Wow - surprised I never came across this before. Thanks!
I remember watching Brisco County Jr when it first aired. It premiered a few weeks before the X-Files and it was running in the 8:00pm...
Type: Posts; User: Gryson
Wow - surprised I never came across this before. Thanks!
I remember watching Brisco County Jr when it first aired. It premiered a few weeks before the X-Files and it was running in the 8:00pm...
Thanks for all of these! I'm not as familiar with some of these games as I should be.
Is this just done by changing the background color mid-frame, every so many lines? If so, I think it can...
Thanks for the suggestion. I didn't really know what to do with tricks like this that weren't actually used in commercial games, but it's an interesting and straightforward effect so I think it would...
https://rasterscroll.com/wp-content/uploads/2021/02/MD-Graphics-Guide-Header-6.png
I've put together an in-depth beginner-oriented guide to the VDP with a bunch of examples of graphical effects,...
I consider myself an aficionado of Japanese adventure games, and there are really two genres there: adventure games and visual novels. The latter came about more in the 90s and is characterized by...
I don't think it's reasonable to expect Sega to have better CD manufacturing capabilities than Sony. Not only was Sony was an order of magnitude larger than Sega at the time in terms of revenue, but...
I vaguely recall some discussion in the book Revolutionaries at Sony about CD-ROM manufacturing and distribution, and how it was such a game changer for Sony. I don't have the book on hand now,...
Just came across this:
In 2019, Koichi Miyaji (president and founder of Game Arts) gave his informed opinion about why Sony was able to surpass Sega and Nintendo with the PlayStation.
He said...
This one is at the top of my list, but I've never been able to get into it before. I was a big MacGyver fan.
Actually watching this one with the wife now! David Lynch is great.
OK, you...
I've been on a 90s TV kick recently, especially Sci-Fi stuff. What are your favorites?
Things I enjoy, among others:
Babylon 5
Highlander
All Star Treks
SeaQuest DSV
X-Files
Sliders
There are stories of Sega prioritizing its own games over 3rd-parties' for manufacturing and assembly, so the mask ROM itself may have been manufactured at the end of November, but Seismic didn't...
Yeah no doubt they didn't have an extra palette available for one effect, but they might have designed the level around it to free a palette if they really wanted to focus on the effect (probably not...
So please give us a technical breakdown of the strengths of the Saturn over the PS1 in terms of 3D.
The effect is also here a bit further in the level, but this time with a stained glass window (I think?) rather than a curtain:
https://youtu.be/Q4QdutuKdTc?t=2893
It doesn't quite look right -...
Nice. Here it is:
https://youtu.be/Q4QdutuKdTc?t=2783
Yeah I think that's the same effect - the background behind the pillar has the same gradation pattern at a darker color to create the silhouette.
Anyone have more examples of silhouette effects in Genesis games? Like the mech's legs in this stage from Ranger X:
https://mdshock.com/wp-content/uploads/Ranger-X-Silhouette.png
It's done by...
We're probably thinking about this too much, but anyway :):
I agree with what you're saying - I think the point of this thread is a bit different than "What are your top 20 favorite games?" For...
Don't sell Sony short. It's been discussed enough on this forum, but to reiterate:
One of Sony's main advantages was that it approached the industry in a very different way from Sega (and...
The thing with MUSHA is that it was published in North America by a company we know basically nothing about: Seismic Software.
The company closed after just two years in operation, with MUSHA...
Release dates are notoriously difficult to know, since there were no official dates given for most games outside Japan. The March 1991 issue of GamePro (which Wikipedia gets its info from) says...
It's from a Japanese newspaper quote from ~1996 - I don't have access to it right now. To paraphrase: "We have to sell about eight games per console to make a profit, and we're just managing to do...
They could have made a profit -- they just had to sell ~8 games per console (according to Nakayama). The problem with that was they didn't have the game library to pull it off, since they were nearly...
This has been discussed to death on this forum so I don't have much to add, aside from "this topic is so complex it would take a book to fully cover."
As always, the best thing to read are the...
All excellent points. This point in particular reflects my thoughts exactly. I've seen so many poorly stored, poorly cared for consoles, carts, CDs, accessories, etc. over the years (it's a sad fact...