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  1. Replies
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    Please, send me the ROM. I'm able to test it.

    Please, send me the ROM. I'm able to test it.
  2. Thread: Resident Evil 2

    by Barone
    Replies
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    2,734

    Thanks for the info, I clearly didn't know that....

    Thanks for the info, I clearly didn't know that. I assume this is not a software renderer, but keep in mind that Vic still found some extra performance improvements in the last release of D32XR....
  3. Thread: Resident Evil 2

    by Barone
    Replies
    55
    Views
    2,734

    You both beat me to say the same thing. I...

    You both beat me to say the same thing.

    I think it's important to reinforce this though: those are really great results for a homebrew engine and directly imported assets.
    It's not like he's...
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    If you're referring to the 1994 release of Doom...

    If you're referring to the 1994 release of Doom for the 32X, I believe you can only get those numbers with emulation.
    32X emulators are *really* inaccurate and tend to boost the performance of the...
  5. Thread: Sega-16 Discord

    by Barone
    Replies
    3
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    6,195

    Sticky: You won't be able to create your own threads...

    You won't be able to create your own threads until you have accumulated 50 posts.

    BTW, welcome to Sega-16!
  6. Replies
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    First of all, thanks for reporting it. One...

    First of all, thanks for reporting it.

    One question though: Are you able to see the Doom fire animation logo screen and the opening credits screen or even those are not displayed to you?

    Well,...
  7. Thread: Resident Evil 2

    by Barone
    Replies
    55
    Views
    2,734

    I shared his post on twitter the other day. For...

    I shared his post on twitter the other day.
    For an early demo, it looks great.
    And I think the shading actually makes the characters look better in this version; the game is supposed to have a dark...
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    Back then, PC monitors were 70Hz, that's why it...

    Back then, PC monitors were 70Hz, that's why it was locked at 35 fps and not 30 fps like would be common later on.

    The framerate is lower depending on the difficulty setting you're using due to...
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    I had only seen the first video; there are more...

    I had only seen the first video; there are more changes now. OK, it's importing assets from the arcade. That's good.

    Regarding the other comments, yeah, it's still WIP so we better wait and see...
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    The Alien franchise was still really hot at the...

    The Alien franchise was still really hot at the time for video games and it was innovative for the multi-campaign types, the predator vision, the transparent HUD, etc. The textures were...
  11. It looks worlds better than the MD's original....

    It looks worlds better than the MD's original. The last shot, though, as a bit of a rough transition between the floor tiles; IDK if there's a way to improve that.

    Ideally, the part of the...
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    Keep in mind that the original Final Fight CD...

    Keep in mind that the original Final Fight CD already runs mostly on the Mega Drive side of the hardware.
    So, by the looks of it, what we have here is Final Fight CD minus the Sega CD enhancements...
  13. Again, supporting what I said with actual...

    Again, supporting what I said with actual sources:

    https://www.gamingbible.co.uk/features/playstation-wipeout-interview-making-of-sony-playstation-classic-psygnosis

    And here's a first-party...
  14. Well, I'd say that there are several other...

    Well, I'd say that there are several other factors too.

    - Simulation stuff and games released early in a console's lifespan tend to be a bit more leeway from the public. PS1's Warhawk runs capped...
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    Hi! I think it would be helpful if I clarified...

    Hi!

    I think it would be helpful if I clarified a few things:
    - Audio CD support (using the Sega CD's so-called "mode 1" feature) has been introduced by a previous version and was supposed to be...
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    Super Fantasy Zone is usually seen as a sort of...

    Super Fantasy Zone is usually seen as a sort of remixed version of Fantasy Zone with new enemies, new weapons, and lower difficulty.

    Hardcore arcade fans in Japan (such as M2 developers and...
  17. A kid-friendly platformer with decent controls...

    A kid-friendly platformer with decent controls and straightforward gameplay would have helped IMO given the time of the year.



    Pretty good point that gets lost sometimes. The 32X proposition,...
  18. I just shared it because both versions feel slow...

    I just shared it because both versions feel slow when the framerate drops to 20fps. That's all.



    You need to explain to me how much multitexturing you're doing over a Duke 3D enemy's fucking...
  19. Clearly not a capture issue IMO. You just draw...

    Clearly not a capture issue IMO. You just draw conclusions too quickly based on emulation.

    At 30 fps it gives you good speed sensation, yes, but it dips to 20 fps more often than it keeps 30 fps....
  20. Right. Point taken. Lol. I sure know how to...

    Right. Point taken.


    Lol. I sure know how to play the game. That's not the issue.

    Anyway, that's also emulation AFAIK and not fully accurate to the real hardware performance.
    The game...
  21. Impact Racing looks awful on any platform. Touge...

    Impact Racing looks awful on any platform.
    Touge King the Spirits 2 has lighting, just like Steep Slope Sliders also has, but the sense of speed is not really there.



    What's so special about...
  22. Scorcher has much fewer polygons than most proper...

    Scorcher has much fewer polygons than most proper racing games would require. No actual cars, no grid/traffic, no crowd, limited trackside visibility, narrow track, short draw distance, etc.
    And...
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    Most/all news outlets didn't catch the detail...

    Most/all news outlets didn't catch the detail that the MD port seems to support 2P while the arcade game is single-player only.
  24. Anything 2D is better on the Saturn for the...

    Anything 2D is better on the Saturn for the simple fact you can actually see the details in the image; N64 video output is dogshit (to put it mildly).

    For FPS, at least in theory, I'll partially...
  25. https://groups.google.com/g/rec.games.video.sega/c...

    https://groups.google.com/g/rec.games.video.sega/c/HZvOPFK5jvo/m/9WmWmFI_BysJ
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