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  1. Oh, please. Spare me your faux sense of honor. In...

    Oh, please. Spare me your faux sense of honor. In my view, you violated one of the very few rules that these forums have. Namely, it's one of the things that earns you a penalty card, which is;

    ...
  2. That was sort of my point, although I didn't make...

    That was sort of my point, although I didn't make it very well.
  3. Data protection laws aside, I'm ok with admitting...

    Data protection laws aside, I'm ok with admitting that it was me.

    I won't apologize for this. I'm a conservative voter myself, but airing views that hint at treating women as nothing but...
  4. Fixed that for you.

    Fixed that for you.
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    Looks like vertex animation for the faces, but...

    Looks like vertex animation for the faces, but it's difficult to tell from the clip if its streamed from disk (either using MPEG or something custom) or just blending from pre-loaded shapes. And if...
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    I think the problem is that were confusing how...

    I think the problem is that were confusing how the data is stored with its final representation. In the case of LA Noire, the facial anims are stored as some sort of video format because it gives the...
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    Believe it or not, we're saying the same thing;...

    Believe it or not, we're saying the same thing; as I said, it's vertex anims stored in a movie stream - they were using a bog standard movie decoder to decode the rgb frames, which rather than...
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    Errr....so don't ask me how I know this, but...

    Errr....so don't ask me how I know this, but you're both correct; most of the facial animation is does via a movie-like play back of vertex anims, with things like the eyes done as traditional...
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    Something tells me that you're a hardcore PC man...

    Something tells me that you're a hardcore PC man :)

    Yeah, texture pop-in after the game is loaded makes sense - mega-texture is like a big persistent cache, where you only load new texture into it...
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    I was thinking about this lats night and realised...

    I was thinking about this lats night and realised that the memory location for stuff like textures is maybe BS - I mean, the driver will place stuff in system memory if it thinks it makes sense. But...
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    Something we both agree on? Holy crap...

    Something we both agree on? Holy crap...
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    So to me, if the engine isn't touching anything...

    So to me, if the engine isn't touching anything close to the 2GB of VRAM, it sounds more like a driver issue.

    In a lot of API's, when you allocate a resource such as a texture, you tend to tell...
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    Graphics-knowledge-dick-waving aside - yes - the...

    Graphics-knowledge-dick-waving aside - yes - the quest for better, more amazing graphics is less and less impressive. The PS4/XB1 cycle has to be the first time that I've just had no interest in what...
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    I think that's a matter of opinion. (FWIW -...

    I think that's a matter of opinion.

    (FWIW - like all Crytek games, I thought Crysis 3 was fairly meh)




    Yeah, the Maxwell based cards have some crappy memory move issues because the...
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    That's all great - but as I said, if CPU load and...

    That's all great - but as I said, if CPU load and scene complexity scales in that manner, you're doing something wrong. Even back in 2010/2012, geometry shaders and transform feedback were quite...
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    I'd say the bigger impacts on modern 3D graphics...

    I'd say the bigger impacts on modern 3D graphics have been to use mutli-pass rendering, and the lighting techniques becoming more and more mature. Things like multi-texturing have been around for a...
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    That's only because the physics in racing games...

    That's only because the physics in racing games tends to be done the dumb way - by locking the physics update to render. The proper way, is to divorce the update/render updates and interpolate the...
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    PSP Go has a dock that you use to act as a power...

    PSP Go has a dock that you use to act as a power base and TV connection. As long as you have a handy PS3 controller, you can use it just like a console! (Which is why I always loved my PSP Go).
    ...
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    So the Switch uses the same SoC as the technology...

    So the Switch uses the same SoC as the technology demonstrator. So what? All that tells me is that whomever came up with the idea to do a line of retail tech demonstrators at Nvidia, achieved their...
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    It's a (fairly beefy) handheld that you can play...

    It's a (fairly beefy) handheld that you can play on the TV. I don't think anybody is saying otherwise.

    Trying to label it as a Shield is sort of...well...missing the point of what Shield is, or...
  21. Thread: Define...

    by rusty
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    XBOne - this generation's Gamecube, only less...

    XBOne - this generation's Gamecube, only less profitable
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    That's where you are wrong - it's not intended to...

    That's where you are wrong - it's not intended to compete with the big home consoles. The sales numbers of Ps4 vs Switch since launch have shown that there's been no correlation between peaks in say...
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    You're talking about the consoles with SGRAM. It...

    You're talking about the consoles with SGRAM. It was all a bit odd, because the switch to SGRAM happened quite early on in the PS1's lifetime but all of the development kits were still using VRAM, so...
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    I can only answer for the PS1 (but I imagine it...

    I can only answer for the PS1 (but I imagine it was similar on the Saturn). It was just a case of rendering to a 480 high frame buffer, which the video interface would scan in an interlaced manner. ...
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    Not to mention Arms and 1, 2 Switch. It's a...

    Not to mention Arms and 1, 2 Switch.

    It's a bit of a meaningless measurement anyhow. In all, we had the following 1st/2nd party titles for Switch in its first year;

    BotW
    Mario Kart 8 Deluxe...
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