Quantcast

Search:

Type: Posts; User: turboxray

Page 1 of 2 1 2

Search: Search took 0.04 seconds.

  1. Thread: Ultracore

    by turboxray
    Replies
    2
    Views
    239

    "The graphics are among the very best the system...

    "The graphics are among the very best the system has ever seen."
    That's a bit of hyperbole.
  2. Says they're using NROM on the page, but that...

    Says they're using NROM on the page, but that would be badass (yet to see a homebrew use MMC5 extended color capabilities).

    This screen shot (https://imgur.com/OAsHKt9) uses all 4 sprite...
  3. Regarding the NES version: Yeah, those mock...

    Regarding the NES version:

    Yeah, those mock ups are definitely over budget real NES hardware for legal for color usage. The BG exceeds the four 3 color palettes+1 common color in all those shots...
  4. True, but I had my PS2 running through component...

    True, but I had my PS2 running through component cables to 57" HD TV at the time and it was painful! I always opted for GC versions if I could (I didn't have an xbox at the time, but a friend did and...
  5. Most arcade systems didn't even need a dedicated...

    Most arcade systems didn't even need a dedicated audio processor. So it's a little bit overkill, but then again arcade designs didn't really care.

    The cost of a z80 + ram has got to be more...
  6. Replies
    27
    Views
    6,081

    Because of the shadow on the characters and...

    Because of the shadow on the characters and highlight on the bars??
  7. The System E is pretty interesting! I love stuff...

    The System E is pretty interesting! I love stuff like that. About backwards compatibility, it's been some years but I remember something about the OAM table in the snes being a lot like the NES one,...
  8. Replies
    66
    Views
    17,869

    From my tests, at 320px resolution is looks...

    From my tests, at 320px resolution is looks pretty solid on NTSC. On a CRT, I couldn't notice juddering. And in emulation (no filtering), it was solid as well. I mean, the difference is small between...
  9. Replies
    120
    Views
    30,688

    Yeah but things in common are so basic. And an...

    Yeah but things in common are so basic. And an engine is more than just throwing up some sprites and scrolling a map. It's a lot more than just a map routine. Large sprites are just meta-sprites. So...
  10. Replies
    2,794
    Views
    461,612

    What are you basing this on? That Sega wanted to...

    What are you basing this on? That Sega wanted to deliver your specs, had planned to, but just couldn't? And 2 years would have gave them time to do it? It also could have gone completely in the...
  11. Wow then you guys had it pretty good across the...

    Wow then you guys had it pretty good across the pond! I don't ever remember new games for that cheap hahah
  12. Replies
    66
    Views
    17,869

    Agreed, alternating vertical lines doesn't look...

    Agreed, alternating vertical lines doesn't look good.

    If there's any confusion; that's not what I was saying. The image is dithered with vertical lines (so that's what it looks like in vram), but...
  13. Replies
    120
    Views
    30,688

    I mean, those are some good examples. An engine...

    I mean, those are some good examples. An engine for this generation would be something like a level structure. It contains tiles and graphics, obviously, types of collision (one way pass through, two...
  14. Replies
    66
    Views
    17,869

    You dither with vertical lines, but it will...

    You dither with vertical lines, but it will always be a checkerboard pattern because at any state either odd or even lines will be offset by one pixel relative to the other.
  15. Replies
    120
    Views
    30,688

    That's fine if the target game is using...

    That's fine if the target game is using everything from an 'engine', but that's not usually how things are done on these older systems. The code base might be shared, but it's going to be hacked up...
  16. Replies
    120
    Views
    30,688

    It didn't have a 'CP2 engine' for the MegaCD....

    It didn't have a 'CP2 engine' for the MegaCD. That's not a thing haha
  17. I mean given the difference between those two...

    I mean given the difference between those two video, I'd say the Intelli version definitely looks at least twice as nice! Even if it's not pushing the console hardware, it's definitely a lot better...
  18. It's a bigger leap than that, but I mean having a...

    It's a bigger leap than that, but I mean having a new 4th gen console is kinda interesting. But why make it as an addon? Now you've limited the audience to Coleco owners. As a standalone, I'd...
  19. Replies
    66
    Views
    17,869

    I've read about imagemagick but haven't used it...

    I've read about imagemagick but haven't used it haha. Have you experimented with "horizontal blur" with FMV before? It's basically where you dither with vertical lines instead of checkerboard...
  20. It's way beyond just an addon cpu (by which that...

    It's way beyond just an addon cpu (by which that addon cpu is like 5x the processing power the coleco btw). The SA-1 and DSPs were within reason on the SNES, and didn't take over the system. This...
  21. It was mentioned a number of years back, on this...

    It was mentioned a number of years back, on this forum, that the PSX has mode where a texture can repeat (span) infinite directions and instances across a single polygon - but can't on the Saturn. It...
  22. The Amiga is running a 7.159mhz pixel dot clock...

    The Amiga is running a 7.159mhz pixel dot clock (slightly lower for PAL), same as PCE's mid res mode and higher than Genesis 6.7mhz dot clock mode. So a 320x game on the Amiga has the same screen...
  23. Wait.. what is this SGM2 expansion thing?! So...

    Wait.. what is this SGM2 expansion thing?! So this is just some fans dream of what colecovision would look like in the 16bit generation with an addon? That thing is ridiculous haha. Why even have it...
  24. Replies
    66
    Views
    17,869

    So what are some of the conversion toolchains...

    So what are some of the conversion toolchains you're using? Are you doing any Luma compression with base shift? I did a video conversion back in 2007, with just 16 color frames, and found the...
  25. Replies
    163
    Views
    14,539

    Woooww hahah. You really are on the spectrum...

    Woooww hahah. You really are on the spectrum about this resolution stuff aren't you? Sorry about your autistic OCD about non-match colors, but you could just sharpie both in with black and then move...
Results 1 to 25 of 50
Page 1 of 2 1 2