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  1. Replies
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    And I'm telling you that's already all been done...

    And I'm telling you that's already all been done here. Yes it's just one person doing it, but they've been working on it for a while now and have only been focusing on a few meshes and rooms to do a...
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    People are always going to complain, it's about...

    People are always going to complain, it's about mitigating it so it's the smallest amount of people possible. And using the actual prototype versions would do just that.
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    The oddity here though is Sonic Jam. It's not an...

    The oddity here though is Sonic Jam. It's not an emulated release but a port, and has all the original Sonic 3 music included on it. And it even came out after Sonic and Knuckles Collection on PC.
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    They could have just used the prototype tracks as...

    They could have just used the prototype tracks as is. There's a mod that does just that which a lot of people have already downloaded and are enjoying.
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    He's not porting over the assets "100% complete"....

    He's not porting over the assets "100% complete". He's only ported over the ones he needs for his demos and proof of concept. And those have all been altered. All the backgrounds have been reduced...
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    Again, by the time this would have theoretically...

    Again, by the time this would have theoretically happened I think it would have been more "Get it out fast or don't put it out at all." and using the RAM cart would have probably been the faster way...
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    Again by the time this would have came out I...

    Again by the time this would have came out I highly doubt Capcom would have cared if the 4MB RAM cart held back sales. After all they took a similar route with Final Fight Revenge. That game probably...
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    Yes and no. There's some very obvious color...

    Yes and no. There's some very obvious color banding that was starting to appear on the 256 color one that's even more obvious on the 128 color one. Even with dithering and composite blurring that's...
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    He's not porting PS Code over. He's writing a...

    He's not porting PS Code over. He's writing a custom engine tailored to the Saturn. What's being pulled from the PS1 is the DATA. And he's already doing what he can to convert it into a Saturn...
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    He's already done that. The original graphics on...

    He's already done that. The original graphics on PS1 decompress to 24-bit RGB bitmaps. He's already converted those over to 256 color tilemaps. Going any further is going to to start looking bad....
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    Again, I DO NOT CARE WHAT CAPCOM SAID IN AN OLD...

    Again, I DO NOT CARE WHAT CAPCOM SAID IN AN OLD INTERVIEW. I am instead more interested in concrete evidence from people attempting to get something like RE2 running on the actual hardware. And the...
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    I don't give a shit what Capcom may or may not...

    I don't give a shit what Capcom may or may not have said in a poorly translated magazine article that you read. I'm talking about the actual tangible data on the disc and the actual hardware specs of...
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    In less than day after release Fans have already...

    In less than day after release Fans have already made mods to restore the original sound track:

    https://gamebanana.com/sounds/61710
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    Can you please just read and respond to the...

    Can you please just read and respond to the actual arguments? If you can't do that then stay out of technical discussions.


    Possibly, but part of the issue is HWRAM is full in the current engine...
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    You mean this snippet from EGM?: ...

    You mean this snippet from EGM?:

    https://i.imgur.com/xv6iIh2.png

    Other articles I see don't really have direct statements from Capcom, but all tend to point to the 4MB RAM cart being used or...
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    The replaced music I pretty much expected, but...

    The replaced music I pretty much expected, but what I find more annoying are the other aspects they got wrong. For example the Special Stage music no longer speeds up as the game speeds up, and when...
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    Version 1.0.0-Final is now out:...

    Version 1.0.0-Final is now out:
    https://segaxtreme.net/resources/grandia-english-patch.67/updates#resource-update-251
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    Hence why I said reportedly using it, though you...

    Hence why I said reportedly using it, though you don't really have the best track record for reading/interpreting old magazine artciles. That said, there is still a clear RAM issue which the current...
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    So from the person working on it, there actually...

    So from the person working on it, there actually are quite a few challenges as stated previously. You actually can get up to 6+ zombies + the player in a few spots which ends up at 1500 polygons or...
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    Take stuff on that site with a grain of salt. It...

    Take stuff on that site with a grain of salt. It regularly has wrong info. What's most likely happening is the expansion pak is letting it render in a higher resolution, but the assets are being...
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    Not entirely sure, but I do know people have...

    Not entirely sure, but I do know people have found modern GCC versions actually help a bit and produce smaller binaries that generally perform better on Saturn. Not sure what all Vic was using for...
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    Well he is using both CPUs and was at one point...

    Well he is using both CPUs and was at one point using the DSP to help with transformations, and he has been tinkering with quite a few different optimizations for a while. Now though he's looking to...
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    I'm pretty sure the models are the same. The...

    I'm pretty sure the models are the same. The textures are significantly lower quality though on N64.
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    I just tested on my Model 2 Genesis with a Model...

    I just tested on my Model 2 Genesis with a Model 2 CD and it works fine as well. My 32X is actually one of the earlier ones with a buggy SH-2 so it's had quite a bit of trouble running this in the...
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    The door transitions only seem long because...

    The door transitions only seem long because there's no door animation to hide and distract you from it. And again its loading uncompressed images into RAM off the disc at the moment. Each room can...
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