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  1. Looks overall as underwhelming as the PC Engine...

    Looks overall as underwhelming as the PC Engine version.

    Except now it has parallax, some nicer coloring, some slowdown (?), a single tile layer/bar-style HUD. :p
  2. There were other 16-bit Castlevania outings as...

    There were other 16-bit Castlevania outings as well ;)
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    I find this to be the most enjoyable and...

    I find this to be the most enjoyable and satisfying light gun game I've ever played. Just like the original, the Saturn versions play at least as good as the arcade and the skills you pick up playing...
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    This is an early example: ...

    This is an early example:



    https://youtu.be/uUtlVMkIpsY
  5. Most of the cost in the original Shenmues was in...

    Most of the cost in the original Shenmues was in development tools that are not so expensive and time consuming today. That and all of the time that was invested in character and world design, which...
  6. Isn't that the same as the classic game room guy,...

    Isn't that the same as the classic game room guy, except he isn't claiming to have a museum?
  7. Part of the problem is the console war mentality...

    Part of the problem is the console war mentality that spawned from the "16-bit" era. Too many people look for generational grouping as a means to pit games and hardware against one another.
    ...
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    I like how effective and the unique art style is...

    I like how effective and the unique art style is pulled off. Feels completely solid, like a professional release.
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    PCEWorks' publishing of hacks/translations...

    PCEWorks' publishing of hacks/translations without permission has led to some of the people who made them cancel projects and stop doing fan translations altogether.
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    It never received a cart release, just lots of...

    It never received a cart release, just lots of bootlegs like this.
  11. Langrisser PCE is a remake and the template...

    Langrisser PCE is a remake and the template Langrisser II.

    These are strictly ports of games that originated on the other hardware. Langrisser is different enough that it shouldn't even be on the...
  12. MD 256 to PCE 256 Monster World III ...

    MD 256 to PCE 256

    Monster World III



    MD'ish 320 to PCE 320

    Puyo Puyo
    Puyo Puyo Tsu
  13. I think that most quality games made for 256 wide...

    I think that most quality games made for 256 wide res did that more for space. Even if they planned to push sprite limits in a game, a higher res would mean a loss in assets. It's already hard enough...
  14. For all Sega knew, Nintendo future console might...

    For all Sega knew, Nintendo future console might have run in an even higher resolution and had a more powerful cpu.

    The PC Engine doesn't actually have a mid-resolution, but a large chunk of the...
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    This is a funny post because the discussion in...

    This is a funny post because the discussion in the Sega Lord X Capcom thread quickly turned into 'Konami neglected the Mega Drive' :P
  16. People paying hundreds of dollars for an English...

    People paying hundreds of dollars for an English region of a cheap Japanese game with no gaijin protection in this day and age aren't paying for a game. It's strictly a collectible and/or investment.
  17. I picked the best Amiga pics I could find on one...

    I picked the best Amiga pics I could find on one site, but those ones also aren't the kind that wouldn't turn out great in 9-bit with enough palettes, but a 4096 master palette would only go so far...
  18. With enough sub-palettes 9-bit does adventure...

    With enough sub-palettes 9-bit does adventure games just fine.


    http://superpcenginegrafx.net/misc/bes1.pnghttp://superpcenginegrafx.net/misc/bes2.png...
  19. The SNES palette was too big for most artists to...

    The SNES palette was too big for most artists to use effectively. When you look closely at the colors used in games, it's clear that much of it was chosen randomly, like just using a curser on a...
  20. If you actually go in and adapt assets from...

    If you actually go in and adapt assets from games/hardware with a massive master palette to 9-bit, you'll get a feel for just how fine 9-bit is for 16-bit console specs, that for every odd compromise...
  21. This was rampant 10 - 15 years ago. ebay went and...

    This was rampant 10 - 15 years ago. ebay went and made is harder to discern with changes like hiding bidders names. But misc "retro" gaming forums have always had people who brag about returns on...
  22. I'll look up the model number tonight. My friend...

    I'll look up the model number tonight. My friend had a silver Wega back when PSO for Gamecube was still new and I remember how the picture looked worse than the Sony TV I bought on clearance just as...
  23. That's what I thought before I picked it up...

    That's what I thought before I picked it up secondhand just for the component hookup.

    I was lucky enough to live in an arcade crazy area during the 90's where the lateat Japanese arcades were...
  24. I have a 32" Wega with a picture that looks like...

    I have a 32" Wega with a picture that looks like a brand new high end RGB monitor when displaying a good quality s-video signal or better.

    I've found that the difference between 256 x 192 through...
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    SSFIIX didn't have a "color palette upgrade" and...

    SSFIIX didn't have a "color palette upgrade" and games built from the ground up for CPS2 don't look noticeably different color-wise.

    SSFIIX is based on CPS1 assets and still looks CPS1.

    Street...
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