of franchise from Sega is roughly half...
  19. Replies
    109
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    5,600

    You mean every title that happens to be on both?...

    You mean every title that happens to be on both? Or just titles specifically developed for Pce that got an Md port?
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    5,600

    Zombies is definitely one. There can't be...

    Zombies is definitely one. There can't be question it was developed around the Snes, and yes the side bar of course helped reusing 256 assets. Nice find! Not unlike Devil Crash MD.
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    1,936

    Normally yes but here we have Mario climbing a...

    Normally yes but here we have Mario climbing a wall vertically, which means that he is horizontal on the screen... He's drawn bulkier so that the screen squashes him. Genius. :-)

    Edit: found it
  22. Replies
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    It's a misconception. These were programmed by...

    It's a misconception. These were programmed by professionists in the nineties. People that perfectly knew they were doing a console videogame, that would have been played on 4:3 TVs at home. The...
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    Huh? Was that a bit uncalled for?

    Huh? Was that a bit uncalled for?
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    These however are both from western developers,...

    These however are both from western developers, don't get me wrong, I'm not nitpicking but they fall better into the "games that at some point (by chance) were released first on Snes" than games...
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    Sorry, I just forgot to mention the good scenario...

    Sorry, I just forgot to mention the good scenario of multiplatform releases done by people actually caring... I know there are several, like the ones you list, but I was interested in the other...
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