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Type: Posts; User: axel

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  1. The Paprium ROM is exactly 64 megabits. I don't...

    The Paprium ROM is exactly 64 megabits. I don't think it's actually decompressing all that much.
  2. I thought the 32MB carts were the New Leaf carts?...

    I thought the 32MB carts were the New Leaf carts? When you open it up what kind of EPROMs does it have?
    It will be cool if you can get it to work, it's like having a vintage flash cart from 1994.
  3. After seeing the optimizations in the Kaze videos...

    After seeing the optimizations in the Kaze videos I think Nintendo probably did much of the development of Mario 64 before they even had a prototype ready. Their code is perfectly adequate if you are...
  4. Well that and there's also much less going on...

    Well that and there's also much less going on than a full game. Still just as a proof of concept I think it looks really good.
  5. The other common workaround for N64 textures is...

    The other common workaround for N64 textures is to reduce the color depth. At 16 bpp you can only fit 32x64 into 4 kb, but at 4 bpp you could go all the way up to 64x128. Ocarina of Time uses this...
  6. Movie theaters were already in decline and Covid...

    Movie theaters were already in decline and Covid put the final nail in their coffin. Not only are fewer people going to theaters, but Hollywood released fewer films and many of them ended up on...
  7. That was the old physical media... today you...

    That was the old physical media... today you still need an Internet connection, servers, firmware updates etc. Case in point:



    This is what I'm talking about. You have to upgrade your firmware...
  8. I interpret your article a bit differently - it's...

    I interpret your article a bit differently - it's not that DVD is suddenly seeing a resurgence, but that Blu-Ray sales are crashing while streaming services have grown tremendously over the past 8...
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    This looks like what they must have used when...

    This looks like what they must have used when developing Red Zone, the trees have a similar appearance.
  10. The problem for Linux is that it's a licensing...

    The problem for Linux is that it's a licensing issue so it likely won't get official Blu-Ray support until the patents expire, at which point I expect optical media to be obsolete anyway. Your best...
  11. For sure... but you would still need a working...

    For sure... but you would still need a working VCR and compatible TV to watch it.
    Reminds me of the South Park episode where Cartman goes 500 years into the future because he doesn't want to wait...
  12. I had a buddy who was happy they did that,...

    I had a buddy who was happy they did that, because when Blu-Ray won the format war he picked up a ton of HD-DVD movies dirt cheap. Retailers were practically giving them away because there was no...
  13. Yes I heard there's a sequel in the works again....

    Yes I heard there's a sequel in the works again. At this point since so much time has passed I have no expectation of it being anything like the original but at least the IP hasn't been forgotten...
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    OK, he's at least aware of the issue. I would...

    OK, he's at least aware of the issue. I would hate to see this shut down considering how much work has gone into it.
    On the other hand, I can't imagine starting a project like this without some sort...
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    I mean it's technically impressive but... Maki's...

    I mean it's technically impressive but... Maki's sprite looks out of place with the rest of the characters. Maybe because she was drawn for the 256 px width of the SNES?

    Is the team doing this...
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    Yes, and the website has had so many informative...

    Yes, and the website has had so many informative updates for those who parted with $170, or $230 for the limited edition.
    http://amb96.magicalgamefactory.com/

    Edit: Stifu beat me to it lol
  17. I'll take your word for it then as I never did...

    I'll take your word for it then as I never did the mod on my own console. Once I saw how good the games could look in emulation I never went back to real hardware, being able to use my usual...
  18. I don't think the filter was necessarily a bad...

    I don't think the filter was necessarily a bad idea, it does help with shimmering pixels, jaggies and dithering effects, at the expense of adding a bit of blur. For a console that had a lot of low...
  19. Letterboxing the game window doesn't help much...

    Letterboxing the game window doesn't help much with ROM size because you still have to store all the assets, even if fewer are displayed at once. If space is an issue you are better off reducing...
  20. I could tell they were sprites because when they...

    I could tell they were sprites because when they turn it's always the same angle, but for the time it looked fine and didn't affect the gameplay.



    Lots of 5th gen games use sprites. It might be...
  21. That's an insane amount of sprites, even if many...

    That's an insane amount of sprites, even if many of them are re-using some of the same tiles. I guess they couldn't get the same performance with polygons so they had to use 40% of the cart space on...
  22. MOTW is still my favorite fighting game to this...

    MOTW is still my favorite fighting game to this day. The "just defend" system makes it very strategic, plus each character has their own unique style. I don't understand what happened with SFV. All...
  23. Usually when I see stuff like that I take it to...

    Usually when I see stuff like that I take it to mean they wanted a longer VBLANK interval to update game logic, or possibly to save RAM, it's not necessarily to reduce the poly count. But I'm just...
  24. It's not quite that simple. The Saturn has...

    It's not quite that simple. The Saturn has multiple resolutions and some DS games use both screens for 256x384. Plus, the DS can render in either quads or tris, it has enough RAM for 2048 triangles...
  25. Right, what I'm saying is that some techniques...

    Right, what I'm saying is that some techniques that worked on the DS might have worked for the Saturn too. Like the port of Mario 64 has fewer polygons overall, but still looks good as it's using...
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