While true, I don't think anybody's THAT good at doctoring the photo, for starters. And after seeing his post where he called his wife a certain something, another photo of his on facebook, as well...
Type: Posts; User: mgman
While true, I don't think anybody's THAT good at doctoring the photo, for starters. And after seeing his post where he called his wife a certain something, another photo of his on facebook, as well...
Many people in the video game collecting forums believe that this happened to him because of his antics towards internet celebs and video game collecting (like the repro fiasco). But that's not it....
I think these days, a good option is the Retrode (2). Either manually widen the cart slot or simply hook a 32X in first.
Thanks for the heads up. Just thought I'd let you know that I knew that when I read the rules way back when :)
Hi.
I don't know where this discussion stands, but here goes. Is there a guide or method to dumping the ROMs of 32X games?
You continue to use this point even though it has no bearing. I even asked you to show me where the fences play a vital role in the levels' progression such that the lack thereof drastically altered...
Alright, but that wasn't the point of what we were talking about, anyway. It's the level of simplification in general: lack of fences vs cut down levels and missing traps.
To compare the maps...
Hmm, let's see:
E2M2:
32X vs PC
E1M6:
32X vs PC
E2M5:
32X vs PC
I just explained to you that the fence examples you provided in no way block or affect the player's progression in the level. Please tell me which levels you're referring to where the fences force...
While the players and enemies can move in ways they shouldn't (for the E1M1 example you provided), how does that critically break the flow of playing the level? The fences are insignificant in E1M1....
That's completely a matter of opinion. There's a huge portion of the Doom community that prefer simple, classic custom Doom maps way over gameplay-modifying WADs, like for ZDoom.
WAD files are...
That's fine; I can respect and I accept that. For the record, my opinions on SNES Doom are based on actual hardware.
X-Band was a legitimate, official means of playing SNES Doom in multiplayer mode. The game, sold as-is, supported it. ROM hacks, on the other hand, are not content of the game as it was sold and...
You did not answer my question. And no, I don't believe id to be a bunch of idiots the way you're describing them to be. You claim they kept the fences for important reasons, but so far, the fences...
Excuse me, nowhere did I simply brush aside any major flaws. What you perceive as major flaws, I may not. That doesn't make me a fanboy. You know, your definitions of "gameplay", "content" and...
I did not say framerate absolutely does not matter. I said reduced framerate, and it's not even to an unbearable level. And the deathmatch analogy of 11 FPS vs 30 FPS doesn't apply in SNES Doom's...
You're basically saying "This is how I feel and that makes it true no matter what anyone else says".
It should occur to you that for some people, the game's redeeming features make up for its...
You really need to fix your definition of gameplay.
As for the game playing like dogshit? Stop kidding yourself. That's a matter of opinion, like I said, and I adapted to it rather easily. Just...
Enemies in the game are part of the gameplay; I don't see how they're not. Same goes for weapons, items, included levels and the elements of the levels. Perhaps our different views on this matter are...
Sorry, which parts of the gameplay do you feel are simplified and altered in ways that ruined the Dooming experience?
Having been a Doom mapper for a long time and seen the opinions of others,...
This is a matter of opinion, then. You've played the 32X version enough to get used to the aiming; several other people and I cannot stand it. And we're long-time PC Doom players.
As for what...
You must not be a regular Doom player then. Because the things I listed are considered far more than just superficial by pretty much all Doom fans. They add variety and broaden the maps; they expand...
I don't know about that. Whereas the 3DO version terribly lags and makes playing become frustrating, the SNES version manages to stay consistent enough in its state that I can adapt to its pace. But...
I've played the SNES port before the PC version and it was very easy to figure which parts of the floor/ground was hazardous and which was not. Just look at the consistency in the map layouts. In all...
I'm sorry, but I disagree there. From my experiences, I find the SNES port much more playable the 32X one. As for the dilemma about whether it's water or dirt, are you serious? If you played the...