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Type: Posts; User: djcc

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    Of course /r/shmups is filled with people who...

    Of course /r/shmups is filled with people who live and breathe shmups. They're certainly going to have their opinions on it, and compare it with existing games. They'll be honest and harsh and be the...
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    I've had an Everdrive MD v2 for the longest time...

    I've had an Everdrive MD v2 for the longest time and I like it and everything, but boy I'd sure like an X7, at least for USB connection support. Can't swing the 200+ CAD for it, though, or the Pro.
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    The first scene is pretty jank. Break the door...

    The first scene is pretty jank. Break the door but can't leave. Player moves are weirdly animated and don't give off the impression they're really connecting with enemies. The enemies when held in...
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    Yeah, I don't think they're ready for a...

    Yeah, I don't think they're ready for a Kickstarter. It's too early and the game looks like it. And the amount they're asking for is too little.
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    To me it does look like it's running on hardware,...

    To me it does look like it's running on hardware, at at least an emulator. There's nothing there that isn't impossible. The bit with the Space Harrier dragon, at the very end you can see his tail...
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    Question about Sega Rally 1995 for PS2

    Has anybody ever tried this version of Sega Rally, the port to PS2? It's pretty bare bones. Choose championship or practice, the car and then that's it. Does anybody know if there are any cheats or...
  7. http://www.sega-16.com/forum/showthread.php?30144-...

    http://www.sega-16.com/forum/showthread.php?30144-sega_dxwrapper-for-Sega-PC-games
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    GraphicsGale has a browser that previews...

    GraphicsGale has a browser that previews animations, but only in .gal and .gif formats. The GraphicsGale editor proper has multi-file import.
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    Hi, I've updated the links. Thanks! djcc

    Hi, I've updated the links.

    Thanks!
    djcc
  10. I had also opened the console and tugged at a few...

    I had also opened the console and tugged at a few cables but everything seemed fine. Maybe that fixed something as well. My tests weren't exactly scientific.
  11. Got it working. Had manually cleared save memory...

    Got it working. Had manually cleared save memory at first but it didn't work. Removed the battery and set the date/time to the default start value. Then it worked. Put the clock at 2017 and it still...
  12. Can't get past Fighters Megamix character select screen

    I've been trying to play Fighters Megamix on my US Sega Saturn but I can't get past the character select screen in any mode. When I'm at the char select screen I hit A or C and I hear a punch sound...
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    You're going to add this functionality to an...

    You're going to add this functionality to an existing emulator? Create a new emulator? Or do this attached to hardware?
  14. The AMA is currently on!

    The AMA is currently on!
  15. The links to the attachments don't seem to work....

    The links to the attachments don't seem to work. For me, anyway :)
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    Pingouin Rose got featured in last month's Retro...

    Pingouin Rose got featured in last month's Retro Gamer. Pretty nice!

    https://twitter.com/MoonWatcherMD/status/676483411842871296

    https://pbs.twimg.com/media/CWNUX3aWwAAP7Rd.jpg

    Thanks to Mun...
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    I was curious so I downloaded the ScummVM source...

    I was curious so I downloaded the ScummVM source and built it for Win32. It's way bigger than I expected. Even if you cut everything out that isn't scumm, there's gonna be a lot of work just to pair...
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    Code-wise, are you working from the arcade...

    Code-wise, are you working from the arcade assembly or you're writing it from scratch?
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    Poll: In the ZX code, does the game logic run in a...

    In the ZX code, does the game logic run in a virtual machine or is everything hardcoded?

    On SpritesMind, I didn't realize it was a port.
  20. I like your text based level data. :) Get a bunch...

    I like your text based level data. :) Get a bunch of text levels and then create a text-to-data batch converter to automate the process.
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    Finished a new version of sega_dxwrapper. ...

    Finished a new version of sega_dxwrapper.

    Main new feature is the ImageMode setting in the .ini file. Change it to render the game in stretched or 4:3.

    You can find the patch here:...
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    Figuring out how to maintain the aspect ratio was...

    Figuring out how to maintain the aspect ratio was straight forward. Changing the code to render into a render target instead of directly into the back buffer has been a little bit trickier. The game...
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    Thanks! :) Working adding an option to keep...

    Thanks! :)

    Working adding an option to keep the aspect ratio. Work in progress.

    Rendering at 1920x1200 but because of the 4:3 ratio, there's a black bar on the right. I'll be centering the...
  24. You can always try it out and see. I only had...

    You can always try it out and see. I only had Sega Rally and VF2 so I can only test for those. They worked because they used d3d in the same basic way. Maybe Enemy Zero is the same.

    I've since...
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    sega_dxwrapper for Sega PC games

    Hello,

    As seen on http://www.sega-16.com/forum/showthread.php?30123-Hacking-Old-quot-Sega-PC-quot-games-(aka-I-love-Sega-Rally-PC)
    and...
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