I think that a reactionary early launch would have been fine, but they should have notified all their distributors and store chains immediately of their plans and then waited until they had enough...
Type: Posts; User: Black_Tiger
I think that a reactionary early launch would have been fine, but they should have notified all their distributors and store chains immediately of their plans and then waited until they had enough...
I always planned to buy a Saturn asap.
Never regretted getting a 32X asap.
When I moved to the big city in 1996 I searched for 32X games I didn't previously have access to (and bought a 3DO...
Capcom failed to port RE2 to Saturn, with or without the extra ram.
You have not ported any amount of RE2 to Saturn.
The only person who has successfully ported a POC of RE2 on Saturn says that...
That's not true. I got screwed over bitd when it came time to swap discs mid-dungeon in Tengai Makyo The Apocalypse IV. The game froze because the ST-Key wasn't enough. I guess the Saturn does...
I was about to buy a 3DO but I got a Ssturn instead because of the early launch.
I already had bunch of Saturn games by the time the Playstation finally arrived.
I don't know how history would...
Fragmare made a PC Engine cover of Green Hill Zone.
https://youtu.be/x5LvZP6sdAM
Here's his PC Engine cover of Chemical Plant Zone for anyobe who missed it.
Full quality video clips of fmv from any CD games that they can provide would be a nice special feature. Like the animated Sonic CD cinema.
Lighten up, Francis.
If you need to play these games to live just buy a few cdrs and you're good to go.
But judging by your worship of Working Designs you already have them and this is not...
It's small claustrophobic areas with a short draw distance and no enemies most of the time. Worst case scenario the framerate wouldn't be as smooth when more than two large enemies are visible.
Life on Mars: Genesis is a "MetroidVania", (a mix between Metroid and Castlevania - Symphony of the night) where you can freely explore the map, acquire new skills (double jump, run...) that will...
The Mega Drive hardware is backwards compatible with SMS/Mark III games. The only barrier to playing most of them is physical. So loading SMS roms is no big deal.
The Mega Everdrive Pro has an...
The point was to prioritize player palettes for each area. I'd adjust sprites to match the lighting in each area on hardware with unlimited palettes. It would just happen to benefit a Mega Drive...
The number of colors isn't a good indicator of what actually needs to be done. There's a big difference between adapting a 100 color photograph and adapting a 100 color background of a game using <15...
Sega is releasing a replica Cyber Stick to play the Mega Drive mini games which support analog controls.
...
I don't remember any SMS to Game Gear ports that weren't reworked. Their being even just remixed let alone redrawn was part of the appeal.
The Playstation version of X-Men VS Street Fighter is missing the key gameplay feature that defines the VS series. It is missing because only the Saturn or a cost prohibitive N64 cart could pull it...
Play the Netlink/Plus version. It has updated visuals.
https://youtu.be/ZcbXxZmkfuI
That's cool, but I expect Bonk 3 tug of war problems which will be deadly in a free roaming shooter.
The PC Engine CD-ROM and Turbo-CD are very different things in very different markets.
Your flyer doesn't reflect the cost of the Sega-CD because it would not exist until 3 years later. It shows...
I assumed that Fantasy Zone was going to be the Mega Drive homebrew port, similar to the Darius port in the previous mini.
Best to Least Best:
Mega Drive
SMS
Saturn
Dreamcast
SMS is my favorite though.
System generated chip sound is infinitely better than derpy sample shifting or pre-rendered music. The SMS...
Yes, it's worth it. Some of the pads I've replaced were falling apart.
It allowed backwards compatibilty for the massive catalog of VCS/2600 games which were cheap for consumers to buy.
Which was kind of a double edged sword, but I believe that Atari themselves...
There is no Mark I or Mark III. The SG-1000 and SG-1000 II are the equivalent of the first two models of the Genesis.
The "Sega Mark III" was a new console which was backwards compatible.
EA in the Vancouver area worked on some Genesis games.
They accumulated a collection of Japanese Mega Drive and PC Engine games during that time and when they moved on to 32-bit gen development...