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Type: Posts; User: Aleste

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    You say it's hard to put into words but I'd say...

    You say it's hard to put into words but I'd say that a mighty fine attempt.
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    Two things: I feel like an old geezer but I'm...

    Two things: I feel like an old geezer but I'm still surrounded by scores of CRT tvs. I have two multistandard, a Trinitron and a Samsung, which are still my preferred panels for Megadrive (and Light...
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    RKA is a great game. I feel that both sequels...

    RKA is a great game. I feel that both sequels diminish its greatness to such an extent as to quickly lose interest in the characters and world imagined. It's a shame.
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    Exactly what I was asking for; no point in...

    Exactly what I was asking for; no point in listing all the other overlaps.



    I meant the respective hardwares of course.
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    Thanks. It's a quite small overlap.. a dozen of...

    Thanks. It's a quite small overlap.. a dozen of titles, interesting. I'm curious as why redrawn Langrisser for 256...

    Anyway what Hudson picked up in terms of franchise from Sega is roughly half...
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    You mean every title that happens to be on both?...

    You mean every title that happens to be on both? Or just titles specifically developed for Pce that got an Md port?
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    Zombies is definitely one. There can't be...

    Zombies is definitely one. There can't be question it was developed around the Snes, and yes the side bar of course helped reusing 256 assets. Nice find! Not unlike Devil Crash MD.
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    Normally yes but here we have Mario climbing a...

    Normally yes but here we have Mario climbing a wall vertically, which means that he is horizontal on the screen... He's drawn bulkier so that the screen squashes him. Genius. :-)

    Edit: found it
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    It's a misconception. These were programmed by...

    It's a misconception. These were programmed by professionists in the nineties. People that perfectly knew they were doing a console videogame, that would have been played on 4:3 TVs at home. The...
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    Huh? Was that a bit uncalled for?

    Huh? Was that a bit uncalled for?
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    These however are both from western developers,...

    These however are both from western developers, don't get me wrong, I'm not nitpicking but they fall better into the "games that at some point (by chance) were released first on Snes" than games...
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    Sorry, I just forgot to mention the good scenario...

    Sorry, I just forgot to mention the good scenario of multiplatform releases done by people actually caring... I know there are several, like the ones you list, but I was interested in the other...
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    Thanks for redirecting me to that thread. Not...

    Thanks for redirecting me to that thread. Not being a great fan of X, I wasn't aware of the project. It was an amusing, if scary sometimes, reading.

    In that thread I found this post by Pyron:

    ...
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    Actually, both resolutions have a different ratio...

    Actually, both resolutions have a different ratio from 4:3

    4 : 3 = 1,33 (the "full frame" or "Academy Ratio" in cinema talk) means that base is 1,33 times the height;

    320 : 224 = 1,42. Base...
  15. Thanks for the link! I love the shocking...

    Thanks for the link!

    I love the shocking change in those covers between the pre-hedgehog era (let's do random surrealism!) and the post (let's have Sonic ALWAYS on cover!) :-D

    Did Beep also...
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    I missed that xD Then again, scroll firebrandx...

    I missed that xD

    Then again, scroll firebrandx and at a glance H32 is used from ports from snes, arcades, pcengine (Mega Bomberman)... Except Westone and Climax, you must look really hard to find...
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    Wait, there's such a thing as "H40 zealots"? I...

    Wait, there's such a thing as "H40 zealots"? I think the Megadrive would have been quite in trouble without H32: since the leading main challenge was with the Snes, having a hassle-free compatible...
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    Megadrive mainly uses two resolutions for its...

    Megadrive mainly uses two resolutions for its games, "H40" (320 pixels wide) and "H32" (256 pixels wide, like NES and SNES).
    The software can change resolutions at will and usually does: for...
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    Well, the biggest bottleneck had to be Sega's...

    Well, the biggest bottleneck had to be Sega's allergy to CMOS battery, I guess (again, $$$). I think I have more battery-saved games on my gameboy than on the Genesis. xD
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    Don't you feel it so, in a way? Although one...

    Don't you feel it so, in a way? Although one should also consider, that Capcom on-hands input on the MD was even smaller (but, due to SF2SCE and 6Bpad much more impactful).

    Sometimes I wonder,...
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    That's what I was getting at: it's almost as if...

    That's what I was getting at: it's almost as if in the quest for "High-Definition Graphics" they took this fork in the path that was ahead of them... And I'm not so sure (heaven forbid!) that it was...
  22. So, no one collects "Megadrive Fan" around these...

    So, no one collects "Megadrive Fan" around these parts? I find that hard to believe...
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    I'm on the fence as Konami's input to the...

    I'm on the fence as Konami's input to the Megadrive, to be honest...

    The first fact is that Konami was quite happy with the Famicom and SFC, and reluctantly jumps aboard quite late, of course...
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    Sure, the PC-Engine, The PC-98, the Amiga 1000......

    Sure, the PC-Engine, The PC-98, the Amiga 1000... More colors were available to a lot of platforms released before the Megadrive, and immediately after it. That's what everyone has pointed out. You...
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    Which was probably one of the ideas behind the...

    Which was probably one of the ideas behind the Megadrive as well, when they opted for a bigger resolution than the one used by the market leader (Famicom). On the same 4:3 TV sets, higher resolution...
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