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  1. Replies
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    That's highly optimistic ..

    That's highly optimistic ..
  2. I think for like the whirlwind/ blackhole...

    I think for like the whirlwind/ blackhole effects, but there's like a double layer that expands out and fills the screen and then zooms back in on the big boss explosions . However its all done, it...
  3. I was thinking of the VDP2 two scroll layers, but...

    I was thinking of the VDP2 two scroll layers, but then when one lets off a bomb (insert joke) that seems to be another VDP2 effect and was wondering how all those layers are working. Thanks for the...
  4. Yeah, I saw that in DF Retro. Just wondering how...

    Yeah, I saw that in DF Retro. Just wondering how it was all done on the Saturn as games like Mass Destruction, Panzer Dragoon Zwei II and E3 demo of Sonic R it looked so cool. Speaking of VDP2...
  5. That's all it was ? Thanks for the info always...

    That's all it was ? Thanks for the info always wondered how it was pulled off . Many thanks

    Speaking of Effects . How was the VDP2 alble to give the impression of reflection effects like the boss...
  6. I'm not the biggest fan of Popfulmail intro on...

    I'm not the biggest fan of Popfulmail intro on the Mega CD, it's only good point is that it's better than PC Eng version. Also while those are good examples Black Tiger , I don't think they beat The...
  7. Also how was Super Soccer seemingly able to scale...

    Also how was Super Soccer seemingly able to scale both the football pitch and the stadium at the time time with no extra DSP


    https://youtu.be/vYVI2FDfvMI
  8. Make fun if there were easy effects to pull off...

    Make fun if there were easy effects to pull off ... But love to know how some of these effects were achieved .

    The 360 degree style rotation in Real Deal Boxing


    https://youtu.be/7m0DKzJiloE...
  9. Most prob the 4th best gaming system i ever owned...

    Most prob the 4th best gaming system i ever owned . So much better than the NES. Though in my school everyone has a Masters System of Atari St/Amiga or Spectrum and nobody had a NES (well maybe 1 or...
  10. I know and have no issues with people comparing...

    I know and have no issues with people comparing sprite based effects on systems from games made back in the day . I don't think it's fair or vaild to compare sprite effects done over the last few...
  11. I doing see how could say that NA@MI II couldn't...

    I doing see how could say that NA@MI II couldn't be made into a console and I read that IT moved away from PC GFX cards as the Power VR line failed to see good sales after Power VR 4 and the mobile...
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    Correct, If only John remembered that, while...

    Correct, If only John remembered that, while trying to tell the console programmers to make a console game run like it would on the PC. Btw if you must know my Uncles PC at the time ran at 75 Mhz :)...
  13. You quite right, but a lot of that is thanks to...

    You quite right, but a lot of that is thanks to the skill of AM#2. I also think Lets Go Jungle looked incredible too, but it's very much on-rails, never mind the cost of trying to sell a PC rig at...
  14. No, It was quite cheap in comparison to other...

    No, It was quite cheap in comparison to other boards, which was why most smaller developers looked to use it, long after SEGA looked to drop it, rather than Type X.
    The likes of G Rev said about...
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    Christ mate, we're taking 94 here and a mates dad...

    Christ mate, we're taking 94 here and a mates dad PC. I can't remember the exact spec's other than it was 33Mz and a 486. The only other thing I can remember about my mates Dad work PC was it played...
  16. Exactly..SEGA never had the money in the bank to...

    Exactly..SEGA never had the money in the bank to afford spending billions on just GPU development.So maybe it would have been nice to see SEGA go a different route 'had' the DC sold 30 to 40 million...
  17. It is, when you want shrink them down into a...

    It is, when you want shrink them down into a console and look to sell it at a reasonable price . MS could afford to take the hit, SEGA couldn't. Btw I seem to remember SEGA asking for 1,600 per...
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    On my mates father work PC which was a 33Mz 486...

    On my mates father work PC which was a 33Mz 486 at the time . Doom run good, but in a window. On his monitor one could stretch the screen it wasn't an issue. Like I said before I don't know why...
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    And that's held up as one of the best looking PS...

    And that's held up as one of the best looking PS games of all time. Wasn't it meant to push the PS 115% LOL? There was a ton of polygons folding in Ridge Racer not that any PS fan cared, because the...
  20. This isn't about the 32X . That was sold on the...

    This isn't about the 32X . That was sold on the 32bit polygon dream in 94 and 95 . The Mega CD was a add on in 1991 and had hardware to help with sprite effects, not polygons. Having SEGA port some...
  21. Type X was a hugely expensive Arcade board , over...

    Type X was a hugely expensive Arcade board , over double the price of NA@MI II . NA@M II was great tech and would have been a hugely powerful console in 2001 if SEGA launch along side the Arcade...
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    Exhumed was making use of the VDP1 and there is...

    Exhumed was making use of the VDP1 and there is quite a bit of warping in the PS1 version. One can see slight polygon folding in Alien Trilogy on the Saturn ,but it's tiny and nothing like as bad as ...
  23. Having Arcade ports on the Mega Drive was a big...

    Having Arcade ports on the Mega Drive was a big deal and SEGA even used that as a selling point, even after Sonic . With the Mega CD it had the hardware to have better ports of the coin ups and bring...
  24. I've never played or seen an X. But I own the Min...

    I've never played or seen an X. But I own the Min and own a Neo Geo AES, Neo Geo CD and can say that wile the emu isn't quite perfect (then again what emu is 100%) it's so close its hardly worth the...
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    Who knows about the 60 fps, maybe it was looking...

    Who knows about the 60 fps, maybe it was looking at the SKY. Really though, if you look at Exhumed or even Alien. though games run great and used the mixture of polygons and sprites and had little...
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