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Type: Posts; User: Gryson

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  1. Replies
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    Doesn't the basic 'Metal Core' tier include the...

    Doesn't the basic 'Metal Core' tier include the cart and ROM file? Am I missing something?

    Or was it updated after your posts?
  2. If you have the time/motivation, also consider...

    If you have the time/motivation, also consider periodically updating the results even after Feb/March - that would hopefully cause people who come to the thread after you've calculated the initial...
  3. They display only if you're logged into the forum...

    They display only if you're logged into the forum (which most viewers won't be).

    Another option would be to provide a link to the game listing on Sega Retro. Loading 100 screenshots might not be...
  4. This article by Charles Thomson from 2010 titled...

    This article by Charles Thomson from 2010 titled "One of the Most Shameful Episodes in Journalistic History" is a must-read for anyone interested in Jackson.
  5. About choosing Sonic 1/2/3: That's always an...

    About choosing Sonic 1/2/3:

    That's always an issue on lists like these. They're all great games, but part of what factors into my list is the uniqueness of each game relative to the others on the...
  6. It's interesting, as always, to see the...

    It's interesting, as always, to see the near-complete discrepancy between the titles that Sega of America heavily pushed and that topped the U.S. sales charts vs. the titles that Sega-16 users...
  7. I don't think correction tape was available until...

    I don't think correction tape was available until the 2000s (at least at the consumer level?). Those are probably just stickers on the box - easier to handle for the workers and easy to print (plus...
  8. Is that white-out (the liquid stuff) or thin...

    Is that white-out (the liquid stuff) or thin white stickers placed over the text?

    I think it was not an unusual thing to alter the box with stickers if there was a printing error or product...
  9. Thread: 32x ROM Editors

    by Gryson
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    I looked in the JP manual but couldn't find...

    I looked in the JP manual but couldn't find anything about the medals.

    Also, the JP version has an option to set it to "English Mode" and, according to the manual, this increases the difficulty by...
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    It's the final countdown! :rock: Just 24 HOURS...

    It's the final countdown! :rock:

    Just 24 HOURS remain to get in on the book! Become a backer and get your copy first, as well as get access to the exclusive companion booklet. And thank you to...
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    Sorry if I missed it: Does anyone know what is...

    Sorry if I missed it: Does anyone know what is different about VA6 (and the other models) that causes the game to not run? I assume it's a different problem than with the early Japanese model?
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    Thanks! :love: Less than 72 hours to get in on...

    Thanks! :love:

    Less than 72 hours to get in on the book and KS exclusive companion booklet!

    https://www.kickstarter.com/projects/rasterscroll/legends-of-16-bit-game-development
    ...
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    The book has been funded! Thank you all for your...

    The book has been funded! Thank you all for your support. Here's the update:

    With just a few days left in the campaign, Legends of 16-Bit Game Development has been fully funded! I want to thank...
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    The beard! It's not that noticeable until you...

    The beard! It's not that noticeable until you look at the concept art, but the bushy black part around Smash Daisaku's head is a beard (not part of his coat). The concept art also lists Smash...
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    Some more fun translated stuff: Ever notice a...

    Some more fun translated stuff:

    Ever notice a certain... resemblance between Gunstar Heroes' Smash Daisaku and another famous video game villain?

    Treasure wasn't afraid to make fun of the...
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    The article isn't quite right about the source...

    The article isn't quite right about the source code, though. It says:



    But you can read what the manual actually says here:

    https://segaretro.org/Magic_Knight_Rayearth_(Saturn)

    The short...
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    Legends of 16-Bit Game Development is just $2,500...

    Legends of 16-Bit Game Development is just $2,500 short of its goal with only a week left! If you are interested in supporting it, now is the time. Just a reminder that the companion booklet of...
  18. FYI: The title of this thread is inaccurate, and...

    FYI: The title of this thread is inaccurate, and I think people are making a fuss about nothing due to the initial inaccurate translation.

    He didn't say that Nintendo's consoles are "hardware for...
  19. You're welcome! The last four photos were used...

    You're welcome! The last four photos were used for publicity and they're floating around the internet in various forms. But the Nakayama and Okawa photos are awesome! :rock:
  20. Michael Jackson's Visit to Sega in December 1992 - Incredible New Photos

    https://mdshock.com/wp-content/uploads/MJ-Sega-01.jpg

    Check it out! More here, along with a translation of a write-up on his visit to Sega's headquarters:
    ...
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    Here's an awesome bit of Treasure history that I...

    Here's an awesome bit of Treasure history that I just translated: the original note and sketch that Suganami sent to Sega describing the Alien Soldier cover.
    ...
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    The project is at 60% with 150+ backers and just...

    The project is at 60% with 150+ backers and just two weeks left! Please consider supporting now if you're interested.

    Here's the kind of never-before-seen or -translated content you can expect: A...
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    That info comes from Hiroyuki Takahashi of Sonic...

    That info comes from Hiroyuki Takahashi of Sonic Software - I think he hints that they were getting something like $300,000 per game from Sega, which was much less than Treasure's $500,000. But...
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    The best-selling MD game in Japan was Sonic the...

    The best-selling MD game in Japan was Sonic the Hedgehog, with 400,000 copies sold.

    The other top Sega-published titles, including games like Puyo Puyo, Shining Force, and Landstalker, sold around...
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    Each contract with each publisher was different,...

    Each contract with each publisher was different, so it's difficult to know.

    Developers weren't necessarily losing money because a game didn't sell well, though. Typically, an independent developer...
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