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  1. Let's just remember it was a Wii U port a game...

    Let's just remember it was a Wii U port a game you could happily play on your home Nintendo console. The Switch launch lineup wasn't good at all, but it didn't matter. It's like with so much of the...
  2. Hope it's true with SEGA working with Sumo on...

    Hope it's true with SEGA working with Sumo on JSRF 2. I don't care what anyone says Crackdown 3 was awesome fun and the visuals were amazing with some of the best use of HDR and just be perfect for...
  3. I agree, even worse was the Switch launch lineup,...

    I agree, even worse was the Switch launch lineup, other than a simple Wii U Port not much there and yet it went on to sell millions



    It would depend on your age, but most of my mates and the...
  4. It started on the likes of here, Gryson and let's...

    It started on the likes of here, Gryson and let's not go there.

    The Scott Bayless interview he's talking about the actual launch date in Japan, not being surprised at the system or its tech...
  5. I know. The amount of ridicule I had from...

    I know.

    The amount of ridicule I had from some here for daring to say the Saturn wasn't hidden from SEGA America was laughable looking back. One was told that SEGA America knew nothing of the...
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    X-Men Vs SF came to the PS, despite Capcom...

    X-Men Vs SF came to the PS, despite Capcom saying it would be impossible on the PS and how it was a Saturn exclusive, where the gameplay was changed with its main selling point absent, that's the...
  7. It's EDGE magazine what did you expect? Jason...

    It's EDGE magazine what did you expect? Jason Brooks & Steve Jarratt were openly massive Nintendo fans and EDGE would always look to bash the Mega Drive or SEGA.
    Tom wasn't quite honest in that...
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    And what did Capcom do when they brought X Men Vs...

    And what did Capcom do when they brought X Men Vs Street Fighter to the PS ? . When a publisher wants to bring a game to a system, it will happen , no matter the cut backs

    SNK liked to use the...
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    And what did Capcom do when then brought X Men Vs...

    And what did Capcom do when then brought X Men Vs Street Fighter to the PS ? . When a publisher wants to bring a game to a system, it will happen , no matter the cut backs

    SNK liked tk ti use...
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    It wasn't the Final fight though, loads of games...

    It wasn't the Final fight though, loads of games (especially Arcade to 16 or 8 Bit ports) had content, sprites Ect all cutout and where it did affect or alter the gameplay, especially in shooters...
  11. I think people just forget and overlook just how...

    I think people just forget and overlook just how good Madden 96 really was. It played every bit as good as the MD version (the Sega pad layout was so perfect for it) and just added a super next gen...
  12. Not played the new one and didn't think much of...

    Not played the new one and didn't think much of the 1st game or the Snes game, the PSP game was nice enough. The best for me as always been the MD version of Ghouls N Ghosts. I find that even better...
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    Sticky: https://i.imgur.com/ppnPkAR.jpg

    https://i.imgur.com/ppnPkAR.jpg
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    Capcom stopped working on it and moved it to...

    Capcom stopped working on it and moved it to another system. That happened quite a lot back then with games.



    You talk like this never happened in ports. There are many ways you can compensate...
  15. Poll: That is so spot on.

    That is so spot on.
  16. I'm with you on the 32X but I think it was made...

    I'm with you on the 32X but I think it was made fairly clear it was just an Add-On and the part of the point of the 32X was SEGA not abanding its products and looking to prolong the life of the MD. ...
  17. He's on about the 1st year. I think I'm right in...

    He's on about the 1st year. I think I'm right in saying VF2 most pre-ordered and also best selling CD game ever in Japan with Pre-orders of 1.2 million in Nov of 1995 and if one believed ALPA
    SEGA...
  18. That was never in doubt for me. The issue I had...

    That was never in doubt for me. The issue I had is without the 32X and giving the task of making the 1st true 32-Bit version of Sonic to the Sonic Team.
    I really thought the Saturn could have...
  19. I don't get you. Usually, when a console maker...

    I don't get you. Usually, when a console maker shows off it's new console, the plan is to launch it soon, not some 2 to 3 year's down the line and the 32X was always down as an Add-On to the Mega...
  20. I'm really with you on the 32X, but Saturn...

    I'm really with you on the 32X, but Saturn coverage was in all the main mag's, which is why I always found it silly when some used to make out the Saturn was hidden from SEGA America or how SEGA...
  21. Saturn talk started long before any talk of...

    Saturn talk started long before any talk of Mars/32X. It was covered widely in most of the mags along with endless talk of the Snes CD drive and I never saw any date given for 1996 for either the N64...
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    5 to 3 isn't quite half and any reductions help...

    5 to 3 isn't quite half and any reductions help all with memory





    Reduce the size and reduce the memory footprint and the Saturn user wouldn't know any different.
  23. It was only manufactured by NEC, they didn't...

    It was only manufactured by NEC, they didn't develop the CPU.
  24. It's not about reading 20 mags, the point was...

    It's not about reading 20 mags, the point was anyone one of them was talking of the Saturn and looking to get any sort of info of it and what it could do, along with the trademark artist impression...
  25. I played the 20-odd player version at Paramount's...

    I played the 20-odd player version at Paramount's Great America in 94, when it was said to be the biggest Arcade ride in the world. An amazing experience, can't remember how much it cost mind.
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