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  1. I'm enjoying this recent interview...

    I'm enjoying this recent interview with Tom Kalinske.

    He was asked what his plan would have been if he weren't forced to release the Saturn in May but could instead release it in September.
    ...
  2. zyrobs, you've been tricked by internet...

    zyrobs, you've been tricked by internet misinformation ;)

    That fake "Treasure 30th Anniversary Collection" is posted on a website for "fanon": "This is a fanon wiki, meaning that its contents are...
  3. I recall reading Shigeo Maruyama also imply the...

    I recall reading Shigeo Maruyama also imply the PS1's CPU cost something like $150 per. I don't know enough to know if he was referring to the LSI chip or something else. He said it in the context of...
  4. Am I missing something? It's talking about a...

    Am I missing something? It's talking about a Sakura Wars screensaver that sold 50,000 copies - hardly what I'd call a big hit...

    And Virtual On PC did not really sell 600,000 copies. It was...
  5. Several of the second-party developers that Sega...

    Several of the second-party developers that Sega worked with were European. I'm not too knowledgeable about this. One was Zyrinx (Sub-Terrania, Red Zone).



    He's talking about the consumer...
  6. Yuji Naka Interview - 32X

    Here's some great new 32X info from a recent Yuji Naka interview just published in Beep21 (Japanese, paywall).

    Summary:

    Sega of America had no interest in the next console generation and...
  7. Did you see Virtua Fighter in motion? I guess I...

    Did you see Virtua Fighter in motion? I guess I could see someone not thinking it's an improvement if you just see it in a magazine, but seriously:


    https://youtu.be/I5qQCdkHJFE

    The animation...
  8. Here's another earlier source for the Saturn -...

    Here's another earlier source for the Saturn - Beep! MD, November 1993:

    https://retrocdn.net/index.php?title=File%3ABeepMD_JP_1993-11.pdf&page=34

    Beep! MD and The Super Famicom were published...
  9. The software lineup basically wouldn't have...

    The software lineup basically wouldn't have changed much if Sega had released in September instead of May. I mean, unless you think Bug! and Ghen War would have changed things.

    Also, I don't...
  10. It sounds like you're referring to the initial...

    It sounds like you're referring to the initial shipment of consoles. In North America, Sony reportedly sold out the initial shipment of 100,000 consoles immediately. But they keep restocking as more...
  11. You're saying the PlayStation sold 800,000 units...

    You're saying the PlayStation sold 800,000 units in 1995 in North America? Or something else?
  12. Yeah, in hindsight we can think: What if STI /...

    Yeah, in hindsight we can think: What if STI / Sonic Team had not messed around with Sonic 3 and the Genesis but had instead started working on a killer Saturn game for the US from 1993? Sonic 3 did...
  13. I watched that Robert Leyland (Ghen War)...

    I watched that Robert Leyland (Ghen War) interview. He did not seem very alienated by the early launch:



    He also talks about his thoughts that the early launch was bad for consumer impressions...
  14. There's one time when that makes sense: when the...

    There's one time when that makes sense: when the upgrade has bombed terribly and is threatening to do even more damage.

    Remember, the original intention was never to release the Saturn that soon...
  15. Except... the Saturn was able to beat the...

    Except... the Saturn was able to beat the PlayStation in Japan for at least the first year on the market.

    Yes, Sony was a much more attractive partner than Sega for third party publishers....
  16. Replies
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    Poll: The 32X caused the Saturn to fail because Sega of...

    The 32X caused the Saturn to fail because Sega of America invested tons of money and effort into getting games on the 32X. Then, when the 32X failed, they had to immediately backtrack and convince...
  17. I think some important points about game...

    I think some important points about game publishing are being misunderstood in the video (I just watched it).

    First, Chuck Tolman admits that he has no idea how the game came about. There was a...
  18. All good points. Also about the SH-2: We know...

    All good points. Also about the SH-2: We know Sega negotiated a very good deal on these, to the point where Hitachi said they weren't profiting on them.

    About the SGI hardware:

    I came across...
  19. As I mentioned above, is it possible they are...

    As I mentioned above, is it possible they are referring to the Sept. 1995 release date as coming out of nowhere to them? That's something I could see. It seems a lot of these early development...
  20. Virtua Racing wasn't released until November: ...

    Virtua Racing wasn't released until November:

    https://segaretro.org/Press_release:_1995-11-06:_TIME_WARNER_INTERACTIVE%27S(TM)_%27V.R._VIRTUA_RACING(TM)%27_NOW_AVAILABLE_ON_THE_SEGA_SATURN(TM)
    ...
  21. This is one of the standard narratives around the...

    This is one of the standard narratives around the surprise launch that I don't think holds up under scrutiny.

    First, let me bring in some of what Melf has said in his book, Playing at the Next...
  22. That doesn't have anything to do with the limited...

    That doesn't have anything to do with the limited release, does it? I doubt most 'regular' people would even know about it. How would Sega releasing 30,000 Saturns in May cause parents to not buy a...
  23. The Saturn Early Launch in North America - Help Me Understand...

    Most of you are probably familiar with Tom Kalinske's claims that the Saturn failed in North America because he was forced to do a surprise, early launch in May 1995 (although he has also claimed...
  24. Interesting - thanks. My question was really...

    Interesting - thanks. My question was really focused on the exclusivity part. It does seem that the best selling games were console exclusives until the PS3 and 360. The Saturn being the sole...
  25. Sega was still first-and-foremost an arcade...

    Sega was still first-and-foremost an arcade company. I think this fact tends to get lost outside Japan.

    To go off on a tangent, it's worth keeping in mind corporate cultural differences between...
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