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Type: Posts; User: Kamahl

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  1. I really struggle to see the point, kinda like...

    I really struggle to see the point, kinda like bothering to target the extra hardware in the ZX Spectrum Next. Why not just target modern systems at that point?
  2. Second generation huh? :t: And written in a high...

    Second generation huh? :t:
    And written in a high level programming language no less. Your Project Firestart reimagining is looking great too.

    But seriously... Super Mario Bros, Castlevania,...
  3. Thread: Playing RPGs

    by Kamahl
    Replies
    33
    Views
    13,287

    The strategy in turn based RPGs is always pretty...

    The strategy in turn based RPGs is always pretty much the same:
    - Kill basic enemies taking only negligible damage, spending negligible amounts of mana.
    - (Negligeable means you can go many many...
  4. It's a port of an MSX2 game. Amazing how 1979...

    It's a port of an MSX2 game. Amazing how 1979 hardware is replicating a 1986 hardware game at a lower resolution. Heck, the MSX2 game has static backgrounds and lacks scrolling, while the...
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    24
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    4,305

    FPGAs make it a lot easier to reimplement the...

    FPGAs make it a lot easier to reimplement the behavior of the original hardware to perfection, since there's no OS in the way or anything. It doesn't mean that they are that accurate, just that they...
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    3,278

    AFAIK they want to have an NTSC version, but they...

    AFAIK they want to have an NTSC version, but they can't promise it won't have noticeable slowdowns (much less time to redraw the screen on NTSC).
  7. The music is interesting to say the least. Beepy...

    The music is interesting to say the least. Beepy and jazzy at the same time.


    https://www.youtube.com/watch?v=9lIUfUpZvZs
  8. Looks amazing, except for the surprisingly bland...

    Looks amazing, except for the surprisingly bland title screen. Rest of the game looked like a total acid trip (this is a compliment), really looking forward to it.
  9. Yeah, it's a bit of a shame. To be fair the...

    Yeah, it's a bit of a shame. To be fair the original X68000 version has the same problem.
  10. I can honestly live with the choppy parallax, at...

    I can honestly live with the choppy parallax, at least they tried. Would have been better to replace the backgrounds with simpler ones that could be handled by sprites, but what can you do.

    Those...
  11. Replies
    478
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    84,756

    There are rumors that the sides are customizable...

    There are rumors that the sides are customizable (and hence, removable). Without the ugly white things it's a much more acceptable ugly black box.
  12. Replies
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    78,457

    I've always found the "slowly bring in the black...

    I've always found the "slowly bring in the black border and then hide it again" approach to the problem more noticeable than just having the black bar for the duration of the level where the effect...
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    105,012

    PS5 still has the exclusive advantage. If you can...

    PS5 still has the exclusive advantage. If you can get all the cool games on PS5 but not on Xbox, people will still go with the PS5.

    I'm hopeful Microsoft's studios will be able to start competing....
  14. Replies
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    38,156

    The art style in that picture looks very good,...

    The art style in that picture looks very good, not matching the style of the games but great looking nonetheless. How Shenmue of all things gets an anime with a good art style and Berserk got......
  15. Replies
    156
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    46,235

    In a real 3D game? Sure. In a 2.5D game? Just as...

    In a real 3D game? Sure. In a 2.5D game? Just as hard as doing in a 2D game, no excuse.
  16. Replies
    156
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    46,235

    No butt shake, no Monster World 4. In all...

    No butt shake, no Monster World 4.

    In all seriousness, it screams "budget title". The graphics are on the level of Bloodstained before they revamped everything. Hopefully this game will get the...
  17. Replies
    344
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    78,457

    You know... other than some parts where they go...

    You know... other than some parts where they go completely overboard with THREE freaking overlapping layers, the game doesn't have that much sprite flicker.
    I guess for games where the sprites don't...
  18. Replies
    344
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    78,457

    Awesome video, but the Genpei Toma Den one is...

    Awesome video, but the Genpei Toma Den one is more interesting, the foreground is made entirely out of sprites :O


    https://www.youtube.com/watch?v=HDqYO6rToT4
  19. Replies
    16
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    4,236

    Laaaaame.

    Laaaaame.
  20. Replies
    344
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    78,457

    Indeed, the game is all over the place. Some...

    Indeed, the game is all over the place. Some stages (like 5-2, as Sik mentioned) look really good, while others look super bland. They also have really poor continuity, a jumble of levels with no...
  21. Replies
    344
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    78,457

    That's what I said :lol:!

    That's what I said :lol:!
  22. Replies
    344
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    78,457

    Most of those aren't multi-directional though :P....

    Most of those aren't multi-directional though :P. I'll give you Popful Mail, but that one only does it on the outside levels, it's like they didn't have any idea of other sprites to use in other...
  23. Replies
    344
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    78,457

    I'm surprised it wasn't used a lot more than it...

    I'm surprised it wasn't used a lot more than it was. I wouldn't say PCE games exploit it a lot, definitely not for multi-directional scrolling. Many games that use sprites for parallax do so as a...
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    I think the biggest difference in NEC's case was...

    I think the biggest difference in NEC's case was that the CD add-on was part of the design from the get go. The base PC Engine was just a way to get the console into people's homes without pricing...
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    I think it's obvious to everyone that Sega had no...

    I think it's obvious to everyone that Sega had no clue what so ever what they were doing with the SCD. That it was the result of multiple competing forces (superscalar upgrade and CD upgrade) and in...
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