I would probably guess, it was the increase in the polygons and number of enemies actually on-screen at the same time, that was the issue, but we'll never know All I would say is that 'if' the...
Type: Posts; User: Team Andromeda
I would probably guess, it was the increase in the polygons and number of enemies actually on-screen at the same time, that was the issue, but we'll never know All I would say is that 'if' the...
Well, I never liked F-Zero GX myself, overlooking the amazing art style. The game was too hard and too brutal to be enjoyable. I loved Monkey Ball and SpikeOut mind. Overlooking I never liked the...
I've got no issue with people finding faults, more so the ones who actually buy the game in question. It's just that music rights were out of SEGA's hands, with regards to MJ music. No doubt it was...
And if they did, people would say they're crap and not patch on the originals, Sonic Team just wouldn't be able to win no matter what
There are always mods for such stuff, I meant there's a mod...
We'll see, He's one talent all SEGA fans should be happy is gone. We'll start to see the creative side of SEGA back again, the only bad point was he took Hosokawa-san with him.
Still we got...
MJ is dead, that's way beyond SEGA control, don't tell us evil SOJ had him killed ...
Overlooking that... whatever songs SEGA replaced with, you wouldn't be happy and call it out, no doubt ....
The fact that you've had to acknowledge it's better, says something. Most would know Sonic Mega Collection, was far from perfect and Sonic Origins is a hell of a lot better value and also cheaper...
It's not bad really other than no CRT filter and some sound bug's, sure it's no Sonic Jam, but then again, what classic collection ever matched that? Otherwise, it's a nice collection with no major...
I'm not degrading any person's hardwork here. But there is a difference from trying to do RE2 on the Saturn on your tod, to having a team of 10 or so full-time artists, whose job would be to...
He's porting over PS assets 100% complete, unless he's got a team of artists, downgrading polygons models and the backgrounds? That would have been the case with a porting team for SEGA back in the...
LOL, so very true. So many of the so-called SEGA fans and Sonic fans are little more, than Nintendo trolls these days.
The hard truth is you're just going off one person's work , who's looking to take PS code and port it over lock stock and barrel. You haven't the 1st clue, what would have been the game engine used...
The point was it was still possible and it also went against what Capcom said when 1st showing off X-Mex Men Vs Steet Fighter on the Saturn at the Toyko game show (or some event in Japan). Where...
Just because of the way modern Dinsey/Lucas/Marvel acts over IP , we may get one or not. I love to see real Arcade ports, but it seems SEGA is looking to use MD code for both its and Tatio ports
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So very true, The soundtrack is beyond SEGA's control. I've seen it in films too, I have a VHS version of The Thing that doesn't have a Superstition track in it, it gets silly at times and that was...
AB 2 was hardly a lame port, but a fantastic port of the Arcade game, a fantastic early title for the MD . I didn't like the Outrun port much myself, but it's a hell of a lot better than OutRunners...
Capcom say a lot of stuff, only to then go back on their world. RE4 was Cube only, SF 2 Snes only, Code Veronica DC only, Dead Rising or Lost Planet were only possible on the 360 and would only be...
If somebody can get RE2 running on a GBA in their spare time, I'm pretty sure Capcom and SEGA could have got RE2 on the Saturn, where you have a team of 30 full time staff, whose paid job would be to...
Only now you're thinking of Rally? The game is ace, way better than the Arcade version too. Its gets little credit, but Need For Speed is awesome on the Saturn and is an amazing racer to get into, I...
The use of 4-MEG cart was pure speculation on the press part and of course, any game built from the ground up for a system would be difficult to port and it's not just fanboys that say silly stuff,...
I remember actually scanning (that's how long ago it was) in the interview to post on here, way back when. Capcom couldn't be more clear on it when it comes to RAM or the real reason why it was...
It no doubt be a port of one game of their's sadly. I love it for them to release that 360 shooter that the Gradius V team were working on, but it no doubt be just a simple easy port of a old game
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RE 2 Saturn port did not use the 4-Meg Cart and Capcom also clearly stated in the interview, they did not need more RAM. The 4-MEG rumour was started in the SSM, with SSM staff assuming RE2 would...
No doubt remaking the likes of Burning Rangers and PDS for the DC would have been a ton of work, since they looked to use almost every Saturn trick in the book and it would have taken so much time ....
That was just people not taking the time to read what was said and talking it out of context too, so many did just the same with EDGE interview with Yu Suzuki.
In the SSM interview with...